rules-based terrain cost, part 1
This commit is contained in:
@@ -14,86 +14,3 @@ LowPowerSlowdown=3 ; slowdown factor for low power
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GapRegenInterval=.1 ; gap generators will regenerate their shroud at this time interval
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SubmergeDelay=.02 ; forced delay that subs will remain on surface before allowing to submerge
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; ******* Land Characteristics *******
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; clear grassy terrain
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[Clear]
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Foot=90%
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Track=80%
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Wheel=60%
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Float=0%
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Buildable=yes
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; rocky terrain
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[Rough]
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Foot=80%
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Track=70%
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Wheel=40%
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Float=0%
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Buildable=no
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; roads
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[Road]
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Foot=100%
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Track=100%
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Wheel=100%
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Float=0%
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Buildable=yes
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; open water
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[Water]
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Foot=0%
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Track=0%
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Wheel=0%
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Float=100%
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Buildable=no
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; cliffs
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[Rock]
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Foot=0%
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Track=0%
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Wheel=0%
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Float=0%
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Buildable=no
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; walls and other man made obstacles
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[Wall]
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Foot=0%
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Track=0%
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Wheel=0%
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Float=0%
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Buildable=no
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; ore (Tiberium)
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[Ore]
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Foot=90%
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Track=70%
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Wheel=50%
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Float=0%
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Buildable=no
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; sandy beach
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[Beach]
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Foot=80%
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Track=70%
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Wheel=40%
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Float=0%
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Buildable=no
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; craggy riverbed
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[River]
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Foot=0%
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Track=0%
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Wheel=0%
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Float=0%
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Buildable=no
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; special tile for bridge hacks
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[Special]
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Foot=100%
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Track=100%
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Wheel=100%
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Float=100%
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Buildable=no
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@@ -50,4 +50,7 @@ Weapons:
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mods/cnc/weapons.yaml:
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Voices:
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mods/cnc/voices.yaml:
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mods/cnc/voices.yaml:
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Terrain:
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mods/cnc/terrain.yaml
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82
mods/cnc/terrain.yaml
Normal file
82
mods/cnc/terrain.yaml
Normal file
@@ -0,0 +1,82 @@
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Clear:
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Foot: 90%
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Track: 80%
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Wheel: 60%
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Float: 0%
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Buildable: yes
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Rough:
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Foot: 80%
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Track: 70%
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Wheel: 40%
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Float: 0%
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Buildable: no
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Road:
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Foot: 100%
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Track: 100%
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Wheel: 100%
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Float: 0%
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Buildable: yes
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Tree:
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Foot: 0%
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Track: 0%
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Wheel: 0%
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Float: 0%
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Buildable: no
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AcceptSmudge: no
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Water:
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Foot: 0%
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Track: 0%
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Wheel: 0%
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Float: 100%
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Buildable: no
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AcceptSmudge: no
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Rock:
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Foot: 0%
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Track: 0%
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Wheel: 0%
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Float: 0%
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Buildable: no
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AcceptSmudge: no
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Wall:
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Foot: 0%
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Track: 0%
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Wheel: 0%
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Float: 0%
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Buildable: no
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Ore:
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Foot: 90%
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Track: 70%
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Wheel: 50%
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Float: 0%
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Buildable: no
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Beach:
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Foot: 80%
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Track: 70%
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Wheel: 40%
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Float: 0%
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Buildable: no
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AcceptSmudge: no
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River:
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Foot: 0%
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Track: 0%
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Wheel: 0%
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Float: 0%
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Buildable: no
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AcceptSmudge: no
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Special:
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Foot: 100%
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Track: 100%
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Wheel: 100%
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Float: 100%
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Buildable: no
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AcceptSmudge: no
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@@ -43,4 +43,7 @@ Weapons:
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mods/ra/weapons.yaml
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Voices:
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mods/ra/voices.yaml
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mods/ra/voices.yaml
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Terrain:
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mods/ra/terrain.yaml
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@@ -88,94 +88,3 @@ TeamDelay=.6 ; interval between checking for and creating teams
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; misc
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FineDiffControl=no ; Allow 5 difficulty settings instead of only 3 settings?
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LowPowerSlowdown=3
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; ******* Land Characteristics *******
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; This section specifies the characteristics of the various
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; terrain types. The primary purpose is to differentiate the
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; movement capabilities.
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; Float = % of full speed for ships [0 means impassable] (def=100)
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; Foot = % of full speed for foot soldiers [0 means impassable] (def=100)
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; Track = % of full speed for tracked vehicles [0 means impassable] (def=100)
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; Wheel = % of full speed for wheeled vehicles [0 means impassable] (def=100)
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; Buildable = Can buildings be built upon this terrain (def=no)?
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; clear grassy terrain
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[Clear]
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Foot=90%
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Track=80%
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Wheel=60%
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Float=0%
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Buildable=yes
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; rocky terrain
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[Rough]
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Foot=80%
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Track=70%
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Wheel=40%
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Float=0%
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Buildable=no
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; roads
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[Road]
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Foot=100%
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Track=100%
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Wheel=100%
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Float=0%
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Buildable=yes
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; open water
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[Water]
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Foot=0%
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Track=0%
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Wheel=0%
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Float=100%
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Buildable=no
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; cliffs
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[Rock]
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Foot=0%
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Track=0%
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Wheel=0%
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Float=0%
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Buildable=no
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; walls and other man made obstacles
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[Wall]
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Foot=0%
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Track=0%
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Wheel=0%
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Float=0%
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Buildable=no
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; ore (Tiberium)
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[Ore]
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Foot=90%
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Track=70%
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Wheel=50%
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Float=0%
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Buildable=no
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; sandy beach
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[Beach]
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Foot=80%
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Track=70%
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Wheel=40%
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Float=0%
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Buildable=no
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; craggy riverbed
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[River]
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Foot=0%
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Track=0%
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Wheel=0%
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Float=0%
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Buildable=no
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; special tile for bridge hacks
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[Special]
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Foot=100%
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Track=100%
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Wheel=100%
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Float=100%
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Buildable=no
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82
mods/ra/terrain.yaml
Normal file
82
mods/ra/terrain.yaml
Normal file
@@ -0,0 +1,82 @@
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Clear:
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Foot: 90%
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Track: 80%
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Wheel: 60%
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Float: 0%
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Buildable: yes
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Rough:
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Foot: 80%
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Track: 70%
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Wheel: 40%
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Float: 0%
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Buildable: no
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Road:
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Foot: 100%
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Track: 100%
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Wheel: 100%
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Float: 0%
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Buildable: yes
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Tree:
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Foot: 0%
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Track: 0%
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Wheel: 0%
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Float: 0%
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Buildable: no
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AcceptSmudge: no
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Water:
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Foot: 0%
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Track: 0%
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Wheel: 0%
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Float: 100%
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Buildable: no
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AcceptSmudge: no
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Rock:
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Foot: 0%
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Track: 0%
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Wheel: 0%
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Float: 0%
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Buildable: no
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AcceptSmudge: no
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Wall:
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Foot: 0%
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Track: 0%
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Wheel: 0%
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Float: 0%
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Buildable: no
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Ore:
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Foot: 90%
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Track: 70%
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Wheel: 50%
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Float: 0%
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Buildable: no
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Beach:
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Foot: 80%
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Track: 70%
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Wheel: 40%
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Float: 0%
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Buildable: no
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AcceptSmudge: no
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River:
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Foot: 0%
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Track: 0%
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Wheel: 0%
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Float: 0%
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Buildable: no
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AcceptSmudge: no
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Special:
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Foot: 100%
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Track: 100%
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Wheel: 100%
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Float: 100%
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Buildable: no
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AcceptSmudge: no
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