upgraded cnc to use the new weaponmodel
This commit is contained in:
@@ -20,13 +20,16 @@
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Traits;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Effects
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{
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class LaserZapInfo : IProjectileInfo
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{
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public readonly int BeamRadius = 1;
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public readonly bool UsePlayerColor = false;
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public IEffect Create(ProjectileArgs args) { return null; /* todo: fix me so OBLI works again */ }
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}
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@@ -89,7 +89,7 @@ namespace OpenRA.GameRules
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public readonly int Burst = 1;
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public readonly bool Charges = false;
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public readonly bool Underwater = false;
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public readonly string[] ValidTargets = { "Vehicle", "Infantry", "Building", "Defense", "Ship" };
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public readonly string[] ValidTargets = { "Ground" };
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public IProjectileInfo Projectile;
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public List<WarheadInfo> Warheads = new List<WarheadInfo>();
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@@ -18,8 +18,7 @@ Packages:
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LegacyRules:
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mods/cnc/minimal.ini: Minimal rules definitions
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mods/cnc/weapons.ini: Weapons are still in the old format
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mods/cnc/voices.ini: Voices are still in the old format
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Rules:
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mods/cnc/defaults.yaml: Basic stuff
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mods/cnc/system.yaml: Player and world actors
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@@ -45,4 +44,10 @@ Assemblies:
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mods/ra/OpenRA.Mods.RA.dll: Red alert mod traits
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ChromeLayout:
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mods/cnc/menus.yaml:
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mods/cnc/menus.yaml:
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Weapons:
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mods/cnc/weapons.yaml:
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Voices:
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mods/cnc/voices.yaml:
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@@ -123,4 +123,8 @@
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<unit name="ionsfx">
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<sequence name="idle" start="0" length="15" />
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</unit>
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<unit name="atomic">
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<sequence name="up" start="0" length="*" src="atomicup" />
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<sequence name="down" start="0" length="*" src="atomicdn" />
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</unit>
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</sequences>
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@@ -1,34 +0,0 @@
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[VoiceTypes]
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GenericVoice
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VehicleVoice
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CivilianMaleVoice
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CivilianFemaleVoice
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CommandoVoice
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;; explicit extension on voice clips overrides the normal `variants` mechanism
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[GenericVoice]
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SovietVariants=.v01,.v03
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AlliedVariants=.v01,.v03
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Select=await1,ready,report1,yessir1
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Move=ackno,affirm1,noprob,ritaway,roger,ugotit
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Die=nuyell1.aud,nuyell3.aud,nuyell4.aud,nuyell5.aud
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[VehicleVoice]
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SovietVariants=.v00,.v02
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AlliedVariants=.v00,.v02
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Select=vehic1,yessir1,report1,await1,unit1
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Move=ackno,affirm1,movout1
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[CivilianMaleVoice]
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Select=guyyeah1
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Move=guyokay1
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[CivilianFemaleVoice]
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Select=girlyeah
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Move=girlokay
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[CommandoVoice]
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Select=rokroll1,yeah1,yes1,yo1
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Move=cmon1,onit1,gotit1
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Attack=keepem1,laugh1,bombit1,lefty1
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Die=ramyell
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26
mods/cnc/voices.yaml
Normal file
26
mods/cnc/voices.yaml
Normal file
@@ -0,0 +1,26 @@
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GenericVoice:
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SovietVariants: .v01,.v03
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AlliedVariants: .v01,.v03
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Select: await1,ready,report1,yessir1
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Move: ackno,affirm1,noprob,ritaway,roger,ugotit
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Die: nuyell1.aud,nuyell3.aud,nuyell4.aud,nuyell5.aud
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VehicleVoice:
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SovietVariants: .v00,.v02
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AlliedVariants: .v00,.v02
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Select: vehic1,yessir1,report1,await1,unit1
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Move: ackno,affirm1,movout1
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CivilianMaleVoice:
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Select: guyyeah1
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Move: guyokay1
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CivilianFemaleVoice:
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Select: girlyeah
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Move: girlokay
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CommandoVoice:
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Select: rokroll1,yeah1,yes1,yo1
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Move: cmon1,onit1,gotit1
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Attack: keepem1,laugh1,bombit1,lefty1
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Die: ramyell
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@@ -1,464 +0,0 @@
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[WeaponTypes]
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UnitExplode
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Sniper
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HighV
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Pistol
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M16
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Rockets
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Flamethrower
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BigFlamer
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Chemspray
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Grenade
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70mm
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105mm
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120mm
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TurretGun
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MissilePack
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227mm
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Ballistic
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MachineGun
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BoatMissile
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Tomahawk
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Napalm
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Laser
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Nike
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HonestJohn
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Atomic
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[UnitExplode]
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Damage=500
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Speed=100
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Projectile=Invisible
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Warhead=UnitExplodeWarhead
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;Nuke (special case for Nuclear missile)
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[Atomic]
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Damage=1000
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Projectile=NukeDown
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Warhead=Nuke
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; sniper rifle
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[Sniper]
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Damage=100
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ROF=40
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Range=5.5
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Projectile=Invisible
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Speed=100
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Warhead=HollowPoint
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Report=RAMGUN2
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;Explosion=1
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; rapid fire machine gun
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[HighV]
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Damage=25
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ROF=50
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Range=4
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Projectile=Invisible
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Speed=100
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Warhead=SA
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Report=GUN8
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;Explosion=2
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;Anim=MINIGUN
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; civilian pistol
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[Pistol]
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Damage=1
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ROF=7
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Range=1.75
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Projectile=Invisible
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Speed=100
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Warhead=SA
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Report=GUN18
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;Explosion=2
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; rifle soldier weapons (multiple shots)
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[M16]
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Damage=15
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ROF=20
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Range=4
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Projectile=Invisible
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Speed=100
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Warhead=SA
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Report=MGUN2
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;Explosion=2
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; man-packed anti-tank missile (bazooka type)
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[Rockets]
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Damage=30
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ROF=60
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Range=6
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Projectile=HeatSeeker
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Speed=25
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Warhead=AP
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Report=BAZOOK1
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;Explosion=5
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; hand-held flame thrower type
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[Flamethrower]
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Damage=35
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ROF=50
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Range=2
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Projectile=Invisible
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Speed=100
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Warhead=Fire
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Report=FLAMER2
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; tank flame thrower
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[BigFlamer]
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Damage=50
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ROF=50
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Range=2
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Projectile=Invisible
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Speed=100
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Warhead=Fire
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Report=FLAMER2
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; hand-held chemical spray
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[Chemspray]
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Damage=80
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ROF=70
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Range=2
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Projectile=Invisible
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Speed=100
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Warhead=HE
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Report=FLAMER2
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; hand grenade
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[Grenade]
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Damage=50
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ROF=50
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Range=5
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Projectile=Lobbed
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Speed=5
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Warhead=HE
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;Explosion=5
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; small anti-armor cannon
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[70mm]
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Damage=25
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ROF=60
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Range=4
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Projectile=Cannon
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Speed=40
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Warhead=AP
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Report=TNKFIRE3
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;Explosion=4
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;Anim=GUNFIRE
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; medium anti-armor cannon
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[105mm]
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Damage=30
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ROF=50
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Range=4.75
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Projectile=Cannon
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Speed=40
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Warhead=AP
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Report=TNKFIRE4
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;Explosion=4
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;Anim=GUNFIRE
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; large anti-armor cannon
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[120mm]
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Damage=40
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ROF=80
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Range=4.75
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Projectile=Cannon
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Speed=40
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Warhead=AP
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Report=TNKFIRE6
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;Explosion=4
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;Anim=GUNFIRE
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; turret cannon
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[TurretGun]
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Damage=40
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ROF=60
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Range=6
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Projectile=Cannon
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Speed=40
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Warhead=AP
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Report=TNKFIRE6
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;Explosion=4
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;Anim=GUNFIRE
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; Vehicle carried anti-tank missile
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[MissilePack]
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Damage=75
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ROF=80
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Range=5
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Projectile=HeatSeeker
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Speed=30
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Warhead=HE
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Report=ROCKET1
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;Explosion=4
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; long-range missile
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[227mm]
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Damage=75
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ROF=80
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Range=6
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Projectile=HeatSeeker
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Speed=20
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Warhead=HE
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Report=ROCKET1
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;Explosion=4
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; artillery cannon
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[Ballistic]
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Damage=150
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ROF=65
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Range=6
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Projectile=BallisticP
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Speed=12
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Warhead=HE
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Report=TNKFIRE2
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;Explosion=5
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;Anim=GUNFIRE
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; vehicle mounted machine gun
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[MachineGun]
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Damage=15
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ROF=30
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Range=4
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Projectile=Invisible
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Speed=100
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Warhead=SA
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Report=MGUN11
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;Explosion=2
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;Anim=MINIGUN
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; long range missile for gunboat
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[BoatMissile]
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Damage=60
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ROF=35
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Range=8
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Projectile=HeatSeeker
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Speed=20
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Warhead=HE
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Report=ROCKET2
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;Explosion=4
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; long range missile for guard tower
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[Tomahawk]
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Damage=60
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ROF=40
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Range=6
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Projectile=HeatSeeker
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Speed=25
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Warhead=HE
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Report=ROCKET2
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;Explosion=4
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;Anim=GUNFIRE
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; napalm bomblets (dropped from plane)
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[Napalm]
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Damage=100
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ROF=5
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Range=4.5
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Projectile=Bomblet
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Speed=5
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Warhead=Fire
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;Explosion=3
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; obelisk laser
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[Laser]
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Damage=200
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ROF=90
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Range=7.5
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Projectile=Invisible
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Speed=100
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Warhead=Super
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Report=OBELRAY1
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Charges=yes
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RenderAsLaser=true
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BeamRadius=1
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UsePlayerColor=true
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; anti-aircraft missile (fired from SAM site)
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[Nike]
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Damage=50
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ROF=50
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Range=15
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Projectile=AAMissile
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Speed=40
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Warhead=AP
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Report=ROCKET2
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;Explosion=6
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;Anim=SAMFIRE
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; extreme-range napalm rocket
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[HonestJohn]
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Damage=100
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ROF=200
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Range=10
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Projectile=FROG
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Speed=15
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Warhead=Fire
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Report=ROCKET1
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;Explosion=3
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[ProjectileTypes]
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Invisible
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Cannon
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FROG
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HeatSeeker
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AAMissile
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Lobbed
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Bomblet
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BallisticP
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NukeDown
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NukeUp
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; Nuclear missile, flying down
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[NukeDown]
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High=yes
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Image=ATOMICDN
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; Nuclear missile, flying up
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[NukeUp]
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High=yes
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Image=ATOMICUP
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; invisible flight to target
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[Invisible]
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; straight high-speed ballistic shot
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[Cannon]
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Image=120MM
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; Free Rocket Over Ground
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[FROG]
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Arm=10
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High=yes
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Shadow=no
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Proximity=yes
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;Animates=yes
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;Ranged=yes
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Inaccurate=yes
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Image=MISSILE
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; small homing missile (targets vehicles best)
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[HeatSeeker]
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Arm=5
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High=yes
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Shadow=no
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Proximity=yes
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;Animates=yes
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;Ranged=yes
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Inaccurate=yes
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AA=yes
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Image=DRAGON
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ROT=5
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Trail=smokey
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; anti aircraft missile
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[AAMissile]
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Arm=3
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High=yes
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Shadow=no
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Proximity=yes
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AA=yes
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Image=MISSILE
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ROT=20
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; lobbed tumbling grenade
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[Lobbed]
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High=yes
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Arcing=yes
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Inaccurate=yes
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Image=BOMB
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; dropped from plane tumbling object
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[Bomblet]
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Arm=24
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RangeLimit=24
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High=yes
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Image=BOMBLET
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; arcing ballistic projectile
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[BallisticP]
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High=yes
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Arcing=yes
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Inaccurate=yes
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Image=120MM
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[WarheadTypes]
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UnitExplodeWarhead
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SA
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HE
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AP
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Fire
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HollowPoint
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Super
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Nuke
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; Nuclear warhead (same as fire)
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[Nuke]
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Spread=6
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Wall=yes
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Wood=yes
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Ore=yes
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Verses=90%,100%,60%,25%,50%
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Explosion=6
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InfDeath=4
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SmudgeType=Scorch
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SmudgeSize=5,4
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[UnitExplodeWarhead]
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Spread=10
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Verses=90%,75%,60%,25%,100%
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Explosion=8
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InfDeath=3
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ImpactSound=xplos
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; general multiple small arms fire
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[SA]
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Spread=3
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Verses=100%,50%,50%,25%,25%
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InfDeath=1
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Explosion=1
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; high explosive (shrapnel)
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[HE]
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Spread=6
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Wall=yes
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Wood=yes
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Verses=90%,75%,60%,25%,100%
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InfDeath=2
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Explosion=5
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ImpactSound=xplos
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; armor piercing (discarding sabot, narrow effect)
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[AP]
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Spread=3
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Wall=yes
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Wood=yes
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||||
Verses=30%,75%,75%,100%,50%
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InfDeath=3
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Explosion=4
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ImpactSound=xplos
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||||
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; napalm and fire in general
|
||||
[Fire]
|
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Spread=8
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Wood=yes
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||||
Verses=90%,100%,60%,25%,50%
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InfDeath=4
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Explosion=3
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||||
ImpactSound=flamer2
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||||
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; anti-infantry rifle bullet (single shot -- very effective verses infantry)
|
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[HollowPoint]
|
||||
Spread=1
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||||
Verses=100%,5%,5%,5%,5%
|
||||
InfDeath=1
|
||||
|
||||
; special case damage effect (do not use for regular weapons)
|
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[Super]
|
||||
Spread=1
|
||||
Verses=100%,100%,100%,100%,100%
|
||||
InfDeath=4
|
||||
449
mods/cnc/weapons.yaml
Normal file
449
mods/cnc/weapons.yaml
Normal file
@@ -0,0 +1,449 @@
|
||||
|
||||
UnitExplode:
|
||||
Warhead:
|
||||
Damage: 500
|
||||
Spread: 10
|
||||
Verses: 90%,75%,60%,25%,100%
|
||||
Explosion: 8
|
||||
InfDeath: 3
|
||||
ImpactSound: xplos
|
||||
|
||||
Atomic:
|
||||
Nuke:
|
||||
Image: atomic
|
||||
Warhead@impact:
|
||||
Damage: 1000
|
||||
Spread: 6
|
||||
Wall: true
|
||||
Wood: true
|
||||
Ore: true
|
||||
Verses: 90%,100%,60%,25%,50%
|
||||
Explosion: 6
|
||||
InfDeath: 4
|
||||
Warhead@areanuke:
|
||||
DamageModel: PerCell
|
||||
Damage: 250
|
||||
SmudgeType: Scorch
|
||||
Size: 5,4
|
||||
Wall: true
|
||||
Wood: true
|
||||
Ore: true
|
||||
Verses: 90%,100%,60%,25%,50%
|
||||
Delay: 3
|
||||
InfDeath: 4
|
||||
|
||||
Sniper:
|
||||
Report: RAMGUN2
|
||||
ROF: 40
|
||||
Range: 5.5
|
||||
Bullet:
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Damage: 100
|
||||
Spread: 1
|
||||
Verses: 100%,5%,5%,5%,5%
|
||||
InfDeath: 1
|
||||
|
||||
HighV:
|
||||
ROF: 50
|
||||
Range: 4
|
||||
Report: GUN8
|
||||
Bullet:
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Damage: 25
|
||||
Spread: 3
|
||||
Verses: 100%,50%,50%,25%,25%
|
||||
InfDeath: 1
|
||||
Explosion: 1
|
||||
|
||||
Pistol:
|
||||
ROF: 7
|
||||
Range: 1.75
|
||||
Report: GUN18
|
||||
Bullet:
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 100%,50%,50%,25%,25%
|
||||
InfDeath: 1
|
||||
Explosion: 1
|
||||
Damage: 1
|
||||
|
||||
M16:
|
||||
ROF: 20
|
||||
Range: 4
|
||||
Report: MGUN2
|
||||
Bullet:
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 100%,50%,50%,25%,25%
|
||||
InfDeath: 1
|
||||
Explosion: 1
|
||||
Damage: 25
|
||||
|
||||
Rockets:
|
||||
ROF: 60
|
||||
Range: 6
|
||||
Report: BAZOOK1
|
||||
ValidTargets: Ground, Air
|
||||
Missile:
|
||||
Arm: 5
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccurate: yes
|
||||
Image: DRAGON
|
||||
ROT: 5
|
||||
Trail: smokey
|
||||
Speed: 25
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Wall: yes
|
||||
Wood: yes
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
InfDeath: 3
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
Damage: 30
|
||||
|
||||
Flamethrower:
|
||||
ROF: 50
|
||||
Range: 2
|
||||
Report: FLAMER2
|
||||
Bullet:
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Wood: yes
|
||||
Verses: 90%,100%,60%,25%,50%
|
||||
InfDeath: 4
|
||||
Explosion: 3
|
||||
ImpactSound: flamer2
|
||||
Damage: 35
|
||||
|
||||
BigFlamer:
|
||||
ROF: 50
|
||||
Range: 2
|
||||
Report: FLAMER2
|
||||
Bullet:
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Wood: yes
|
||||
Verses: 90%,100%,60%,25%,50%
|
||||
InfDeath: 4
|
||||
Explosion: 3
|
||||
ImpactSound: flamer2
|
||||
Damage: 50
|
||||
|
||||
Chemspray:
|
||||
ROF: 70
|
||||
Range: 2
|
||||
Report: FLAMER2
|
||||
Bullet:
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Damage: 80
|
||||
Spread: 6
|
||||
Wall: yes
|
||||
Wood: yes
|
||||
Verses: 90%,75%,60%,25%,100%
|
||||
InfDeath: 2
|
||||
Explosion: 5
|
||||
ImpactSound: xplos
|
||||
|
||||
Grenade:
|
||||
ROF: 50
|
||||
Range: 5
|
||||
Bullet:
|
||||
Speed: 5
|
||||
High: yes
|
||||
Arcing: yes
|
||||
Inaccurate: yes
|
||||
Image: BOMB
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Wall: yes
|
||||
Wood: yes
|
||||
Verses: 90%,75%,60%,25%,100%
|
||||
InfDeath: 2
|
||||
Explosion: 5
|
||||
ImpactSound: xplos
|
||||
Damage: 50
|
||||
|
||||
70mm:
|
||||
ROF: 60
|
||||
Range: 4
|
||||
Report: TNKFIRE3
|
||||
Bullet:
|
||||
Image: 120MM
|
||||
Speed: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Wall: yes
|
||||
Wood: yes
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
InfDeath: 3
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
Damage: 25
|
||||
|
||||
105mm:
|
||||
ROF: 50
|
||||
Range: 4.75
|
||||
Report: TNKFIRE4
|
||||
Bullet:
|
||||
Image: 120MM
|
||||
Speed: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Wall: yes
|
||||
Wood: yes
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
InfDeath: 3
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
Damage: 30
|
||||
|
||||
120mm:
|
||||
ROF: 80
|
||||
Range: 4.75
|
||||
Report: TNKFIRE6
|
||||
Bullet:
|
||||
Image: 120MM
|
||||
Speed: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Wall: yes
|
||||
Wood: yes
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
InfDeath: 3
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
Damage: 40
|
||||
|
||||
TurretGun:
|
||||
ROF: 50
|
||||
Range: 6
|
||||
Report: TNKFIRE6
|
||||
Bullet:
|
||||
Image: 120MM
|
||||
Speed: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Wall: yes
|
||||
Wood: yes
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
InfDeath: 3
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
Damage: 40
|
||||
|
||||
MissilePack:
|
||||
ROF: 80
|
||||
Range: 5
|
||||
Report: ROCKET1
|
||||
ValidTargets: Ground, Air
|
||||
Missile:
|
||||
Arm: 5
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccurate: yes
|
||||
Image: DRAGON
|
||||
ROT: 5
|
||||
Trail: smokey
|
||||
Speed: 25
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Wall: yes
|
||||
Wood: yes
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
InfDeath: 3
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
Damage: 75
|
||||
|
||||
227mm:
|
||||
ROF: 80
|
||||
Range: 6
|
||||
Report: ROCKET1
|
||||
ValidTargets: Ground, Air
|
||||
Missile:
|
||||
Arm: 5
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccurate: yes
|
||||
Image: DRAGON
|
||||
ROT: 5
|
||||
Trail: smokey
|
||||
Speed: 20
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Wall: yes
|
||||
Wood: yes
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
InfDeath: 3
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
Damage: 75
|
||||
|
||||
Ballistic:
|
||||
ROF: 65
|
||||
Range: 6
|
||||
Report: TNKFIRE2
|
||||
Bullet:
|
||||
Speed: 12
|
||||
High: yes
|
||||
Arcing: yes
|
||||
Inaccurate: yes
|
||||
Image: 120MM
|
||||
Warhead:
|
||||
Damage: 150
|
||||
Spread: 6
|
||||
Wall: yes
|
||||
Wood: yes
|
||||
Verses: 90%,75%,60%,25%,100%
|
||||
InfDeath: 2
|
||||
Explosion: 5
|
||||
ImpactSound: xplos
|
||||
|
||||
MachineGun:
|
||||
ROF: 30
|
||||
Range: 4
|
||||
Report: MGUN11
|
||||
Bullet:
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 100%,50%,50%,25%,25%
|
||||
InfDeath: 1
|
||||
Explosion: 1
|
||||
Damage: 15
|
||||
|
||||
BoatMissile:
|
||||
ROF: 35
|
||||
Range: 8
|
||||
Report: ROCKET2
|
||||
Missile:
|
||||
Arm: 5
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccurate: yes
|
||||
Image: DRAGON
|
||||
ROT: 5
|
||||
Trail: smokey
|
||||
Speed: 20
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Wall: yes
|
||||
Wood: yes
|
||||
Verses: 90%,75%,60%,25%,100%
|
||||
InfDeath: 2
|
||||
Explosion: 5
|
||||
ImpactSound: xplos
|
||||
Damage: 60
|
||||
|
||||
Tomahawk:
|
||||
ROF: 40
|
||||
Range: 6
|
||||
Report: ROCKET2
|
||||
Missile:
|
||||
Arm: 5
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccurate: yes
|
||||
Image: DRAGON
|
||||
ROT: 5
|
||||
Trail: smokey
|
||||
Speed: 25
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Wall: yes
|
||||
Wood: yes
|
||||
Verses: 90%,75%,60%,25%,100%
|
||||
InfDeath: 2
|
||||
Explosion: 5
|
||||
ImpactSound: xplos
|
||||
Damage: 60
|
||||
|
||||
Napalm:
|
||||
ROF: 5
|
||||
Range: 4.5
|
||||
Bullet:
|
||||
Speed: 5
|
||||
Arm: 24
|
||||
RangeLimit: 24
|
||||
High: yes
|
||||
Image: BOMBLET
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Wood: yes
|
||||
Verses: 90%,100%,60%,25%,50%
|
||||
InfDeath: 4
|
||||
Explosion: 3
|
||||
ImpactSound: flamer2
|
||||
Damage: 100
|
||||
|
||||
Laser:
|
||||
ROF: 90
|
||||
Range: 7.5
|
||||
Charges: true
|
||||
Report: OBELRAY1
|
||||
LaserZap:
|
||||
BeamRadius: 1
|
||||
UsePlayerColor: true
|
||||
Warhead:
|
||||
Spread: 1
|
||||
Verses: 100%,100%,100%,100%,100%
|
||||
InfDeath: 4
|
||||
Damage: 200
|
||||
|
||||
Nike:
|
||||
ROF: 50
|
||||
Range: 15
|
||||
Report: ROCKET2
|
||||
ValidTargets: Air
|
||||
Missile:
|
||||
Arm: 3
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Image: MISSILE
|
||||
ROT: 20
|
||||
Speed: 40
|
||||
Warhead: AP
|
||||
Spread: 3
|
||||
Wall: yes
|
||||
Wood: yes
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
InfDeath: 3
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
Damage: 50
|
||||
|
||||
HonestJohn:
|
||||
ROF: 200
|
||||
Range: 10
|
||||
Report: ROCKET1
|
||||
Missile:
|
||||
Arm: 10
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccurate: yes
|
||||
Image: MISSILE
|
||||
Speed: 15
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Wood: yes
|
||||
Verses: 90%,100%,60%,25%,50%
|
||||
InfDeath: 4
|
||||
Explosion: 3
|
||||
ImpactSound: flamer2
|
||||
Damage: 100
|
||||
@@ -84,8 +84,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "cnc", "cnc", "{65D8A06F-F2D
|
||||
mods\cnc\temperat_ra.pal = mods\cnc\temperat_ra.pal
|
||||
mods\cnc\trees.yaml = mods\cnc\trees.yaml
|
||||
mods\cnc\vehicles.yaml = mods\cnc\vehicles.yaml
|
||||
mods\cnc\voices.ini = mods\cnc\voices.ini
|
||||
mods\cnc\weapons.ini = mods\cnc\weapons.ini
|
||||
mods\cnc\voices.yaml = mods\cnc\voices.yaml
|
||||
mods\cnc\weapons.yaml = mods\cnc\weapons.yaml
|
||||
mods\cnc\widget-panel.png = mods\cnc\widget-panel.png
|
||||
EndProjectSection
|
||||
EndProject
|
||||
|
||||
Reference in New Issue
Block a user