Fix dock sequence dock/undock notifications
- move Refinery dock/undock notifications to OnStateDock/-Undock and only call Undock if Dock was also called. - Add INotifyHarvesterAction support to VoxelHarvesterDockSequence.
This commit is contained in:
@@ -11,6 +11,7 @@
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using OpenRA.Mods.Cnc.Traits.Render;
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using OpenRA.Mods.Cnc.Traits.Render;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Cnc.Activities
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namespace OpenRA.Mods.Cnc.Activities
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{
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{
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@@ -29,6 +30,10 @@ namespace OpenRA.Mods.Cnc.Activities
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public override void OnStateDock(Actor self)
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public override void OnStateDock(Actor self)
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{
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{
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body.Docked = true;
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body.Docked = true;
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foreach (var trait in self.TraitsImplementing<INotifyHarvesterAction>())
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trait.Docked();
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foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
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nd.Docked(Refinery, self);
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if (spriteOverlay != null && !spriteOverlay.Visible)
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if (spriteOverlay != null && !spriteOverlay.Visible)
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{
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{
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@@ -57,12 +62,26 @@ namespace OpenRA.Mods.Cnc.Activities
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dockingState = DockingState.Complete;
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dockingState = DockingState.Complete;
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body.Docked = false;
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body.Docked = false;
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spriteOverlay.Visible = false;
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spriteOverlay.Visible = false;
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foreach (var trait in self.TraitsImplementing<INotifyHarvesterAction>())
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trait.Undocked();
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if (Refinery.IsInWorld && !Refinery.IsDead)
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foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
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nd.Undocked(Refinery, self);
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});
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});
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}
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}
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else
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else
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{
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{
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dockingState = DockingState.Complete;
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dockingState = DockingState.Complete;
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body.Docked = false;
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body.Docked = false;
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foreach (var trait in self.TraitsImplementing<INotifyHarvesterAction>())
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trait.Undocked();
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if (Refinery.IsInWorld && !Refinery.IsDead)
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foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
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nd.Undocked(Refinery, self);
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}
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}
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}
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}
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}
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}
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@@ -70,12 +70,7 @@ namespace OpenRA.Mods.Common.Activities
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case DockingState.Dock:
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case DockingState.Dock:
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if (!IsCanceling && Refinery.IsInWorld && !Refinery.IsDead)
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if (!IsCanceling && Refinery.IsInWorld && !Refinery.IsDead)
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{
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foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
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nd.Docked(Refinery, self);
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OnStateDock(self);
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OnStateDock(self);
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}
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else
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else
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dockingState = DockingState.Undock;
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dockingState = DockingState.Undock;
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@@ -92,10 +87,6 @@ namespace OpenRA.Mods.Common.Activities
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return false;
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return false;
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case DockingState.Complete:
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case DockingState.Complete:
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if (Refinery.IsInWorld && !Refinery.IsDead)
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foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
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nd.Undocked(Refinery, self);
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Harv.LastLinkedProc = Harv.LinkedProc;
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Harv.LastLinkedProc = Harv.LinkedProc;
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Harv.LinkProc(self, null);
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Harv.LinkProc(self, null);
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if (IsDragRequired)
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if (IsDragRequired)
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@@ -31,6 +31,8 @@ namespace OpenRA.Mods.Common.Activities
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{
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{
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foreach (var trait in self.TraitsImplementing<INotifyHarvesterAction>())
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foreach (var trait in self.TraitsImplementing<INotifyHarvesterAction>())
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trait.Docked();
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trait.Docked();
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foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
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nd.Docked(Refinery, self);
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wsb.PlayCustomAnimation(self, wda.DockSequence, () => wsb.PlayCustomAnimationRepeating(self, wda.DockLoopSequence));
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wsb.PlayCustomAnimation(self, wda.DockSequence, () => wsb.PlayCustomAnimationRepeating(self, wda.DockLoopSequence));
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dockAnimPlayed = true;
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dockAnimPlayed = true;
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@@ -53,6 +55,10 @@ namespace OpenRA.Mods.Common.Activities
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dockingState = DockingState.Complete;
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dockingState = DockingState.Complete;
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foreach (var trait in self.TraitsImplementing<INotifyHarvesterAction>())
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foreach (var trait in self.TraitsImplementing<INotifyHarvesterAction>())
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trait.Undocked();
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trait.Undocked();
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if (Refinery.IsInWorld && !Refinery.IsDead)
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foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
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nd.Undocked(Refinery, self);
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});
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});
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}
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}
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}
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}
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