Begin building basic Allies 02 framework

This commit is contained in:
Scott_NZ
2012-08-09 00:18:28 +12:00
parent b220bbeda2
commit 05f079758a
3 changed files with 138 additions and 35 deletions

View File

@@ -57,13 +57,13 @@ namespace OpenRA.Mods.RA.Missions
static readonly string[] lastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" };
int currentAttackWaveFrameNumber;
int currentAttackWave;
const int einsteinChinookArrivesAtAttackWave = 5;
const int EinsteinChinookAttackWave = 5;
const int labRange = 5;
const string einsteinName = "einstein";
const string tanyaName = "e7";
const string chinookName = "tran";
const string signalFlareName = "flare";
const int LabClearRange = 5;
const string EinsteinName = "einstein";
const string TanyaName = "e7";
const string ChinookName = "tran";
const string SignalFlareName = "flare";
void DisplayObjective()
{
@@ -79,7 +79,6 @@ namespace OpenRA.Mods.RA.Missions
}
allies.WinState = WinState.Lost;
Game.AddChatLine(Color.Red, "Mission failed", text);
self.World.LocalShroud.Disabled = true;
Sound.Play("misnlst1.aud", 5);
}
@@ -91,7 +90,6 @@ namespace OpenRA.Mods.RA.Missions
}
allies.WinState = WinState.Won;
Game.AddChatLine(Color.Blue, "Mission accomplished", text);
self.World.LocalShroud.Disabled = true;
Sound.Play("misnwon1.aud", 5);
}
@@ -144,11 +142,11 @@ namespace OpenRA.Mods.RA.Missions
SendAttackWave(self, attackWave);
currentAttackWave++;
currentAttackWaveFrameNumber = self.World.FrameNumber;
if (currentAttackWave >= einsteinChinookArrivesAtAttackWave)
if (currentAttackWave >= EinsteinChinookAttackWave)
{
SendAttackWave(self, lastAttackWaveAddition);
}
if (currentAttackWave == einsteinChinookArrivesAtAttackWave)
if (currentAttackWave == EinsteinChinookAttackWave)
{
FlyEinsteinFromExtractionLZ(self);
}
@@ -178,7 +176,7 @@ namespace OpenRA.Mods.RA.Missions
void SpawnSignalFlare(Actor self)
{
self.World.CreateActor(signalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
self.World.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
}
void SendAttackWave(Actor self, IEnumerable<string> wave)
@@ -217,13 +215,13 @@ namespace OpenRA.Mods.RA.Missions
bool AlliesControlLab(Actor self)
{
var units = UnitsNearActor(self, lab, labRange);
var units = UnitsNearActor(self, lab, LabClearRange);
return units.Any() && units.All(a => a.Owner == allies);
}
void SpawnEinsteinAtLab(Actor self)
{
einstein = self.World.CreateActor(einsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
einstein = self.World.CreateActor(EinsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2)));
}
@@ -239,7 +237,7 @@ namespace OpenRA.Mods.RA.Missions
void FlyEinsteinFromExtractionLZ(Actor self)
{
einsteinChinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
einsteinChinook = self.World.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
einsteinChinook.QueueActivity(new Turn(0));
einsteinChinook.QueueActivity(new HeliLand(true));
@@ -251,8 +249,8 @@ namespace OpenRA.Mods.RA.Missions
void FlyTanyaToInsertionLZ(Actor self)
{
tanya = self.World.CreateActor(false, tanyaName, new TypeDictionary { new OwnerInit(allies) });
var chinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) });
tanya = self.World.CreateActor(false, TanyaName, new TypeDictionary { new OwnerInit(allies) });
var chinook = self.World.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) });
chinook.Trait<Cargo>().Load(chinook, tanya);
chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation));
chinook.QueueActivity(new Turn(0));