Begin building basic Allies 02 framework

This commit is contained in:
Scott_NZ
2012-08-09 00:18:28 +12:00
parent b220bbeda2
commit 05f079758a
3 changed files with 138 additions and 35 deletions

View File

@@ -57,13 +57,13 @@ namespace OpenRA.Mods.RA.Missions
static readonly string[] lastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" }; static readonly string[] lastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" };
int currentAttackWaveFrameNumber; int currentAttackWaveFrameNumber;
int currentAttackWave; int currentAttackWave;
const int einsteinChinookArrivesAtAttackWave = 5; const int EinsteinChinookAttackWave = 5;
const int labRange = 5; const int LabClearRange = 5;
const string einsteinName = "einstein"; const string EinsteinName = "einstein";
const string tanyaName = "e7"; const string TanyaName = "e7";
const string chinookName = "tran"; const string ChinookName = "tran";
const string signalFlareName = "flare"; const string SignalFlareName = "flare";
void DisplayObjective() void DisplayObjective()
{ {
@@ -79,7 +79,6 @@ namespace OpenRA.Mods.RA.Missions
} }
allies.WinState = WinState.Lost; allies.WinState = WinState.Lost;
Game.AddChatLine(Color.Red, "Mission failed", text); Game.AddChatLine(Color.Red, "Mission failed", text);
self.World.LocalShroud.Disabled = true;
Sound.Play("misnlst1.aud", 5); Sound.Play("misnlst1.aud", 5);
} }
@@ -91,7 +90,6 @@ namespace OpenRA.Mods.RA.Missions
} }
allies.WinState = WinState.Won; allies.WinState = WinState.Won;
Game.AddChatLine(Color.Blue, "Mission accomplished", text); Game.AddChatLine(Color.Blue, "Mission accomplished", text);
self.World.LocalShroud.Disabled = true;
Sound.Play("misnwon1.aud", 5); Sound.Play("misnwon1.aud", 5);
} }
@@ -144,11 +142,11 @@ namespace OpenRA.Mods.RA.Missions
SendAttackWave(self, attackWave); SendAttackWave(self, attackWave);
currentAttackWave++; currentAttackWave++;
currentAttackWaveFrameNumber = self.World.FrameNumber; currentAttackWaveFrameNumber = self.World.FrameNumber;
if (currentAttackWave >= einsteinChinookArrivesAtAttackWave) if (currentAttackWave >= EinsteinChinookAttackWave)
{ {
SendAttackWave(self, lastAttackWaveAddition); SendAttackWave(self, lastAttackWaveAddition);
} }
if (currentAttackWave == einsteinChinookArrivesAtAttackWave) if (currentAttackWave == EinsteinChinookAttackWave)
{ {
FlyEinsteinFromExtractionLZ(self); FlyEinsteinFromExtractionLZ(self);
} }
@@ -178,7 +176,7 @@ namespace OpenRA.Mods.RA.Missions
void SpawnSignalFlare(Actor self) void SpawnSignalFlare(Actor self)
{ {
self.World.CreateActor(signalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) }); self.World.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
} }
void SendAttackWave(Actor self, IEnumerable<string> wave) void SendAttackWave(Actor self, IEnumerable<string> wave)
@@ -217,13 +215,13 @@ namespace OpenRA.Mods.RA.Missions
bool AlliesControlLab(Actor self) bool AlliesControlLab(Actor self)
{ {
var units = UnitsNearActor(self, lab, labRange); var units = UnitsNearActor(self, lab, LabClearRange);
return units.Any() && units.All(a => a.Owner == allies); return units.Any() && units.All(a => a.Owner == allies);
} }
void SpawnEinsteinAtLab(Actor self) void SpawnEinsteinAtLab(Actor self)
{ {
einstein = self.World.CreateActor(einsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) }); einstein = self.World.CreateActor(EinsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2))); einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2)));
} }
@@ -239,7 +237,7 @@ namespace OpenRA.Mods.RA.Missions
void FlyEinsteinFromExtractionLZ(Actor self) void FlyEinsteinFromExtractionLZ(Actor self)
{ {
einsteinChinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) }); einsteinChinook = self.World.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation)); einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
einsteinChinook.QueueActivity(new Turn(0)); einsteinChinook.QueueActivity(new Turn(0));
einsteinChinook.QueueActivity(new HeliLand(true)); einsteinChinook.QueueActivity(new HeliLand(true));
@@ -251,8 +249,8 @@ namespace OpenRA.Mods.RA.Missions
void FlyTanyaToInsertionLZ(Actor self) void FlyTanyaToInsertionLZ(Actor self)
{ {
tanya = self.World.CreateActor(false, tanyaName, new TypeDictionary { new OwnerInit(allies) }); tanya = self.World.CreateActor(false, TanyaName, new TypeDictionary { new OwnerInit(allies) });
var chinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) }); var chinook = self.World.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) });
chinook.Trait<Cargo>().Load(chinook, tanya); chinook.Trait<Cargo>().Load(chinook, tanya);
chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation)); chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation));
chinook.QueueActivity(new Turn(0)); chinook.QueueActivity(new Turn(0));

View File

@@ -8,6 +8,7 @@
*/ */
#endregion #endregion
using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Traits; using OpenRA.Traits;
@@ -17,23 +18,87 @@ namespace OpenRA.Mods.RA.Missions
class Allies02Script : IWorldLoaded, ITick class Allies02Script : IWorldLoaded, ITick
{ {
static readonly string[] objectives =
{
"Destroy the SAM sites. Tanya and Einstein must survive.",
"Wait for the helicopter and extract Einstein. Tanya and Einstein must survive."
};
int currentObjective;
Actor chinookHusk; Actor chinookHusk;
Actor sam1; Actor sam1;
Actor sam2; Actor sam2;
Actor sam3; Actor sam3;
Actor sam4; Actor sam4;
Actor tanya;
Actor einstein;
Player allies; Player allies1;
Player allies2;
Player soviets; Player soviets;
void DisplayObjective()
{
Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
Sound.Play("bleep6.aud", 5);
}
void MissionFailed(Actor self, string text)
{
if (allies1.WinState != WinState.Undefined)
{
return;
}
allies1.WinState = allies2.WinState = WinState.Lost;
Game.AddChatLine(Color.Red, "Mission failed", text);
Sound.Play("misnlst1.aud", 5);
}
void MissionAccomplished(Actor self, string text)
{
if (allies1.WinState != WinState.Undefined)
{
return;
}
allies1.WinState = allies2.WinState = WinState.Won;
Game.AddChatLine(Color.Blue, "Mission accomplished", text);
Sound.Play("misnwon1.aud", 5);
}
public void Tick(Actor self) public void Tick(Actor self)
{
// display current objective every so often
if (self.World.FrameNumber % 1500 == 1)
{
DisplayObjective();
}
if (currentObjective == 0)
{
if (sam1.Destroyed && sam2.Destroyed && sam3.Destroyed && sam4.Destroyed)
{
currentObjective++;
DisplayObjective();
}
}
else if (currentObjective == 1)
{ {
} }
if (tanya.Destroyed)
{
MissionFailed(self, "Tanya was killed.");
}
if (einstein.Destroyed)
{
MissionFailed(self, "Einstein was killed.");
}
}
public void WorldLoaded(World w) public void WorldLoaded(World w)
{ {
allies = w.Players.Single(p => p.InternalName == "Allies"); allies1 = w.Players.Single(p => p.InternalName == "Allies1");
allies2 = w.Players.Single(p => p.InternalName == "Allies2");
soviets = w.Players.Single(p => p.InternalName == "Soviets"); soviets = w.Players.Single(p => p.InternalName == "Soviets");
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors; var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
chinookHusk = actors["ChinookHusk"]; chinookHusk = actors["ChinookHusk"];
@@ -41,10 +106,13 @@ namespace OpenRA.Mods.RA.Missions
sam2 = actors["SAM2"]; sam2 = actors["SAM2"];
sam3 = actors["SAM3"]; sam3 = actors["SAM3"];
sam4 = actors["SAM4"]; sam4 = actors["SAM4"];
tanya = actors["Tanya"];
einstein = actors["Einstein"];
w.WorldActor.Trait<Shroud>().Explore(w, sam1.Location, 2); w.WorldActor.Trait<Shroud>().Explore(w, sam1.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2); w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2); w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2); w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
Game.MoveViewport(chinookHusk.Location.ToFloat2());
} }
} }
} }

View File

@@ -24,22 +24,35 @@ Players:
OwnsWorld: True OwnsWorld: True
NonCombatant: True NonCombatant: True
Race: allies Race: allies
PlayerReference@Allies: PlayerReference@Allies1:
Name: Allies Name: Allies1
Playable: True Playable: True
AllowBots: False #AllowBots: False
LockRace: True LockRace: True
Race: allies Race: allies
LockColor: True LockColor: True
ColorRamp: 153,240,130,10 ColorRamp: 153,240,130,10
LockSpawn: True LockSpawn: True
LockTeam: True LockTeam: True
Allies: Allies2
Enemies: Soviets
PlayerReference@Allies2:
Name: Allies2
Playable: True
#AllowBots: False
LockRace: True
Race: allies
LockColor: True
ColorRamp: 80,240,130,10
LockSpawn: True
LockTeam: True
Allies: Allies1
Enemies: Soviets Enemies: Soviets
PlayerReference@Soviets: PlayerReference@Soviets:
Name: Soviets Name: Soviets
Race: soviet Race: soviet
ColorRamp: 0,255,128,10 ColorRamp: 0,255,128,10
Enemies: Allies Enemies: Allies1,Allies2
Actors: Actors:
Actor1: v07 Actor1: v07
@@ -194,7 +207,7 @@ Actors:
Owner: Neutral Owner: Neutral
Actor78: e6 Actor78: e6
Location: 109,88 Location: 109,88
Owner: Allies Owner: Allies1
Actor135: e1 Actor135: e1
Location: 97,104 Location: 97,104
Owner: Soviets Owner: Soviets
@@ -260,7 +273,7 @@ Actors:
Owner: Neutral Owner: Neutral
ChinookHusk: tran.husk2 ChinookHusk: tran.husk2
Location: 108,87 Location: 108,87
Owner: Allies Owner: Allies1
Actor54: cycl Actor54: cycl
Location: 98,103 Location: 98,103
Owner: Soviets Owner: Soviets
@@ -273,18 +286,18 @@ Actors:
Actor313: brik Actor313: brik
Location: 65,62 Location: 65,62
Owner: Soviets Owner: Soviets
Actor84: einstein Einstein: einstein
Location: 108,86 Location: 108,86
Owner: Allies Owner: Allies1
Actor85: medi Actor85: medi
Location: 110,87 Location: 110,87
Owner: Allies Owner: Allies1
SAM1: sam SAM1: sam
Location: 106,96 Location: 106,96
Owner: Soviets Owner: Soviets
Actor83: e7 Tanya: e7
Location: 106,86 Location: 106,86
Owner: Allies Owner: Allies1
Actor60: e2 Actor60: e2
Location: 77,96 Location: 77,96
Owner: Soviets Owner: Soviets
@@ -578,7 +591,7 @@ Actors:
Owner: Neutral Owner: Neutral
Actor53: e1 Actor53: e1
Location: 109,89 Location: 109,89
Owner: Allies Owner: Allies1
Actor148: t01 Actor148: t01
Location: 19,92 Location: 19,92
Owner: Neutral Owner: Neutral
@@ -590,7 +603,7 @@ Actors:
Owner: Neutral Owner: Neutral
Actor52: e1 Actor52: e1
Location: 106,88 Location: 106,88
Owner: Allies Owner: Allies1
Actor238: t06 Actor238: t06
Location: 16,35 Location: 16,35
Owner: Neutral Owner: Neutral
@@ -1106,13 +1119,13 @@ Actors:
Owner: Soviets Owner: Soviets
Actor376: e1 Actor376: e1
Location: 107,89 Location: 107,89
Owner: Allies Owner: Allies1
Actor377: e1 Actor377: e1
Location: 108,89 Location: 108,89
Owner: Allies Owner: Allies1
Actor378: e1 Actor378: e1
Location: 110,88 Location: 110,88
Owner: Allies Owner: Allies1
SAM2: sam SAM2: sam
Location: 91,65 Location: 91,65
Owner: Soviets Owner: Soviets
@@ -1539,6 +1552,30 @@ Actors:
Actor456: sbag Actor456: sbag
Location: 33,56 Location: 33,56
Owner: Soviets Owner: Soviets
Actor452: tent
Location: 33,92
Owner: Allies2
Actor457: proc
Location: 24,92
Owner: Allies2
Actor458: weap
Location: 30,103
Owner: Allies2
Actor459: powr
Location: 38,101
Owner: Allies2
Actor460: powr
Location: 36,101
Owner: Allies2
Actor461: pbox.e1
Location: 35,88
Owner: Allies2
Actor465: gun
Location: 39,89
Owner: Allies2
Actor466: gun
Location: 31,89
Owner: Allies2
Smudges: Smudges: