Begin building basic Allies 02 framework
This commit is contained in:
@@ -57,13 +57,13 @@ namespace OpenRA.Mods.RA.Missions
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static readonly string[] lastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" };
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int currentAttackWaveFrameNumber;
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int currentAttackWave;
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const int einsteinChinookArrivesAtAttackWave = 5;
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const int EinsteinChinookAttackWave = 5;
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const int labRange = 5;
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const string einsteinName = "einstein";
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const string tanyaName = "e7";
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const string chinookName = "tran";
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const string signalFlareName = "flare";
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const int LabClearRange = 5;
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const string EinsteinName = "einstein";
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const string TanyaName = "e7";
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const string ChinookName = "tran";
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const string SignalFlareName = "flare";
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void DisplayObjective()
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{
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@@ -79,7 +79,6 @@ namespace OpenRA.Mods.RA.Missions
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}
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allies.WinState = WinState.Lost;
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Game.AddChatLine(Color.Red, "Mission failed", text);
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self.World.LocalShroud.Disabled = true;
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Sound.Play("misnlst1.aud", 5);
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}
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@@ -91,7 +90,6 @@ namespace OpenRA.Mods.RA.Missions
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}
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allies.WinState = WinState.Won;
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Game.AddChatLine(Color.Blue, "Mission accomplished", text);
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self.World.LocalShroud.Disabled = true;
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Sound.Play("misnwon1.aud", 5);
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}
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@@ -144,11 +142,11 @@ namespace OpenRA.Mods.RA.Missions
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SendAttackWave(self, attackWave);
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currentAttackWave++;
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currentAttackWaveFrameNumber = self.World.FrameNumber;
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if (currentAttackWave >= einsteinChinookArrivesAtAttackWave)
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if (currentAttackWave >= EinsteinChinookAttackWave)
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{
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SendAttackWave(self, lastAttackWaveAddition);
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}
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if (currentAttackWave == einsteinChinookArrivesAtAttackWave)
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if (currentAttackWave == EinsteinChinookAttackWave)
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{
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FlyEinsteinFromExtractionLZ(self);
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}
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@@ -178,7 +176,7 @@ namespace OpenRA.Mods.RA.Missions
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void SpawnSignalFlare(Actor self)
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{
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self.World.CreateActor(signalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
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self.World.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
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}
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void SendAttackWave(Actor self, IEnumerable<string> wave)
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@@ -217,13 +215,13 @@ namespace OpenRA.Mods.RA.Missions
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bool AlliesControlLab(Actor self)
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{
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var units = UnitsNearActor(self, lab, labRange);
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var units = UnitsNearActor(self, lab, LabClearRange);
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return units.Any() && units.All(a => a.Owner == allies);
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}
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void SpawnEinsteinAtLab(Actor self)
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{
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einstein = self.World.CreateActor(einsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
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einstein = self.World.CreateActor(EinsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
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einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2)));
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}
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@@ -239,7 +237,7 @@ namespace OpenRA.Mods.RA.Missions
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void FlyEinsteinFromExtractionLZ(Actor self)
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{
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einsteinChinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
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einsteinChinook = self.World.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
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einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
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einsteinChinook.QueueActivity(new Turn(0));
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einsteinChinook.QueueActivity(new HeliLand(true));
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@@ -251,8 +249,8 @@ namespace OpenRA.Mods.RA.Missions
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void FlyTanyaToInsertionLZ(Actor self)
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{
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tanya = self.World.CreateActor(false, tanyaName, new TypeDictionary { new OwnerInit(allies) });
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var chinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) });
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tanya = self.World.CreateActor(false, TanyaName, new TypeDictionary { new OwnerInit(allies) });
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var chinook = self.World.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) });
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chinook.Trait<Cargo>().Load(chinook, tanya);
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chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation));
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chinook.QueueActivity(new Turn(0));
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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@@ -17,23 +18,87 @@ namespace OpenRA.Mods.RA.Missions
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class Allies02Script : IWorldLoaded, ITick
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{
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static readonly string[] objectives =
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{
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"Destroy the SAM sites. Tanya and Einstein must survive.",
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"Wait for the helicopter and extract Einstein. Tanya and Einstein must survive."
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};
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int currentObjective;
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Actor chinookHusk;
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Actor sam1;
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Actor sam2;
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Actor sam3;
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Actor sam4;
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Actor tanya;
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Actor einstein;
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Player allies;
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Player allies1;
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Player allies2;
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Player soviets;
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void DisplayObjective()
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{
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Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
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Sound.Play("bleep6.aud", 5);
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}
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void MissionFailed(Actor self, string text)
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{
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if (allies1.WinState != WinState.Undefined)
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{
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return;
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}
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allies1.WinState = allies2.WinState = WinState.Lost;
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Game.AddChatLine(Color.Red, "Mission failed", text);
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Sound.Play("misnlst1.aud", 5);
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}
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void MissionAccomplished(Actor self, string text)
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{
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if (allies1.WinState != WinState.Undefined)
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{
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return;
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}
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allies1.WinState = allies2.WinState = WinState.Won;
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Game.AddChatLine(Color.Blue, "Mission accomplished", text);
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Sound.Play("misnwon1.aud", 5);
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}
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public void Tick(Actor self)
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{
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// display current objective every so often
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if (self.World.FrameNumber % 1500 == 1)
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{
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DisplayObjective();
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}
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if (currentObjective == 0)
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{
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if (sam1.Destroyed && sam2.Destroyed && sam3.Destroyed && sam4.Destroyed)
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{
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currentObjective++;
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DisplayObjective();
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}
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}
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else if (currentObjective == 1)
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{
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}
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if (tanya.Destroyed)
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{
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MissionFailed(self, "Tanya was killed.");
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}
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if (einstein.Destroyed)
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{
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MissionFailed(self, "Einstein was killed.");
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}
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}
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public void WorldLoaded(World w)
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{
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allies = w.Players.Single(p => p.InternalName == "Allies");
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allies1 = w.Players.Single(p => p.InternalName == "Allies1");
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allies2 = w.Players.Single(p => p.InternalName == "Allies2");
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soviets = w.Players.Single(p => p.InternalName == "Soviets");
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var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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chinookHusk = actors["ChinookHusk"];
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@@ -41,10 +106,13 @@ namespace OpenRA.Mods.RA.Missions
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sam2 = actors["SAM2"];
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sam3 = actors["SAM3"];
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sam4 = actors["SAM4"];
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tanya = actors["Tanya"];
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einstein = actors["Einstein"];
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w.WorldActor.Trait<Shroud>().Explore(w, sam1.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
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Game.MoveViewport(chinookHusk.Location.ToFloat2());
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}
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}
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}
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@@ -24,22 +24,35 @@ Players:
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OwnsWorld: True
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NonCombatant: True
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Race: allies
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PlayerReference@Allies:
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Name: Allies
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PlayerReference@Allies1:
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Name: Allies1
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Playable: True
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AllowBots: False
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#AllowBots: False
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LockRace: True
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Race: allies
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LockColor: True
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ColorRamp: 153,240,130,10
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LockSpawn: True
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LockTeam: True
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Allies: Allies2
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Enemies: Soviets
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PlayerReference@Allies2:
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Name: Allies2
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Playable: True
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#AllowBots: False
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LockRace: True
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Race: allies
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LockColor: True
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ColorRamp: 80,240,130,10
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LockSpawn: True
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LockTeam: True
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Allies: Allies1
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Enemies: Soviets
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PlayerReference@Soviets:
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Name: Soviets
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Race: soviet
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ColorRamp: 0,255,128,10
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Enemies: Allies
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Enemies: Allies1,Allies2
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Actors:
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Actor1: v07
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@@ -194,7 +207,7 @@ Actors:
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Owner: Neutral
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Actor78: e6
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Location: 109,88
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Owner: Allies
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Owner: Allies1
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Actor135: e1
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Location: 97,104
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Owner: Soviets
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@@ -260,7 +273,7 @@ Actors:
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Owner: Neutral
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ChinookHusk: tran.husk2
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Location: 108,87
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Owner: Allies
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Owner: Allies1
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Actor54: cycl
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Location: 98,103
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Owner: Soviets
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@@ -273,18 +286,18 @@ Actors:
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Actor313: brik
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Location: 65,62
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Owner: Soviets
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Actor84: einstein
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Einstein: einstein
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Location: 108,86
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Owner: Allies
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Owner: Allies1
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Actor85: medi
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Location: 110,87
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Owner: Allies
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Owner: Allies1
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SAM1: sam
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Location: 106,96
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Owner: Soviets
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Actor83: e7
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Tanya: e7
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Location: 106,86
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Owner: Allies
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Owner: Allies1
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Actor60: e2
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Location: 77,96
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Owner: Soviets
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@@ -578,7 +591,7 @@ Actors:
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Owner: Neutral
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Actor53: e1
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Location: 109,89
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Owner: Allies
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Owner: Allies1
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Actor148: t01
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Location: 19,92
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Owner: Neutral
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@@ -590,7 +603,7 @@ Actors:
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Owner: Neutral
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Actor52: e1
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Location: 106,88
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Owner: Allies
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Owner: Allies1
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Actor238: t06
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Location: 16,35
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Owner: Neutral
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@@ -1106,13 +1119,13 @@ Actors:
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Owner: Soviets
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Actor376: e1
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Location: 107,89
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Owner: Allies
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Owner: Allies1
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Actor377: e1
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Location: 108,89
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Owner: Allies
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Owner: Allies1
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Actor378: e1
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Location: 110,88
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Owner: Allies
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Owner: Allies1
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SAM2: sam
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Location: 91,65
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Owner: Soviets
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@@ -1539,6 +1552,30 @@ Actors:
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Actor456: sbag
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Location: 33,56
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Owner: Soviets
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Actor452: tent
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Location: 33,92
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Owner: Allies2
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Actor457: proc
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Location: 24,92
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Owner: Allies2
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Actor458: weap
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Location: 30,103
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Owner: Allies2
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Actor459: powr
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Location: 38,101
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Owner: Allies2
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Actor460: powr
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Location: 36,101
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Owner: Allies2
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Actor461: pbox.e1
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Location: 35,88
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Owner: Allies2
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Actor465: gun
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Location: 39,89
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Owner: Allies2
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Actor466: gun
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Location: 31,89
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Owner: Allies2
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Smudges:
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