Fix infantry idle animations playing immediately after creation.

This commit is contained in:
Paul Chote
2019-10-19 10:58:54 +01:00
committed by reaperrr
parent c15a0a54bb
commit 060ea80ca4

View File

@@ -93,6 +93,7 @@ namespace OpenRA.Mods.Common.Traits.Render
protected override void Created(Actor self)
{
rsm = self.TraitOrDefault<IRenderInfantrySequenceModifier>();
idleDelay = self.World.SharedRandom.Next(Info.MinIdleDelay, Info.MaxIdleDelay);
base.Created(self);
}