Fix infantry idle animations playing immediately after creation.
This commit is contained in:
@@ -93,6 +93,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
protected override void Created(Actor self)
|
||||
{
|
||||
rsm = self.TraitOrDefault<IRenderInfantrySequenceModifier>();
|
||||
idleDelay = self.World.SharedRandom.Next(Info.MinIdleDelay, Info.MaxIdleDelay);
|
||||
|
||||
base.Created(self);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user