Fix infantry idle animations playing immediately after creation.
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@@ -93,6 +93,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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protected override void Created(Actor self)
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protected override void Created(Actor self)
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{
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{
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rsm = self.TraitOrDefault<IRenderInfantrySequenceModifier>();
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rsm = self.TraitOrDefault<IRenderInfantrySequenceModifier>();
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idleDelay = self.World.SharedRandom.Next(Info.MinIdleDelay, Info.MaxIdleDelay);
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base.Created(self);
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base.Created(self);
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}
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}
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