enable overriding of weapon on Explodes:
This commit is contained in:
@@ -22,7 +22,7 @@ using OpenRA.Effects;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
class ExplodesInfo : TraitInfo<Explodes> { }
|
||||
class ExplodesInfo : TraitInfo<Explodes> { public readonly string Weapon = "UnitExplode"; }
|
||||
|
||||
class Explodes : INotifyDamage
|
||||
{
|
||||
@@ -32,7 +32,9 @@ namespace OpenRA.Traits
|
||||
{
|
||||
var unit = self.traits.GetOrDefault<Unit>();
|
||||
var altitude = unit != null ? unit.Altitude : 0;
|
||||
Combat.DoExplosion(e.Attacker, "UnitExplode", self.CenterLocation.ToInt2(), altitude);
|
||||
Combat.DoExplosion(e.Attacker,
|
||||
self.Info.Traits.Get<ExplodesInfo>().Weapon,
|
||||
self.CenterLocation.ToInt2(), altitude);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user