explosions are more or less correct now
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@@ -37,7 +37,8 @@ namespace OpenRa.Game.Traits
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public override void Tick(Actor self)
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{
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base.Tick(self);
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roof.Tick();
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if (doneBuilding)
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roof.Tick();
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var b = self.Bounds;
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if (isOpen && !Game.SelectUnitsInBox(
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