explosions are more or less correct now
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@@ -60,8 +60,14 @@ namespace OpenRa.Game
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if (t > TotalTime()) /* remove finished bullets */
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{
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Game.world.AddFrameEndTask(w => w.Remove(this));
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Game.world.AddFrameEndTask(w => w.Add(new Explosion(Dest)));
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Game.world.AddFrameEndTask(w =>
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{
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w.Remove(this);
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w.Add(new Explosion(Dest, Warhead.Explosion));
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if (Warhead.ImpactSound != null)
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Game.PlaySound(Warhead.ImpactSound + ".aud", false);
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});
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var maxSpread = GetMaximumSpread();
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var hitActors = Game.FindUnitsInCircle(Dest, GetMaximumSpread());
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@@ -13,13 +13,15 @@ namespace OpenRa.Game
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Animation anim;
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int2 pos;
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public Explosion(int2 pixelPos)
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public Explosion(int2 pixelPos, int style)
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{
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this.pos = pixelPos;
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anim = new Animation("veh-hit3");
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anim.PlayThen("idle", () => Game.world.AddFrameEndTask(w => w.Remove(this)));
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Game.PlaySound("kaboom25.aud", false);
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anim = new Animation("explosion");
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if (style != 0)
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anim.PlayThen(style.ToString(), () => Game.world.AddFrameEndTask(w => w.Remove(this)));
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else
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Game.world.AddFrameEndTask(w => w.Remove(this));
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}
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public void Tick() { anim.Tick(); }
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@@ -16,6 +16,8 @@ namespace OpenRa.Game.GameRules
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public readonly bool Ore = false;
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public readonly int Explosion = 0;
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public readonly int InfDeath = 0;
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public readonly string ImpactSound = null;
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public readonly string WaterImpactSound = null;
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public float EffectivenessAgainst(ArmorType at) { return Verses[ (int)at ]; }
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}
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@@ -13,7 +13,7 @@ namespace OpenRa.Game.Graphics
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public Animation( string name )
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{
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this.name = name.ToLowerInvariant();
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Play( "idle" );
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// Play( "idle" );
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}
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public Sprite Image
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@@ -37,6 +37,7 @@ namespace OpenRa.Game.Traits
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public override void Tick(Actor self)
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{
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base.Tick(self);
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if (doneBuilding)
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roof.Tick();
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var b = self.Bounds;
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@@ -18,6 +18,8 @@ namespace SequenceEditor
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public static Dictionary<string, Sequence> Sequences = new Dictionary<string, Sequence>();
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public static Bitmap[] LoadAndResolve( string shp )
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{
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try
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{
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var reader = new ShpReader(FileSystem.OpenWithExts(shp, ".shp", ".tem", ".sno", ".int"));
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return reader.Select(ih =>
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@@ -29,6 +31,11 @@ namespace SequenceEditor
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return bmp;
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}).ToArray();
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}
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catch
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{
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return new Bitmap[] { };
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}
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}
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public static void Save()
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{
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@@ -80,10 +87,6 @@ namespace SequenceEditor
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if (UnitName == null)
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return;
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Shps[UnitName] = LoadAndResolve(UnitName);
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/* todo: load supplemental SHPs */
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var xpath = string.Format("//unit[@name=\"{0}\"]/sequence", UnitName);
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foreach (XmlElement e in Doc.SelectNodes(xpath))
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{
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@@ -393,9 +393,6 @@
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<unit name="120mm">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<unit name="veh-hit3">
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<sequence name="idle" start="0" length="*" />
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</unit>
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<unit name="e3">
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<sequence name="stand" start="0" length="8" />
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<sequence name="stand2" start="8" length="8" />
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@@ -460,4 +457,12 @@
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<sequence name="die4" start="217" length="12" />
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<sequence name="die5" start="229" length="18" />
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</unit>
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<unit name="explosion">
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<sequence name="1" start="0" length="4" src="piff" />
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<sequence name="2" start="0" length="8" src="piffpiff" />
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<sequence name="3" start="0" length="14" src="napalm2" />
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<sequence name="4" start="0" length="14" src="veh-hit3" />
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<sequence name="5" start="0" length="22" src="veh-hit2" />
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<sequence name="6" start="0" length="27" src="atomsfx" />
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</unit>
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</sequences>
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