Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death.
This commit is contained in:
@@ -22,35 +22,58 @@ using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
class StoresOreInfo : TraitInfo<StoresOre>
|
||||
class StoresOreInfo : ITraitInfo
|
||||
{
|
||||
public readonly int Pips = 0;
|
||||
public readonly int PipCount = 0;
|
||||
public readonly PipType PipColor = PipType.Yellow;
|
||||
public readonly int Capacity = 0;
|
||||
public readonly string DeathWeapon = null;
|
||||
public object Create(Actor self) { return new StoresOre(self, this); }
|
||||
}
|
||||
|
||||
class StoresOre : IPips, INotifyCapture
|
||||
class StoresOre : IPips, INotifyCapture, INotifyDamage
|
||||
{
|
||||
readonly PlayerResources Player;
|
||||
readonly StoresOreInfo Info;
|
||||
|
||||
public StoresOre(Actor self, StoresOreInfo info)
|
||||
{
|
||||
Player = self.Owner.PlayerActor.traits.Get<PlayerResources>();
|
||||
Info = info;
|
||||
}
|
||||
|
||||
public void OnCapture(Actor self, Actor captor)
|
||||
{
|
||||
var ore = Stored(self);
|
||||
self.Owner.PlayerActor.traits.Get<PlayerResources>().TakeOre(ore);
|
||||
captor.Owner.PlayerActor.traits.Get<PlayerResources>().GiveOre(ore);
|
||||
Player.TakeOre(ore);
|
||||
Player.GiveOre(ore);
|
||||
}
|
||||
|
||||
int Stored(Actor self)
|
||||
{
|
||||
var use = self.Owner.PlayerActor.traits.Get<PlayerResources>().GetSiloFullness();
|
||||
var capacity = self.Info.Traits.Get<StoresOreInfo>().Capacity;
|
||||
return (int)use*capacity;
|
||||
return (int)(Player.GetSiloFullness() * Info.Capacity);
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (self.IsDead && Player.GetSiloFullness() > 0)
|
||||
{
|
||||
if (Info.DeathWeapon != null)
|
||||
{
|
||||
Combat.DoExplosion(e.Attacker, Info.DeathWeapon,
|
||||
self.CenterLocation.ToInt2(), 0);
|
||||
}
|
||||
|
||||
// Lose the stored ore
|
||||
Player.TakeOre(Stored(self));
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<PipType> GetPips(Actor self)
|
||||
{
|
||||
var numPips = self.Info.Traits.Get<StoresOreInfo>().Pips;
|
||||
|
||||
return Graphics.Util.MakeArray( numPips,
|
||||
i => (self.Owner.PlayerActor.traits.Get<PlayerResources>().GetSiloFullness() > i * 1.0f / numPips)
|
||||
? PipType.Yellow : PipType.Transparent );
|
||||
return Graphics.Util.MakeArray( Info.PipCount,
|
||||
i => (Player.GetSiloFullness() > i * 1.0f / Info.PipCount)
|
||||
? Info.PipColor : PipType.Transparent );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,17 +30,20 @@ namespace OpenRA.Mods.Cnc
|
||||
{
|
||||
class TiberiumRefineryInfo : ITraitInfo
|
||||
{
|
||||
public readonly int Pips = 0;
|
||||
public readonly int PipCount = 0;
|
||||
public readonly PipType PipColor = PipType.Red;
|
||||
public readonly int Capacity = 0;
|
||||
public readonly int ProcessTick = 25;
|
||||
public readonly int ProcessAmount = 50;
|
||||
public readonly string DeathWeapon = null;
|
||||
public object Create(Actor self) { return new TiberiumRefinery(self, this); }
|
||||
}
|
||||
|
||||
class TiberiumRefinery : ITick, IAcceptOre, IPips
|
||||
class TiberiumRefinery : ITick, IAcceptOre, INotifyDamage, IPips
|
||||
{
|
||||
Actor self;
|
||||
TiberiumRefineryInfo Info;
|
||||
readonly Actor self;
|
||||
readonly TiberiumRefineryInfo Info;
|
||||
readonly PlayerResources Player;
|
||||
|
||||
[Sync]
|
||||
int nextProcessTime = 0;
|
||||
@@ -51,6 +54,8 @@ namespace OpenRA.Mods.Cnc
|
||||
{
|
||||
this.self = self;
|
||||
Info = info;
|
||||
Player = self.Owner.PlayerActor.traits.Get<PlayerResources>();
|
||||
|
||||
}
|
||||
|
||||
public void GiveOre(int amount)
|
||||
@@ -65,18 +70,30 @@ namespace OpenRA.Mods.Cnc
|
||||
if (--nextProcessTime <= 0)
|
||||
{
|
||||
// Convert resources to cash
|
||||
var pr = self.Owner.PlayerActor.traits.Get<PlayerResources>();
|
||||
int amount = Math.Min(Tiberium, Info.ProcessAmount);
|
||||
amount = Math.Min(amount, pr.OreCapacity - pr.Ore);
|
||||
amount = Math.Min(amount, Player.OreCapacity - Player.Ore);
|
||||
|
||||
if (amount > 0)
|
||||
{
|
||||
Tiberium -=amount;
|
||||
pr.GiveOre(amount);
|
||||
Player.GiveOre(amount);
|
||||
}
|
||||
nextProcessTime = Info.ProcessTick;
|
||||
}
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (self.IsDead && Tiberium > 0)
|
||||
{
|
||||
if (Info.DeathWeapon != null)
|
||||
{
|
||||
Combat.DoExplosion(e.Attacker, Info.DeathWeapon,
|
||||
self.CenterLocation.ToInt2(), 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int2 DeliverOffset { get { return new int2(0, 2); } }
|
||||
public void OnDock(Actor harv, DeliverResources dockOrder)
|
||||
{
|
||||
@@ -93,9 +110,9 @@ namespace OpenRA.Mods.Cnc
|
||||
|
||||
public IEnumerable<PipType> GetPips(Actor self)
|
||||
{
|
||||
return Graphics.Util.MakeArray( Info.Pips,
|
||||
i => (Tiberium * 1.0f / Info.Capacity > i * 1.0f / Info.Pips)
|
||||
? PipType.Green : PipType.Transparent );
|
||||
return Graphics.Util.MakeArray( Info.PipCount,
|
||||
i => (Tiberium * 1.0f / Info.Capacity > i * 1.0f / Info.PipCount)
|
||||
? Info.PipColor : PipType.Transparent );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,26 +26,28 @@ using OpenRA.Traits.Activities;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class HarvesterInfo : ITraitInfo
|
||||
public class HarvesterInfo : ITraitInfo
|
||||
{
|
||||
public readonly int Capacity = 28;
|
||||
public readonly int PipCount = 7;
|
||||
public readonly PipType PipColor = PipType.Yellow;
|
||||
public readonly string[] Resources = { };
|
||||
public readonly string DeathWeapon = null;
|
||||
|
||||
public object Create(Actor self) { return new Harvester(self); }
|
||||
public object Create(Actor self) { return new Harvester(self, this); }
|
||||
}
|
||||
|
||||
public class Harvester : IIssueOrder, IResolveOrder, IPips
|
||||
public class Harvester : IIssueOrder, IResolveOrder, INotifyDamage, IPips
|
||||
{
|
||||
Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
|
||||
|
||||
Actor self;
|
||||
public Harvester(Actor self)
|
||||
readonly HarvesterInfo Info;
|
||||
public Harvester(Actor self, HarvesterInfo info)
|
||||
{
|
||||
this.self = self;
|
||||
Info = info;
|
||||
}
|
||||
|
||||
public bool IsFull { get { return contents.Values.Sum() == self.Info.Traits.Get<HarvesterInfo>().Capacity; } }
|
||||
public bool IsFull { get { return contents.Values.Sum() == Info.Capacity; } }
|
||||
public bool IsEmpty { get { return contents.Values.Sum() == 0; } }
|
||||
|
||||
public void AcceptResource(ResourceType type)
|
||||
@@ -93,16 +95,27 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (self.IsDead && contents.Count > 0)
|
||||
{
|
||||
if (Info.DeathWeapon != null)
|
||||
{
|
||||
Combat.DoExplosion(e.Attacker, Info.DeathWeapon,
|
||||
self.CenterLocation.ToInt2(), 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<PipType> GetPips(Actor self)
|
||||
{
|
||||
int numPips = self.Info.Traits.Get<HarvesterInfo>().PipCount;
|
||||
int numPips = Info.PipCount;
|
||||
int n = contents.Values.Sum();
|
||||
|
||||
for (int i = 0; i < numPips; i++)
|
||||
{
|
||||
// todo: pip colors based on ResourceTypeInfo
|
||||
if (n * 1.0f / self.Info.Traits.Get<HarvesterInfo>().Capacity > i * 1.0f / numPips)
|
||||
yield return PipType.Yellow;
|
||||
if (n * 1.0f / Info.Capacity > i * 1.0f / numPips)
|
||||
yield return Info.PipColor;
|
||||
else
|
||||
yield return PipType.Transparent;
|
||||
}
|
||||
|
||||
@@ -29,7 +29,8 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
class OreRefineryInfo : ITraitInfo
|
||||
{
|
||||
public readonly int Pips = 0;
|
||||
public readonly int PipCount = 0;
|
||||
public readonly PipType PipColor = PipType.Red;
|
||||
public readonly int Capacity = 0;
|
||||
public readonly int ProcessTick = 25;
|
||||
public readonly int ProcessAmount = 50;
|
||||
@@ -77,9 +78,9 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public IEnumerable<PipType> GetPips(Actor self)
|
||||
{
|
||||
return Graphics.Util.MakeArray( Info.Pips,
|
||||
i => (Ore * 1.0f / Info.Capacity > i * 1.0f / Info.Pips)
|
||||
? PipType.Red : PipType.Transparent );
|
||||
return Graphics.Util.MakeArray( Info.PipCount,
|
||||
i => (Ore * 1.0f / Info.Capacity > i * 1.0f / Info.PipCount)
|
||||
? Info.PipColor : PipType.Transparent );
|
||||
}
|
||||
|
||||
public int2 DeliverOffset { get { return new int2(1, 2); } }
|
||||
|
||||
@@ -58,7 +58,8 @@ PROC:
|
||||
Sight: 6
|
||||
Bib:
|
||||
TiberiumRefinery:
|
||||
Pips: 15
|
||||
PipCount: 15
|
||||
PipColor: Red
|
||||
Capacity: 1000
|
||||
ProcessTick: 25
|
||||
ProcessAmount: 50
|
||||
@@ -90,7 +91,8 @@ SILO:
|
||||
Sight: 4
|
||||
RenderBuildingOre:
|
||||
StoresOre:
|
||||
Pips: 5
|
||||
PipCount: 5
|
||||
PipColor: Green
|
||||
Capacity: 1000
|
||||
-RenderBuilding:
|
||||
|
||||
|
||||
@@ -39,6 +39,8 @@ HARV:
|
||||
Priority: 7
|
||||
Harvester:
|
||||
Resources: Tiberium
|
||||
PipCount: 5
|
||||
PipColor: Green
|
||||
Capacity: 28
|
||||
Unit:
|
||||
HP: 600
|
||||
|
||||
@@ -468,12 +468,12 @@ PROC:
|
||||
Sight: 6
|
||||
Bib:
|
||||
OreRefinery:
|
||||
Pips: 17
|
||||
PipCount: 17
|
||||
Capacity: 1000
|
||||
ProcessTick: 25
|
||||
ProcessAmount: 50
|
||||
StoresOre:
|
||||
Pips: 17
|
||||
PipCount: 17
|
||||
Capacity: 2000
|
||||
IronCurtainable:
|
||||
CustomSellValue:
|
||||
@@ -502,7 +502,7 @@ SILO:
|
||||
Sight: 4
|
||||
RenderBuildingOre:
|
||||
StoresOre:
|
||||
Pips: 5
|
||||
PipCount: 5
|
||||
Capacity: 1500
|
||||
IronCurtainable:
|
||||
-RenderBuilding:
|
||||
|
||||
Reference in New Issue
Block a user