enabled keyrepeat; killed dead crap from MainWindow.cs

This commit is contained in:
Chris Forbes
2010-02-22 21:27:52 +13:00
parent 28215387cb
commit 06d569dea5
2 changed files with 1 additions and 129 deletions

View File

@@ -19,139 +19,10 @@
#endregion
using System;
using System.Drawing;
using System.IO;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using OpenRa.FileFormats;
using OpenRa.GameRules;
using OpenRa.Graphics;
namespace OpenRa
{
//class MainWindow : Form
//{
// readonly Renderer renderer;
// static Size GetResolution(Settings settings)
// {
// var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
// if (Game.Settings.Width > 0 && Game.Settings.Height > 0)
// {
// desktopResolution.Width = Game.Settings.Width;
// desktopResolution.Height = Game.Settings.Height;
// }
// return new Size(
// desktopResolution.Width,
// desktopResolution.Height);
// }
// [DllImport("user32")]
// static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible);
// public MainWindow(Settings settings)
// {
// Icon = Resources1.OpenRA;
// FormBorderStyle = FormBorderStyle.None;
// BackColor = Color.Black;
// StartPosition = FormStartPosition.Manual;
// Location = Point.Empty;
// Visible = true;
// while (!File.Exists("redalert.mix"))
// {
// var current = Directory.GetCurrentDirectory();
// if (Directory.GetDirectoryRoot(current) == current)
// throw new InvalidOperationException("Unable to load MIX files.");
// Directory.SetCurrentDirectory("..");
// }
// LoadUserSettings(settings);
// Game.LobbyInfo.GlobalSettings.Mods = Game.Settings.InitialMods;
// // Load the default mod to access required files
// Game.LoadModPackages(new Manifest(Game.LobbyInfo.GlobalSettings.Mods));
// UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
// WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
// Renderer.SheetSize = Game.Settings.SheetSize;
// bool windowed = !Game.Settings.Fullscreen;
// renderer = new Renderer(this, GetResolution(settings), windowed);
// var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */
// Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), Game.Settings.Player, controller);
// ShowCursor(false);
// Game.ResetTimer();
// }
// static void LoadUserSettings(Settings settings)
// {
// Game.Settings = new UserSettings();
// var settingsFile = settings.GetValue("settings", "settings.ini");
// FileSystem.Mount("./");
// if (FileSystem.Exists(settingsFile))
// FieldLoader.Load(Game.Settings,
// new IniFile(FileSystem.Open(settingsFile)).GetSection("Settings"));
// FileSystem.UnmountAll();
// }
// internal void Run()
// {
// while (Created && Visible)
// {
// Game.Tick();
// Application.DoEvents();
// }
// }
// int2 lastPos;
// protected override void OnMouseDown(MouseEventArgs e)
// {
// base.OnMouseDown(e);
// lastPos = new int2(e.Location);
// Game.DispatchMouseInput(MouseInputEvent.Down, e, ModifierKeys);
// }
// protected override void OnMouseMove(MouseEventArgs e)
// {
// base.OnMouseMove(e);
// if (e.Button == MouseButtons.Middle || e.Button == (MouseButtons.Left | MouseButtons.Right))
// {
// int2 p = new int2(e.Location);
// Game.viewport.Scroll(lastPos - p);
// lastPos = p;
// }
// Game.DispatchMouseInput(MouseInputEvent.Move, e, ModifierKeys);
// }
// protected override void OnMouseUp(MouseEventArgs e)
// {
// base.OnMouseUp(e);
// Game.DispatchMouseInput(MouseInputEvent.Up, e, ModifierKeys);
// }
// protected override void OnKeyDown(KeyEventArgs e)
// {
// base.OnKeyDown(e);
// Game.HandleKeyDown( e );
// }
// protected override void OnKeyPress(KeyPressEventArgs e)
// {
// base.OnKeyPress(e);
// Game.HandleKeyPress( e );
// }
//}
[Flags]
public enum MouseButton
{