Tweak landing sequence
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@@ -23,7 +23,8 @@ namespace OpenRa.Mods.RA
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// Start at the edge of the map, to the right of the airfield
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var startPos = new int2(owner.World.Map.XOffset + owner.World.Map.Width, self.Location.Y);
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var endPos = new int2(owner.World.Map.XOffset, self.Location.Y);
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var deployOffset = new float2(24f,0);
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var unloadOffset = new int2(1,1);
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var exitOffset = new int2(3,1);
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var rp = self.traits.GetOrDefault<RallyPoint>();
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owner.World.AddFrameEndTask(w =>
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@@ -35,15 +36,17 @@ namespace OpenRa.Mods.RA
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cargo.Load(a, newUnit);
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a.CancelActivity();
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a.QueueActivity(new Land(self.CenterLocation+deployOffset));
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a.QueueActivity(new Land(self.CenterLocation));
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a.QueueActivity(new CallFunc(() =>
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{
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var actor = cargo.Unload(self);
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self.World.AddFrameEndTask(ww =>
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{
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ww.Add(actor);
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actor.traits.Get<Mobile>().TeleportTo(actor, self.Location);
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actor.traits.Get<Mobile>().TeleportTo(actor, self.Location + unloadOffset);
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newUnit.traits.Get<Unit>().Facing = 192;
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actor.CancelActivity();
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actor.QueueActivity(new Move(self.Location + exitOffset, self));
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actor.QueueActivity(new Move(rp.rallyPoint, 0));
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foreach (var t in self.traits.WithInterface<INotifyProduction>())
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