Add initial standard library, and port shellmaps.
This commit is contained in:
@@ -502,6 +502,24 @@
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<Compile Include="StartGameNotification.cs" />
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<Compile Include="Widgets\ConfirmationDialogs.cs" />
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<Compile Include="Scripting\LuaScript.cs" />
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<Compile Include="Scripting\CallLuaFunc.cs" />
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<Compile Include="Scripting\Global\ActorGlobal.cs" />
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||||
<Compile Include="Scripting\Global\CoordinateGlobals.cs" />
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<Compile Include="Scripting\Properties\ResourceProperties.cs" />
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<Compile Include="Scripting\Properties\ProductionProperties.cs" />
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<Compile Include="Scripting\Properties\MobileProperties.cs" />
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<Compile Include="Scripting\Properties\GeneralProperties.cs" />
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||||
<Compile Include="Scripting\Properties\HealthProperties.cs" />
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<Compile Include="Scripting\Properties\CombatProperties.cs" />
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<Compile Include="Scripting\Global\MapGlobal.cs" />
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<Compile Include="Scripting\Global\PlayerGlobal.cs" />
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<Compile Include="Scripting\Global\UtilsGlobal.cs" />
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<Compile Include="Scripting\Global\TriggerGlobal.cs" />
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<Compile Include="Scripting\ScriptTriggers.cs" />
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<Compile Include="Scripting\Properties\TransportProperties.cs" />
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<Compile Include="Scripting\Global\CameraGlobal.cs" />
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<Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
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<Compile Include="Scripting\ScriptInvulnerable.cs" />
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</ItemGroup>
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||||
<ItemGroup>
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||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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||||
@@ -547,4 +565,8 @@ copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
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cd "$(SolutionDir)"</PostBuildEvent>
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</PropertyGroup>
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||||
<ItemGroup />
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<ItemGroup>
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<Folder Include="Scripting\Global\" />
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<Folder Include="Scripting\Properties\" />
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</ItemGroup>
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</Project>
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57
OpenRA.Mods.RA/Scripting/CallLuaFunc.cs
Normal file
57
OpenRA.Mods.RA/Scripting/CallLuaFunc.cs
Normal file
@@ -0,0 +1,57 @@
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||||
#region Copyright & License Information
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||||
/*
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||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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||||
* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
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||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
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||||
*/
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||||
#endregion
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||||
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using System;
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using Eluant;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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||||
{
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public class CallLuaFunc : Activity
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{
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LuaFunction function;
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||||
public CallLuaFunc(LuaFunction func)
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||||
{
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function = func.CopyReference() as LuaFunction;
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||||
}
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||||
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||||
public override Activity Tick(Actor self)
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{
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if (function != null)
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function.Call().Dispose();
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Dispose();
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return NextActivity;
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}
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||||
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||||
public override void Cancel(Actor self)
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||||
{
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||||
Dispose();
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||||
base.Cancel(self);
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||||
}
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||||
|
||||
public void Dispose()
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||||
{
|
||||
if (function == null)
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||||
return;
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||||
|
||||
GC.SuppressFinalize(this);
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||||
function.Dispose();
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||||
function = null;
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||||
}
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||||
|
||||
~CallLuaFunc()
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||||
{
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||||
if (function != null)
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||||
Game.RunAfterTick(Dispose);
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||||
}
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||||
}
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}
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87
OpenRA.Mods.RA/Scripting/Global/ActorGlobal.cs
Normal file
87
OpenRA.Mods.RA/Scripting/Global/ActorGlobal.cs
Normal file
@@ -0,0 +1,87 @@
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||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
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* see COPYING.
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||||
*/
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||||
#endregion
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||||
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Eluant;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Scripting
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||||
{
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[ScriptGlobal("Actor")]
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public class ActorGlobal : ScriptGlobal
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||||
{
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public ActorGlobal(ScriptContext context) : base(context) { }
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||||
|
||||
[Desc("Create a new actor. initTable specifies a list of key-value pairs that definite initial parameters for the actor's traits.")]
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||||
public Actor Create(string type, bool addToWorld, LuaTable initTable)
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{
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var initDict = new TypeDictionary();
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||||
|
||||
// Convert table entries into ActorInits
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||||
foreach (var kv in initTable)
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||||
{
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||||
// Find the requested type
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var typeName = kv.Key.ToString();
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||||
var initType = Game.modData.ObjectCreator.FindType(typeName + "Init");
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if (initType == null)
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throw new LuaException("Unknown initializer type '{0}'".F(typeName));
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|
||||
// Cast it up to an IActorInit<T>
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var genericType = initType.GetInterfaces()
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.First(x => x.IsGenericType && x.GetGenericTypeDefinition() == typeof(IActorInit<>));
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var innerType = genericType.GetGenericArguments().First();
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||||
// Try and coerce the table value to the required type
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object value;
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if (!kv.Value.TryGetClrValue(innerType, out value))
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throw new LuaException("Invalid data type for '{0}' (expected '{1}')".F(typeName, innerType.Name));
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// Construct the ActorInit. Phew!
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var test = initType.GetConstructor(new[] { innerType }).Invoke(new[] { value });
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initDict.Add(test);
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}
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// The actor must be added to the world at the end of the tick
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var a = context.World.CreateActor(false, type, initDict);
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if (addToWorld)
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context.World.AddFrameEndTask(w => w.Add(a));
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return a;
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}
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[Desc("Returns the build time (in ticks) of the requested unit type")]
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public int BuildTime(string type)
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{
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ActorInfo ai;
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if (!Rules.Info.TryGetValue(type, out ai))
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throw new LuaException("Unknown actor type '{0}'".F(type));
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return ai.GetBuildTime();
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}
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||||
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[Desc("Returns the cruise altitude of the requested unit type (zero if it ground-based).")]
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||||
public int CruiseAltitude(string type)
|
||||
{
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||||
ActorInfo ai;
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||||
if (!Rules.Info.TryGetValue(type, out ai))
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||||
throw new LuaException("Unknown actor type '{0}'".F(type));
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||||
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||||
var pi = ai.Traits.GetOrDefault<PlaneInfo>();
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||||
return pi != null ? pi.CruiseAltitude.Range : 0;
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||||
}
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||||
}
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||||
}
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||||
33
OpenRA.Mods.RA/Scripting/Global/CameraGlobal.cs
Normal file
33
OpenRA.Mods.RA/Scripting/Global/CameraGlobal.cs
Normal file
@@ -0,0 +1,33 @@
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||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
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||||
*/
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||||
#endregion
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||||
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||||
using System;
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using System.Collections.Generic;
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||||
using System.Linq;
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||||
using Eluant;
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||||
using OpenRA.Effects;
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||||
using OpenRA.Scripting;
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||||
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||||
namespace OpenRA.Mods.RA.Scripting
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||||
{
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||||
[ScriptGlobal("Camera")]
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||||
public class CameraGlobal : ScriptGlobal
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{
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||||
public CameraGlobal(ScriptContext context)
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: base(context) { }
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||||
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||||
[Desc("The center of the visible viewport.")]
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||||
public WPos Position
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||||
{
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get { return context.WorldRenderer.Viewport.CenterPosition; }
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set { context.WorldRenderer.Viewport.Center(value); }
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||||
}
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||||
}
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||||
}
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||||
60
OpenRA.Mods.RA/Scripting/Global/CoordinateGlobals.cs
Normal file
60
OpenRA.Mods.RA/Scripting/Global/CoordinateGlobals.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
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||||
#endregion
|
||||
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||||
namespace OpenRA.Scripting
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||||
{
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||||
[ScriptGlobal("CPos")]
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||||
public class CPosGlobal : ScriptGlobal
|
||||
{
|
||||
public CPosGlobal(ScriptContext context) : base(context) { }
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||||
|
||||
[Desc("Create a new CPos with the specified coordinates.")]
|
||||
public CPos New(int x, int y) { return new CPos(x, y); }
|
||||
|
||||
[Desc("The cell coordinate origin.")]
|
||||
public CPos Zero { get { return CPos.Zero; } }
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||||
}
|
||||
|
||||
[ScriptGlobal("CVec")]
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||||
public class CVecGlobal : ScriptGlobal
|
||||
{
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||||
public CVecGlobal(ScriptContext context) : base(context) { }
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||||
|
||||
[Desc("Create a new CVec with the specified coordinates.")]
|
||||
public CVec New(int x, int y) { return new CVec(x, y); }
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||||
|
||||
[Desc("The cell zero-vector.")]
|
||||
public CVec Zero { get { return CVec.Zero; } }
|
||||
}
|
||||
|
||||
[ScriptGlobal("WPos")]
|
||||
public class WPosGlobal : ScriptGlobal
|
||||
{
|
||||
public WPosGlobal(ScriptContext context) : base(context) { }
|
||||
|
||||
[Desc("Create a new WPos with the specified coordinates.")]
|
||||
public WPos New(int x, int y, int z) { return new WPos(x, y, z); }
|
||||
|
||||
[Desc("The world coordinate origin.")]
|
||||
public WPos Zero { get { return WPos.Zero; } }
|
||||
}
|
||||
|
||||
[ScriptGlobal("WVec")]
|
||||
public class WVecGlobal : ScriptGlobal
|
||||
{
|
||||
public WVecGlobal(ScriptContext context) : base(context) { }
|
||||
|
||||
[Desc("Create a new WVec with the specified coordinates.")]
|
||||
public WVec New(int x, int y, int z) { return new WVec(x, y, z); }
|
||||
|
||||
[Desc("The world zero-vector.")]
|
||||
public WVec Zero { get { return WVec.Zero; } }
|
||||
}
|
||||
}
|
||||
90
OpenRA.Mods.RA/Scripting/Global/MapGlobal.cs
Normal file
90
OpenRA.Mods.RA/Scripting/Global/MapGlobal.cs
Normal file
@@ -0,0 +1,90 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Eluant;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Scripting;
|
||||
|
||||
namespace OpenRA.Mods.RA.Scripting
|
||||
{
|
||||
[ScriptGlobal("Map")]
|
||||
public class MapGlobal : ScriptGlobal
|
||||
{
|
||||
SpawnMapActors sma;
|
||||
public MapGlobal(ScriptContext context) : base(context)
|
||||
{
|
||||
sma = context.World.WorldActor.Trait<SpawnMapActors>();
|
||||
|
||||
// Register map actors as globals (yuck!)
|
||||
foreach (var kv in sma.Actors)
|
||||
context.RegisterMapActor(kv.Key, kv.Value);
|
||||
}
|
||||
|
||||
[Desc("Returns a table of all actors within the requested region, filtered using the specified function.")]
|
||||
public LuaTable ActorsInCircle(WPos location, WRange radius, LuaFunction filter)
|
||||
{
|
||||
var actors = context.World.FindActorsInCircle(location, radius)
|
||||
.Select(a => a.ToLuaValue(context))
|
||||
.Where(a =>
|
||||
{
|
||||
using (var f = filter.Call(a))
|
||||
return f.First().ToBoolean();
|
||||
});
|
||||
return actors.ToLuaTable(context);
|
||||
}
|
||||
|
||||
[Desc("Returns a random cell inside the visible region of the map.")]
|
||||
public CPos RandomCell()
|
||||
{
|
||||
return context.World.ChooseRandomCell(context.World.SharedRandom);
|
||||
}
|
||||
|
||||
[Desc("Returns a random cell on the visible border of the map.")]
|
||||
public CPos RandomEdgeCell()
|
||||
{
|
||||
return context.World.ChooseRandomEdgeCell();
|
||||
}
|
||||
|
||||
[Desc("Returns true if there is only one human player.")]
|
||||
public bool IsSinglePlayer { get { return context.World.LobbyInfo.IsSinglePlayer; } }
|
||||
|
||||
[Desc("Returns the difficulty selected by the player before starting the mission.")]
|
||||
public string Difficulty { get { return context.World.LobbyInfo.GlobalSettings.Difficulty; } }
|
||||
|
||||
[Desc("Returns a table of all the actors that were specified in the map file.")]
|
||||
public LuaTable NamedActors
|
||||
{
|
||||
get
|
||||
{
|
||||
return sma.Actors.Values.ToLuaTable(context);
|
||||
}
|
||||
}
|
||||
|
||||
[Desc("Returns the actor that was specified with a given name in " +
|
||||
"the map file (or nil, if the actor is dead or not found")]
|
||||
public Actor NamedActor(string actorName)
|
||||
{
|
||||
Actor ret;
|
||||
if (!sma.Actors.TryGetValue(actorName, out ret))
|
||||
return null;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
[Desc("Returns true if actor was originally specified in the map file.")]
|
||||
public bool IsNamedActor(Actor actor)
|
||||
{
|
||||
return actor.ActorID <= sma.LastMapActorID && actor.ActorID > sma.LastMapActorID - sma.Actors.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
46
OpenRA.Mods.RA/Scripting/Global/PlayerGlobal.cs
Normal file
46
OpenRA.Mods.RA/Scripting/Global/PlayerGlobal.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Eluant;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Scripting
|
||||
{
|
||||
[ScriptGlobal("Player")]
|
||||
public class PlayerGlobal : ScriptGlobal
|
||||
{
|
||||
public PlayerGlobal(ScriptContext context) : base(context) { }
|
||||
|
||||
[Desc("Returns the player with the specified internal name, or nil if a match is not found.")]
|
||||
public Player GetPlayer(string name)
|
||||
{
|
||||
return context.World.Players.FirstOrDefault(p => p.InternalName == name);
|
||||
}
|
||||
|
||||
[Desc("Returns a table of players filtered by the specified function.")]
|
||||
public LuaTable GetPlayers(LuaFunction filter)
|
||||
{
|
||||
var players = context.World.Players
|
||||
.Select(p => p.ToLuaValue(context))
|
||||
.Where(a =>
|
||||
{
|
||||
using (var f = filter.Call(a))
|
||||
return f.First().ToBoolean();
|
||||
});
|
||||
|
||||
return players.ToLuaTable(context);
|
||||
}
|
||||
}
|
||||
}
|
||||
112
OpenRA.Mods.RA/Scripting/Global/TriggerGlobal.cs
Normal file
112
OpenRA.Mods.RA/Scripting/Global/TriggerGlobal.cs
Normal file
@@ -0,0 +1,112 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Eluant;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Scripting;
|
||||
|
||||
namespace OpenRA.Mods.RA.Scripting
|
||||
{
|
||||
[ScriptGlobal("Trigger")]
|
||||
public class TriggerGlobal : ScriptGlobal
|
||||
{
|
||||
public TriggerGlobal(ScriptContext context) : base(context) { }
|
||||
|
||||
ScriptTriggers GetScriptTriggers(Actor a)
|
||||
{
|
||||
var events = a.TraitOrDefault<ScriptTriggers>();
|
||||
if (events == null)
|
||||
throw new LuaException("Actor '{0}' requires the ScriptTriggers trait before attaching a trigger".F(a.Info.Name));
|
||||
|
||||
return events;
|
||||
}
|
||||
|
||||
[Desc("Call a function after a specified delay. The callback function will be called as func().")]
|
||||
public void AfterDelay(int delay, LuaFunction func)
|
||||
{
|
||||
var f = func.CopyReference() as LuaFunction;
|
||||
|
||||
Action doCall = () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
using (f)
|
||||
f.Call();
|
||||
}
|
||||
catch (LuaException e)
|
||||
{
|
||||
context.FatalError(e.Message);
|
||||
}
|
||||
};
|
||||
|
||||
context.World.AddFrameEndTask(w => w.Add(new DelayedAction(delay, doCall)));
|
||||
}
|
||||
|
||||
[Desc("Call a function each tick that the actor is idle. " +
|
||||
"The callback function will be called as func(Actor self).")]
|
||||
public void OnIdle(Actor a, LuaFunction func)
|
||||
{
|
||||
GetScriptTriggers(a).RegisterIdleCallback(func, context);
|
||||
}
|
||||
|
||||
[Desc("Call a function when the actor is damaged. The callback " +
|
||||
"function will be called as func(Actor self, Actor attacker).")]
|
||||
public void OnDamaged(Actor a, LuaFunction func)
|
||||
{
|
||||
GetScriptTriggers(a).RegisterDamagedCallback(func, context);
|
||||
}
|
||||
|
||||
[Desc("Call a function when the actor is killed. The callback " +
|
||||
"function will be called as func(Actor self, Actor killer).")]
|
||||
public void OnKilled(Actor a, LuaFunction func)
|
||||
{
|
||||
GetScriptTriggers(a).RegisterKilledCallback(func, context);
|
||||
}
|
||||
|
||||
[Desc("Call a function when all of the actors in a group are killed. The callback " +
|
||||
"function will be called as func().")]
|
||||
public void OnAllKilled(LuaTable actors, LuaFunction func)
|
||||
{
|
||||
List<Actor> group = new List<Actor>();
|
||||
foreach (var kv in actors)
|
||||
{
|
||||
Actor actor;
|
||||
if (!kv.Value.TryGetClrValue<Actor>(out actor))
|
||||
throw new LuaException("OnAllKilled requires a table of int,Actor pairs. Recieved {0},{1}".F(kv.Key.GetType().Name, kv.Value.GetType().Name));
|
||||
|
||||
group.Add(actor);
|
||||
}
|
||||
|
||||
var copy = (LuaFunction)func.CopyReference();
|
||||
Action<Actor> OnMemberKilled = m =>
|
||||
{
|
||||
group.Remove(m);
|
||||
if (!group.Any())
|
||||
{
|
||||
copy.Call();
|
||||
copy.Dispose();
|
||||
}
|
||||
};
|
||||
|
||||
foreach (var a in group)
|
||||
GetScriptTriggers(a).OnKilledInternal += OnMemberKilled;
|
||||
}
|
||||
|
||||
[Desc("Call a function when this actor produces another actor. " +
|
||||
"The callback function will be called as func(Actor producer, Actor produced).")]
|
||||
public void OnProduction(Actor a, LuaFunction func)
|
||||
{
|
||||
GetScriptTriggers(a).RegisterProductionCallback(func, context);
|
||||
}
|
||||
}
|
||||
}
|
||||
100
OpenRA.Mods.RA/Scripting/Global/UtilsGlobal.cs
Normal file
100
OpenRA.Mods.RA/Scripting/Global/UtilsGlobal.cs
Normal file
@@ -0,0 +1,100 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Eluant;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Scripting;
|
||||
|
||||
namespace OpenRA.Mods.RA.Scripting
|
||||
{
|
||||
[ScriptGlobal("Utils")]
|
||||
public class UtilsGlobal : ScriptGlobal
|
||||
{
|
||||
public UtilsGlobal(ScriptContext context) : base(context) { }
|
||||
|
||||
[Desc("Calls a function on every value in table.")]
|
||||
public void Do(LuaTable table, LuaFunction func)
|
||||
{
|
||||
foreach (var kv in table)
|
||||
func.Call(kv.Value).Dispose();
|
||||
}
|
||||
|
||||
[Desc("Returns true if func returns true for any value in table.")]
|
||||
public bool Any(LuaTable table, LuaFunction func)
|
||||
{
|
||||
foreach (var kv in table)
|
||||
{
|
||||
using (var ret = func.Call(kv.Value))
|
||||
{
|
||||
var result = ret.FirstOrDefault();
|
||||
if (result != null && result.ToBoolean())
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[Desc("Returns true if func returns true for all values in table.")]
|
||||
public bool All(LuaTable table, LuaFunction func)
|
||||
{
|
||||
foreach (var kv in table)
|
||||
{
|
||||
using (var ret = func.Call(kv.Value))
|
||||
{
|
||||
var result = ret.FirstOrDefault();
|
||||
if (result == null || !result.ToBoolean())
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[Desc("Returns a random value from table.")]
|
||||
public LuaValue Random(LuaTable table)
|
||||
{
|
||||
return table.Values.Random<LuaValue>(context.World.SharedRandom);
|
||||
}
|
||||
|
||||
[Desc("Expands the given footprint one step along the coordinate axes, and (if requested) diagonals")]
|
||||
public LuaTable ExpandFootprint(LuaTable cells, bool allowDiagonal)
|
||||
{
|
||||
var footprint = cells.Values.Select(c =>
|
||||
{
|
||||
CPos cell;
|
||||
if (!c.TryGetClrValue<CPos>(out cell))
|
||||
throw new LuaException("ExpandFootprint only accepts a table of CPos");
|
||||
|
||||
return cell;
|
||||
});
|
||||
|
||||
var expanded = Traits.Util.ExpandFootprint(footprint, allowDiagonal);
|
||||
return expanded.ToLuaTable(context);
|
||||
}
|
||||
|
||||
[Desc("Returns a random integer x in the range low <= x < high.")]
|
||||
public int RandomInteger(int low, int high)
|
||||
{
|
||||
if (high <= low)
|
||||
return low;
|
||||
|
||||
return context.World.SharedRandom.Next(low, high);
|
||||
}
|
||||
|
||||
[Desc("Returns the center of a cell in world coordinates.")]
|
||||
public WPos CenterOfCell(CPos cell)
|
||||
{
|
||||
return cell.CenterPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using Eluant;
|
||||
using OpenRA;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Scripting;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Scripting
|
||||
{
|
||||
[ScriptPropertyGroup("Support Powers")]
|
||||
public class ChronsphereProperties : ScriptActorProperties, Requires<ChronoshiftPowerInfo>
|
||||
{
|
||||
public ChronsphereProperties(Actor self)
|
||||
: base(self) { }
|
||||
|
||||
[Desc("Chronoshift a group of actors. A duration of 0 will teleport the actors permanently.")]
|
||||
public void Chronoshift(LuaTable unitLocationPairs, int duration = 0, bool killCargo = false)
|
||||
{
|
||||
foreach (var kv in unitLocationPairs)
|
||||
{
|
||||
Actor actor;
|
||||
CPos cell;
|
||||
if (!kv.Key.TryGetClrValue<Actor>(out actor) || !kv.Value.TryGetClrValue<CPos>(out cell))
|
||||
throw new LuaException("Chronoshift requires a table of Actor,CPos pairs. Received {0},{1}".F(kv.Key.WrappedClrType().Name, kv.Value.WrappedClrType().Name));
|
||||
|
||||
var cs = actor.TraitOrDefault<Chronoshiftable>();
|
||||
if (cs != null && cs.CanChronoshiftTo(actor, cell))
|
||||
cs.Teleport(actor, cell, duration, killCargo, self);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
42
OpenRA.Mods.RA/Scripting/Properties/CombatProperties.cs
Normal file
42
OpenRA.Mods.RA/Scripting/Properties/CombatProperties.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Move;
|
||||
using OpenRA.Scripting;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Scripting
|
||||
{
|
||||
[ScriptPropertyGroup("Combat")]
|
||||
public class CombatProperties : ScriptActorProperties, Requires<AttackBaseInfo>, Requires<IMoveInfo>
|
||||
{
|
||||
public CombatProperties(Actor self) : base(self) { }
|
||||
|
||||
[ScriptActorPropertyActivity]
|
||||
[Desc("Seek out and attack nearby targets.")]
|
||||
public void Hunt()
|
||||
{
|
||||
self.QueueActivity(new Hunt(self));
|
||||
}
|
||||
|
||||
[ScriptActorPropertyActivity]
|
||||
[Desc("Move to a cell, but stop and attack anything within range on the way. " +
|
||||
"closeEnough defines an optional range (in cells) that will be considered " +
|
||||
"close enough to complete the activity.")]
|
||||
public void AttackMove(CPos cell, int closeEnough = 0)
|
||||
{
|
||||
self.QueueActivity(new AttackMove.AttackMoveActivity(self, new Move.Move(cell, WRange.FromCells(closeEnough))));
|
||||
}
|
||||
}
|
||||
}
|
||||
139
OpenRA.Mods.RA/Scripting/Properties/GeneralProperties.cs
Normal file
139
OpenRA.Mods.RA/Scripting/Properties/GeneralProperties.cs
Normal file
@@ -0,0 +1,139 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using Eluant;
|
||||
using OpenRA;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Move;
|
||||
using OpenRA.Scripting;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Scripting
|
||||
{
|
||||
[ScriptPropertyGroup("General")]
|
||||
public class GeneralProperties : ScriptActorProperties
|
||||
{
|
||||
readonly IFacing facing;
|
||||
readonly AutoTarget autotarget;
|
||||
|
||||
public GeneralProperties(Actor self) : base(self)
|
||||
{
|
||||
facing = self.TraitOrDefault<IFacing>();
|
||||
autotarget = self.TraitOrDefault<AutoTarget>();
|
||||
}
|
||||
|
||||
[Desc("Specifies whether the actor is in the world.")]
|
||||
public bool IsInWorld
|
||||
{
|
||||
get
|
||||
{
|
||||
return self.IsInWorld;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
self.World.AddFrameEndTask(w => w.Add(self));
|
||||
else
|
||||
self.World.AddFrameEndTask(w => w.Remove(self));
|
||||
}
|
||||
}
|
||||
|
||||
[Desc("Specifies whether the actor is idle (not performing any activities).")]
|
||||
public bool IsIdle { get { return self.IsIdle; } }
|
||||
|
||||
[Desc("The actor position in cell coordinates.")]
|
||||
public CPos Location { get { return self.Location; } }
|
||||
|
||||
[Desc("The actor position in world coordinates.")]
|
||||
public WPos CenterPosition { get { return self.CenterPosition; } }
|
||||
|
||||
[Desc("The player that owns the actor.")]
|
||||
public Player Owner { get { return self.Owner; } }
|
||||
|
||||
[Desc("The direction that the actor is facing.")]
|
||||
public int Facing
|
||||
{
|
||||
get
|
||||
{
|
||||
if (facing == null)
|
||||
throw new LuaException("Actor '{0}' doesn't define a facing".F(self));
|
||||
|
||||
return facing.Facing;
|
||||
}
|
||||
}
|
||||
|
||||
[ScriptActorPropertyActivity]
|
||||
[Desc("Instantly moves the actor to the specified cell.")]
|
||||
public void Teleport(CPos cell)
|
||||
{
|
||||
self.QueueActivity(new SimpleTeleport(cell));
|
||||
}
|
||||
|
||||
[ScriptActorPropertyActivity]
|
||||
[Desc("Run an arbitrary lua function.")]
|
||||
public void CallFunc(LuaFunction func)
|
||||
{
|
||||
self.QueueActivity(new CallLuaFunc(func));
|
||||
}
|
||||
|
||||
[ScriptActorPropertyActivity]
|
||||
[Desc("Wait for a specified number of game ticks (25 ticks = 1 second).")]
|
||||
public void Wait(int ticks)
|
||||
{
|
||||
self.QueueActivity(new Wait(ticks));
|
||||
}
|
||||
|
||||
[ScriptActorPropertyActivity]
|
||||
[Desc("Remove the actor from the game, without triggering any death notification.")]
|
||||
public void Destroy()
|
||||
{
|
||||
self.QueueActivity(new RemoveSelf());
|
||||
}
|
||||
|
||||
[Desc("Attempt to cancel any active activities.")]
|
||||
public void Stop()
|
||||
{
|
||||
self.CancelActivity();
|
||||
}
|
||||
|
||||
[Desc("Current actor stance. Returns nil if this actor doesn't support stances.")]
|
||||
public string Stance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (autotarget == null)
|
||||
return null;
|
||||
|
||||
return autotarget.Stance.ToString();
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (autotarget == null)
|
||||
return;
|
||||
|
||||
UnitStance stance;
|
||||
if (!Enum<UnitStance>.TryParse(value, true, out stance))
|
||||
throw new LuaException("Unknown stance type '{0}'".F(value));
|
||||
|
||||
autotarget.Stance = stance;
|
||||
}
|
||||
}
|
||||
|
||||
[Desc("Test whether an actor has a specific property.")]
|
||||
public bool HasProperty(string name)
|
||||
{
|
||||
return self.HasScriptProperty(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
63
OpenRA.Mods.RA/Scripting/Properties/HealthProperties.cs
Normal file
63
OpenRA.Mods.RA/Scripting/Properties/HealthProperties.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using Eluant;
|
||||
using OpenRA;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Move;
|
||||
using OpenRA.Scripting;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Scripting
|
||||
{
|
||||
[ScriptPropertyGroup("General")]
|
||||
public class HealthProperties : ScriptActorProperties, Requires<HealthInfo>
|
||||
{
|
||||
Health health;
|
||||
public HealthProperties(Actor self)
|
||||
: base(self)
|
||||
{
|
||||
health = self.Trait<Health>();
|
||||
}
|
||||
|
||||
[Desc("Current health of the actor.")]
|
||||
public int Health
|
||||
{
|
||||
get { return health.HP; }
|
||||
set { health.InflictDamage(self, self, health.HP - value, null, true); }
|
||||
}
|
||||
|
||||
[Desc("Maximum health of the actor.")]
|
||||
public int MaxHealth { get { return health.MaxHP; } }
|
||||
|
||||
[Desc("Specifies whether the actor is alive or dead.")]
|
||||
public bool IsDead { get { return health.IsDead; } }
|
||||
}
|
||||
|
||||
[ScriptPropertyGroup("General")]
|
||||
public class InvulnerableProperties : ScriptActorProperties, Requires<ScriptInvulnerableInfo>
|
||||
{
|
||||
ScriptInvulnerable invulnerable;
|
||||
public InvulnerableProperties(Actor self)
|
||||
: base(self)
|
||||
{
|
||||
invulnerable = self.Trait<ScriptInvulnerable>();
|
||||
}
|
||||
|
||||
[Desc("Set or query unit invulnerablility.")]
|
||||
public bool Invulnerable
|
||||
{
|
||||
get { return invulnerable.Invulnerable; }
|
||||
set { invulnerable.Invulnerable = value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
40
OpenRA.Mods.RA/Scripting/Properties/MobileProperties.cs
Normal file
40
OpenRA.Mods.RA/Scripting/Properties/MobileProperties.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Move;
|
||||
using OpenRA.Scripting;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Scripting
|
||||
{
|
||||
[ScriptPropertyGroup("Movement")]
|
||||
public class MobileProperties : ScriptActorProperties, Requires<MobileInfo>
|
||||
{
|
||||
public MobileProperties(Actor self) : base(self) { }
|
||||
|
||||
[ScriptActorPropertyActivity]
|
||||
[Desc("Moves within the cell grid. closeEnough defines an optional range " +
|
||||
"(in cells) that will be considered close enough to complete the activity.")]
|
||||
public void Move(CPos cell, int closeEnough = 0)
|
||||
{
|
||||
self.QueueActivity(new Move.Move(cell, WRange.FromCells(closeEnough)));
|
||||
}
|
||||
|
||||
[ScriptActorPropertyActivity]
|
||||
[Desc("Moves within the cell grid, ignoring lane biases.")]
|
||||
public void ScriptedMove(CPos cell)
|
||||
{
|
||||
self.QueueActivity(new Move.Move(cell));
|
||||
}
|
||||
}
|
||||
}
|
||||
43
OpenRA.Mods.RA/Scripting/Properties/ProductionProperties.cs
Normal file
43
OpenRA.Mods.RA/Scripting/Properties/ProductionProperties.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using Eluant;
|
||||
using OpenRA;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Scripting;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Scripting
|
||||
{
|
||||
[ScriptPropertyGroup("Production")]
|
||||
public class ProductionProperties : ScriptActorProperties, Requires<ProductionInfo>
|
||||
{
|
||||
readonly Production p;
|
||||
|
||||
public ProductionProperties(Actor self)
|
||||
: base(self)
|
||||
{
|
||||
p = self.Trait<Production>();
|
||||
}
|
||||
|
||||
[ScriptActorPropertyActivity]
|
||||
[Desc("Build a unit, ignoring the production queue. The activity will wait if the exit is blocked")]
|
||||
public void Produce(string actorType)
|
||||
{
|
||||
ActorInfo actorInfo;
|
||||
if (!Rules.Info.TryGetValue(actorType, out actorInfo))
|
||||
throw new LuaException("Unknown actor type '{0}'".F(actorType));
|
||||
|
||||
self.QueueActivity(new WaitFor(() => p.Produce(self, actorInfo)));
|
||||
}
|
||||
}
|
||||
}
|
||||
46
OpenRA.Mods.RA/Scripting/Properties/ResourceProperties.cs
Normal file
46
OpenRA.Mods.RA/Scripting/Properties/ResourceProperties.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA;
|
||||
using OpenRA.Scripting;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Scripting
|
||||
{
|
||||
[ScriptPropertyGroup("Resources")]
|
||||
public class ResourceProperties : ScriptPlayerProperties, Requires<PlayerResourcesInfo>
|
||||
{
|
||||
readonly PlayerResources pr;
|
||||
|
||||
public ResourceProperties(Player player)
|
||||
: base(player)
|
||||
{
|
||||
pr = player.PlayerActor.Trait<PlayerResources>();
|
||||
}
|
||||
|
||||
[Desc("The amount of harvestable resources held by the player.")]
|
||||
public int Resources
|
||||
{
|
||||
get { return pr.Ore; }
|
||||
set { pr.Ore = value.Clamp(0, pr.OreCapacity); }
|
||||
}
|
||||
|
||||
[Desc("The maximum resource storage of the player.")]
|
||||
public int ResourceCapacity { get { return pr.OreCapacity; } }
|
||||
|
||||
[Desc("The amount of cash held by the player.")]
|
||||
public int Cash
|
||||
{
|
||||
get { return pr.Cash; }
|
||||
set { pr.Cash = Math.Max(0, value); }
|
||||
}
|
||||
}
|
||||
}
|
||||
66
OpenRA.Mods.RA/Scripting/Properties/TransportProperties.cs
Normal file
66
OpenRA.Mods.RA/Scripting/Properties/TransportProperties.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using Eluant;
|
||||
using OpenRA;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Air;
|
||||
using OpenRA.Scripting;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Scripting
|
||||
{
|
||||
[ScriptPropertyGroup("Transports")]
|
||||
public class TransportProperties : ScriptActorProperties, Requires<CargoInfo>
|
||||
{
|
||||
readonly Cargo cargo;
|
||||
|
||||
public TransportProperties(Actor self)
|
||||
: base(self)
|
||||
{
|
||||
cargo = self.Trait<Cargo>();
|
||||
}
|
||||
|
||||
[Desc("Specifies whether transport has any passengers.")]
|
||||
public bool HasPassengers { get { return cargo.Passengers.Any(); } }
|
||||
|
||||
[Desc("Teleport an existing actor inside this transport.")]
|
||||
public void LoadPassenger(Actor a) { cargo.Load(self, a); }
|
||||
|
||||
[ScriptActorPropertyActivity]
|
||||
[Desc("Command transport to unload passengers.")]
|
||||
public void UnloadPassengers()
|
||||
{
|
||||
self.QueueActivity(new UnloadCargo(self, true));
|
||||
}
|
||||
}
|
||||
|
||||
[ScriptPropertyGroup("Transports")]
|
||||
public class ParadropPowers : ScriptActorProperties, Requires<CargoInfo>, Requires<ParaDropInfo>
|
||||
{
|
||||
readonly ParaDrop paradrop;
|
||||
|
||||
public ParadropPowers(Actor self)
|
||||
: base(self)
|
||||
{
|
||||
paradrop = self.Trait<ParaDrop>();
|
||||
}
|
||||
|
||||
[ScriptActorPropertyActivity]
|
||||
[Desc("Command transport to paradrop passengers near the target cell.")]
|
||||
public void Paradrop(CPos cell)
|
||||
{
|
||||
paradrop.SetLZ(cell);
|
||||
self.QueueActivity(new FlyAttack(Target.FromCell(cell)));
|
||||
}
|
||||
}
|
||||
}
|
||||
28
OpenRA.Mods.RA/Scripting/ScriptInvulnerable.cs
Normal file
28
OpenRA.Mods.RA/Scripting/ScriptInvulnerable.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
[Desc("Allows map scripts to make this actor invulnerable via actor.Invulnerable = true.")]
|
||||
class ScriptInvulnerableInfo : TraitInfo<ScriptInvulnerable> {}
|
||||
|
||||
class ScriptInvulnerable : IDamageModifier
|
||||
{
|
||||
public bool Invulnerable = false;
|
||||
|
||||
public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
|
||||
{
|
||||
return Invulnerable ? 0.0f : 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
121
OpenRA.Mods.RA/Scripting/ScriptTriggers.cs
Normal file
121
OpenRA.Mods.RA/Scripting/ScriptTriggers.cs
Normal file
@@ -0,0 +1,121 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Eluant;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Scripting;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Scripting
|
||||
{
|
||||
[Desc("Allows map scripts to attach triggers to this actor via the Triggers global.")]
|
||||
public class ScriptTriggersInfo : TraitInfo<ScriptTriggers> { }
|
||||
|
||||
public class ScriptTriggers : INotifyIdle, INotifyDamage, INotifyKilled, INotifyProduction
|
||||
{
|
||||
public event Action<Actor> OnKilledInternal = _ => {};
|
||||
|
||||
List<Pair<LuaFunction, ScriptContext>> onIdle = new List<Pair<LuaFunction, ScriptContext>>();
|
||||
List<Pair<LuaFunction, ScriptContext>> onDamaged = new List<Pair<LuaFunction, ScriptContext>>();
|
||||
List<Pair<LuaFunction, ScriptContext>> onKilled = new List<Pair<LuaFunction, ScriptContext>>();
|
||||
List<Pair<LuaFunction, ScriptContext>> onProduction = new List<Pair<LuaFunction, ScriptContext>>();
|
||||
|
||||
public void RegisterIdleCallback(LuaFunction func, ScriptContext context)
|
||||
{
|
||||
onIdle.Add(Pair.New((LuaFunction)func.CopyReference(), context));
|
||||
}
|
||||
|
||||
public void RegisterDamagedCallback(LuaFunction func, ScriptContext context)
|
||||
{
|
||||
onDamaged.Add(Pair.New((LuaFunction)func.CopyReference(), context));
|
||||
}
|
||||
|
||||
public void RegisterKilledCallback(LuaFunction func, ScriptContext context)
|
||||
{
|
||||
onKilled.Add(Pair.New((LuaFunction)func.CopyReference(), context));
|
||||
}
|
||||
|
||||
public void RegisterProductionCallback(LuaFunction func, ScriptContext context)
|
||||
{
|
||||
onProduction.Add(Pair.New((LuaFunction)func.CopyReference(), context));
|
||||
}
|
||||
|
||||
public void TickIdle(Actor self)
|
||||
{
|
||||
foreach (var f in onIdle)
|
||||
{
|
||||
var a = self.ToLuaValue(f.Second);
|
||||
f.First.Call(a).Dispose();
|
||||
a.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
foreach (var f in onDamaged)
|
||||
{
|
||||
var a = self.ToLuaValue(f.Second);
|
||||
var b = e.Attacker.ToLuaValue(f.Second);
|
||||
f.First.Call(a, b).Dispose();
|
||||
a.Dispose();
|
||||
b.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void Killed(Actor self, AttackInfo e)
|
||||
{
|
||||
// Run lua callbacks
|
||||
foreach (var f in onKilled)
|
||||
{
|
||||
var a = self.ToLuaValue(f.Second);
|
||||
var b = e.Attacker.ToLuaValue(f.Second);
|
||||
f.First.Call(a, b).Dispose();
|
||||
a.Dispose();
|
||||
b.Dispose();
|
||||
}
|
||||
|
||||
// Run any internally bound callbacks
|
||||
OnKilledInternal(self);
|
||||
}
|
||||
|
||||
public void UnitProduced(Actor self, Actor other, CPos exit)
|
||||
{
|
||||
foreach (var f in onProduction)
|
||||
{
|
||||
var a = self.ToLuaValue(f.Second);
|
||||
var b = other.ToLuaValue(f.Second);
|
||||
f.First.Call(a, b).Dispose();
|
||||
a.Dispose();
|
||||
b.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
bool disposed;
|
||||
public void Dispose()
|
||||
{
|
||||
disposed = true;
|
||||
var toDispose = new [] { onIdle, onDamaged, onKilled, onProduction };
|
||||
|
||||
foreach (var f in toDispose.SelectMany(f => f))
|
||||
f.First.Dispose();
|
||||
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
~ScriptTriggers()
|
||||
{
|
||||
if (!disposed)
|
||||
Game.RunAfterTick(Dispose);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -242,6 +242,13 @@ namespace OpenRA.Utility
|
||||
node.Key = "MaxDistance";
|
||||
}
|
||||
|
||||
// Added new Lua API
|
||||
if (engineVersion < 20140421)
|
||||
{
|
||||
if (depth == 0 && node.Value.Nodes.Any(n => n.Key == "LuaScriptEvents"))
|
||||
node.Value.Nodes.Add(new MiniYamlNode("ScriptTriggers", ""));
|
||||
}
|
||||
|
||||
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -520,10 +520,10 @@ Actors:
|
||||
Location: 11,52
|
||||
Owner: Neutral
|
||||
GDIReinforcementsEntry: waypoint
|
||||
Location: 7, 50
|
||||
Location: 7,50
|
||||
Owner: Neutral
|
||||
Auto1Trigger: waypoint
|
||||
Location: 52, 47
|
||||
Location: 52,47
|
||||
Owner: Neutral
|
||||
NodHeliEntry: waypoint
|
||||
Location: 41,23
|
||||
@@ -561,6 +561,7 @@ Rules:
|
||||
-GiveCashCrateAction:
|
||||
-ExplodeCrateAction@fire:
|
||||
-CloakCrateAction:
|
||||
ScriptTriggers:
|
||||
|
||||
Sequences:
|
||||
|
||||
|
||||
@@ -993,8 +993,8 @@ Rules:
|
||||
PlayMusicOnMapLoad:
|
||||
Music: map1
|
||||
Loop: true
|
||||
LuaScriptInterface:
|
||||
LuaScripts: shellmap.lua
|
||||
LuaScript:
|
||||
Scripts: shellmap.lua
|
||||
LoadWidgetAtGameStart:
|
||||
Widget: MENU_BACKGROUND
|
||||
LST:
|
||||
|
||||
@@ -5,15 +5,14 @@ speed = 5
|
||||
Tick = function()
|
||||
ticks = ticks + 1
|
||||
local t = (ticks + 45) % (360 * speed) * (math.pi / 180) / speed;
|
||||
OpenRA.SetViewportCenterPosition(WPos.op_Addition(viewportOrigin, WVec.New(-15360 * math.sin(t), 4096 * math.cos(t))))
|
||||
Camera.Position = viewportOrigin + WVec.New(-15360 * math.sin(t), 4096 * math.cos(t), 0)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
viewportOrigin = OpenRA.GetViewportCenterPosition()
|
||||
CreateUnitsInTransport(lst1, { "htnk" });
|
||||
CreateUnitsInTransport(lst2, { "mcv" });
|
||||
CreateUnitsInTransport(lst3, { "htnk" });
|
||||
|
||||
viewportOrigin = Camera.Position
|
||||
LoadTransport(lst1, "htnk")
|
||||
LoadTransport(lst2, "mcv")
|
||||
LoadTransport(lst3, "htnk")
|
||||
local units = { boat1, boat2, boat3, boat4, lst1, lst2, lst3}
|
||||
for i, unit in ipairs(units) do
|
||||
LoopTrack(unit, CPos.New(8, unit.Location.Y), CPos.New(87, unit.Location.Y))
|
||||
@@ -21,17 +20,11 @@ WorldLoaded = function()
|
||||
end
|
||||
|
||||
LoopTrack = function(actor, left, right)
|
||||
Actor.ScriptedMove(actor, left)
|
||||
Actor.Teleport(actor, right)
|
||||
Actor.CallFunc(actor, function() LoopTrack(actor, left, right) end)
|
||||
actor.ScriptedMove(left)
|
||||
actor.Teleport(right)
|
||||
actor.CallFunc(function() LoopTrack(actor, left, right) end)
|
||||
end
|
||||
|
||||
CreateUnitsInTransport = function(transport, passengerNames)
|
||||
local cargo = Actor.Trait(transport, "Cargo")
|
||||
local owner = Actor.Owner(transport)
|
||||
local facing = Actor.Facing(transport)
|
||||
|
||||
for i, passengerName in ipairs(passengerNames) do
|
||||
cargo:Load(transport, Actor.Create(passengerName, { AddToWorld = false, Owner = owner, Facing = { facing, "Int32" } }))
|
||||
end
|
||||
LoadTransport = function(transport, passenger)
|
||||
transport.LoadPassenger(Actor.Create(passenger, false, { Owner = transport.Owner, Facing = transport.Facing }))
|
||||
end
|
||||
@@ -42,6 +42,7 @@
|
||||
UncloakSound: trans1.aud
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Tank:
|
||||
AppearsOnRadar:
|
||||
@@ -90,6 +91,7 @@
|
||||
UncloakSound: trans1.aud
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Helicopter:
|
||||
AppearsOnRadar:
|
||||
@@ -122,6 +124,7 @@
|
||||
UpdatesPlayerStatistics:
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Infantry:
|
||||
AppearsOnRadar:
|
||||
@@ -183,6 +186,7 @@
|
||||
LuaScriptEvents:
|
||||
DetectCloaked:
|
||||
Range: 1
|
||||
ScriptTriggers:
|
||||
|
||||
^CivInfantry:
|
||||
Inherits: ^Infantry
|
||||
@@ -261,6 +265,7 @@
|
||||
UpdatesPlayerStatistics:
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Plane:
|
||||
AppearsOnRadar:
|
||||
@@ -280,6 +285,7 @@
|
||||
Huntable:
|
||||
AttackMove:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Ship:
|
||||
AppearsOnRadar:
|
||||
@@ -305,6 +311,7 @@
|
||||
UpdatesPlayerStatistics:
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Building:
|
||||
AppearsOnRadar:
|
||||
@@ -348,6 +355,7 @@
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
|
||||
^BaseBuilding:
|
||||
Inherits: ^Building
|
||||
@@ -389,6 +397,7 @@
|
||||
FrozenUnderFog:
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^TechBuilding:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -429,6 +438,7 @@
|
||||
FrozenUnderFog:
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
@@ -460,6 +470,7 @@
|
||||
BodyOrientation:
|
||||
FrozenUnderFog:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Tree:
|
||||
Tooltip:
|
||||
@@ -484,6 +495,7 @@
|
||||
FrozenUnderFog:
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^TibTree:
|
||||
Tooltip:
|
||||
@@ -520,6 +532,7 @@
|
||||
FrozenUnderFog:
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Husk:
|
||||
Health:
|
||||
@@ -545,6 +558,7 @@
|
||||
BodyOrientation:
|
||||
LuaScriptEvents:
|
||||
DisabledOverlay:
|
||||
ScriptTriggers:
|
||||
|
||||
^HelicopterHusk:
|
||||
Inherits: ^Husk
|
||||
@@ -573,4 +587,5 @@
|
||||
DestroyedSound: xplobig4.aud
|
||||
BodyOrientation:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
|
||||
^Tank:
|
||||
AppearsOnRadar:
|
||||
@@ -79,6 +80,7 @@
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
|
||||
^Husk:
|
||||
Health:
|
||||
@@ -107,6 +109,7 @@
|
||||
TransformOnCapture:
|
||||
ForceHealthPercentage: 25
|
||||
DisabledOverlay:
|
||||
ScriptTriggers:
|
||||
|
||||
^TowerHusk:
|
||||
Health:
|
||||
@@ -126,6 +129,7 @@
|
||||
Types: Husk
|
||||
BodyOrientation:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^AircraftHusk:
|
||||
Inherits: ^Husk
|
||||
@@ -190,6 +194,7 @@
|
||||
UpdatesPlayerStatistics:
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Plane:
|
||||
AppearsOnRadar:
|
||||
@@ -214,6 +219,7 @@
|
||||
Huntable:
|
||||
AttackMove:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Helicopter:
|
||||
Inherits: ^Plane
|
||||
@@ -270,3 +276,5 @@
|
||||
Weapons: shrapnel
|
||||
Pieces: 3, 7
|
||||
Range: 2c0, 5c0
|
||||
ScriptTriggers:
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
local ants = OpenRA.GetRandomInteger(0, 51) == 0
|
||||
local ants = Utils.RandomInteger(0, 51) == 0
|
||||
|
||||
if ants then
|
||||
UnitTypes = { "ant", "ant", "ant" }
|
||||
@@ -29,85 +29,110 @@ else
|
||||
{ SovietWarFactory1, { "3tnk", "4tnk", "v2rl", "ttnk", "apc" } }
|
||||
}
|
||||
end
|
||||
ParadropPlaneType = "badr"
|
||||
ParadropWaypointCount = 8
|
||||
|
||||
SendSovietUnits = function(entryCell, unitTypes, interval)
|
||||
local units = Reinforcements.Reinforce(soviets, unitTypes, entryCell, entryCell, interval)
|
||||
local team = Team.New(units)
|
||||
Team.AddEventHandler(team.OnAllKilled, function()
|
||||
SendSovietUnits(entryCell, unitTypes, interval)
|
||||
end)
|
||||
Team.Do(team, function(a)
|
||||
Actor.OnDamaged(a, function()
|
||||
if not Actor.CargoIsEmpty(a) then
|
||||
Actor.Stop(a)
|
||||
Actor.UnloadCargo(a, true)
|
||||
ParadropWaypoints = { Paradrop1, Paradrop2, Paradrop3, Paradrop4, Paradrop5, Paradrop6, Paradrop7, Paradrop8 }
|
||||
|
||||
BindActorTriggers = function(a)
|
||||
if a.HasProperty("Hunt") then
|
||||
if a.Owner == allies then
|
||||
Trigger.OnIdle(a, a.Hunt)
|
||||
else
|
||||
Trigger.OnIdle(a, function(a) a.AttackMove(AlliedTechnologyCenter.Location) end)
|
||||
end
|
||||
end
|
||||
|
||||
if a.HasProperty("HasPassengers") then
|
||||
Trigger.OnDamaged(a, function()
|
||||
if a.HasPassengers then
|
||||
a.Stop()
|
||||
a.UnloadPassengers()
|
||||
end
|
||||
end)
|
||||
Actor.OnIdle(a, function() Actor.AttackMove(a, AlliedTechnologyCenter.Location) end)
|
||||
end
|
||||
end
|
||||
|
||||
SendSovietUnits = function(entryCell, unitTypes, interval)
|
||||
local i = 0
|
||||
team = {}
|
||||
|
||||
Utils.Do(unitTypes, function(type)
|
||||
local a = Actor.Create(type, false, { Owner = soviets, Location = entryCell })
|
||||
BindActorTriggers(a)
|
||||
Trigger.AfterDelay(i * interval, function() a.IsInWorld = true end)
|
||||
table.insert(team, a)
|
||||
i = i + 1
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilled(team, function() SendSovietUnits(entryCell, unitTypes, interval) end)
|
||||
end
|
||||
|
||||
ShipAlliedUnits = function()
|
||||
local transport, reinforcements = Reinforcements.Insert(allies, "lst", { "1tnk", "1tnk", "jeep", "2tnk", "2tnk" }, { LstEntry.Location, LstUnload.Location }, { LstEntry.Location })
|
||||
Utils.Do(reinforcements, function(a) Actor.OnIdle(a, Actor.Hunt) end)
|
||||
OpenRA.RunAfterDelay(60 * 25, ShipAlliedUnits)
|
||||
local transport = Actor.Create("lst", true, { Location = LstEntry.Location, Owner = allies })
|
||||
|
||||
Utils.Do({ "1tnk", "1tnk", "jeep", "2tnk", "2tnk" }, function(type)
|
||||
local a = Actor.Create(type, false, { Owner = allies })
|
||||
BindActorTriggers(a)
|
||||
transport.LoadPassenger(a)
|
||||
end)
|
||||
|
||||
transport.Move(LstUnload.Location)
|
||||
transport.UnloadPassengers()
|
||||
transport.Wait(50)
|
||||
transport.Move(LstEntry.Location)
|
||||
transport.Destroy()
|
||||
Trigger.AfterDelay(60 * 25, ShipAlliedUnits)
|
||||
end
|
||||
|
||||
ParadropSovietUnits = function()
|
||||
local lz = Map.GetNamedActor("Paradrop" .. OpenRA.GetRandomInteger(1, ParadropWaypointCount - 1)).Location
|
||||
local plane, passengers = SupportPowers.Paradrop(soviets, ParadropPlaneType, ParadropUnitTypes, Map.GetRandomEdgeCell(), lz)
|
||||
Utils.Do(passengers, function(a) Actor.OnIdle(a, Actor.Hunt) end)
|
||||
OpenRA.RunAfterDelay(35 * 25, ParadropSovietUnits)
|
||||
local lz = Utils.Random(ParadropWaypoints).Location
|
||||
local start = Utils.CenterOfCell(Map.RandomEdgeCell()) + WVec.New(0, 0, Actor.CruiseAltitude("badr"))
|
||||
local transport = Actor.Create("badr", true, { CenterPosition = start, Owner = soviets, Facing = (Utils.CenterOfCell(lz) - start).Facing })
|
||||
|
||||
Utils.Do(ParadropUnitTypes, function(type)
|
||||
local a = Actor.Create(type, false, { Owner = soviets })
|
||||
BindActorTriggers(a)
|
||||
transport.LoadPassenger(a)
|
||||
end)
|
||||
|
||||
transport.Paradrop(lz)
|
||||
Trigger.AfterDelay(35 * 25, ParadropSovietUnits)
|
||||
end
|
||||
|
||||
ProduceUnits = function()
|
||||
Utils.Do(ProducedUnitTypes, function(t)
|
||||
local factory = t[1]
|
||||
if not Actor.IsDead(factory) and not Production.PerFactoryQueueIsBusy(factory) then
|
||||
local unitType = t[2][OpenRA.GetRandomInteger(1, #t[2] + 1)]
|
||||
Production.BuildWithPerFactoryQueue(factory, unitType)
|
||||
end
|
||||
end)
|
||||
OpenRA.RunAfterDelay(15, ProduceUnits)
|
||||
ProduceUnits = function(t)
|
||||
local factory = t[1]
|
||||
if not factory.IsDead then
|
||||
local unitType = t[2][Utils.RandomInteger(1, #t[2] + 1)]
|
||||
factory.Wait(Actor.BuildTime(unitType))
|
||||
factory.Produce(unitType)
|
||||
factory.CallFunc(function() ProduceUnits(t) end)
|
||||
end
|
||||
end
|
||||
|
||||
SetupAlliedUnits = function()
|
||||
for a in Utils.Enumerate(Map.GetNamedActors()) do
|
||||
if Actor.Owner(a) == allies then
|
||||
if Actor.HasTrait(a, "LuaScriptEvents") then
|
||||
a:AddTrait(OpenRA.New("Invulnerable")) -- todo: replace
|
||||
end
|
||||
Actor.SetStance(a, "Defend")
|
||||
Utils.Do(Map.NamedActors, function(a)
|
||||
if a.Owner == allies and a.HasProperty("Invulnerable") then
|
||||
a.Invulnerable = true
|
||||
a.Stance = "Defend"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
SetupFactories = function()
|
||||
Utils.Do(ProducedUnitTypes, function(pair)
|
||||
Actor.OnProduced(pair[1], function(self, other, ex)
|
||||
Actor.Hunt(other)
|
||||
Actor.OnDamaged(other, function()
|
||||
if not Actor.CargoIsEmpty(other) then
|
||||
Actor.Stop(other)
|
||||
Actor.UnloadCargo(other, true)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
SetupFactories = function()
|
||||
Utils.Do(ProducedUnitTypes, function(pair)
|
||||
Trigger.OnProduction(pair[1], function(_, a) BindActorTriggers(a) end)
|
||||
end)
|
||||
end
|
||||
|
||||
ChronoshiftAlliedUnits = function()
|
||||
local cells = Map.ExpandFootprint({ ChronoshiftLocation.Location }, false)
|
||||
local cells = Utils.ExpandFootprint({ ChronoshiftLocation.Location }, false)
|
||||
local units = { }
|
||||
for i = 1, #cells do
|
||||
local unit = Actor.Create("2tnk", { Owner = allies, Facing = { 0, "Int32" } })
|
||||
Actor.OnIdle(unit, Actor.Hunt)
|
||||
table.insert(units, { unit, cells[i] })
|
||||
end
|
||||
SupportPowers.Chronoshift(units, Chronosphere)
|
||||
OpenRA.RunAfterDelay(60 * 25, ChronoshiftAlliedUnits)
|
||||
local unit = Actor.Create("2tnk", true, { Owner = allies, Facing = 0 })
|
||||
BindActorTriggers(unit)
|
||||
units[unit] = cells[i]
|
||||
end
|
||||
Chronosphere.Chronoshift(units)
|
||||
Trigger.AfterDelay(60 * 25, ChronoshiftAlliedUnits)
|
||||
end
|
||||
|
||||
ticks = 0
|
||||
@@ -117,33 +142,21 @@ Tick = function()
|
||||
ticks = ticks + 1
|
||||
|
||||
local t = (ticks + 45) % (360 * speed) * (math.pi / 180) / speed;
|
||||
OpenRA.SetViewportCenterPosition(WPos.op_Addition(viewportOrigin, WVec.New(19200 * math.sin(t), 20480 * math.cos(t))))
|
||||
|
||||
if ticks % 150 == 0 then
|
||||
Utils.Do(Actor.ActorsWithTrait("AttackBase"), function(a)
|
||||
if Actor.IsIdle(a) and not Map.IsNamedActor(a) and not Actor.IsDead(a) and Actor.IsInWorld(a) and (Actor.Owner(a) == soviets or Actor.Owner(a) == allies) then
|
||||
Actor.Hunt(a)
|
||||
end
|
||||
end)
|
||||
end
|
||||
Camera.Position = viewportOrigin + WVec.New(19200 * math.sin(t), 20480 * math.cos(t), 0)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
allies = OpenRA.GetPlayer("Allies")
|
||||
soviets = OpenRA.GetPlayer("Soviets")
|
||||
|
||||
viewportOrigin = OpenRA.GetViewportCenterPosition()
|
||||
|
||||
allies = Player.GetPlayer("Allies")
|
||||
soviets = Player.GetPlayer("Soviets")
|
||||
viewportOrigin = Camera.Position
|
||||
|
||||
SetupAlliedUnits()
|
||||
SetupFactories()
|
||||
ProduceUnits()
|
||||
ShipAlliedUnits()
|
||||
ParadropSovietUnits()
|
||||
OpenRA.RunAfterDelay(5 * 25, ChronoshiftAlliedUnits)
|
||||
|
||||
OpenRA.GiveCash(allies, 1000000)
|
||||
OpenRA.GiveCash(soviets, 1000000)
|
||||
|
||||
Trigger.AfterDelay(5 * 25, ChronoshiftAlliedUnits)
|
||||
Utils.Do(ProducedUnitTypes, ProduceUnits)
|
||||
|
||||
SendSovietUnits(Entry1.Location, UnitTypes, 50)
|
||||
SendSovietUnits(Entry2.Location, UnitTypes, 50)
|
||||
SendSovietUnits(Entry3.Location, UnitTypes, 50)
|
||||
|
||||
@@ -315,9 +315,6 @@ Actors:
|
||||
Actor110: fcom
|
||||
Location: 106,44
|
||||
Owner: Soviets
|
||||
Actor111: silo
|
||||
Location: 96,28
|
||||
Owner: Soviets
|
||||
Actor106: fact
|
||||
Location: 114,43
|
||||
Owner: Soviets
|
||||
@@ -477,9 +474,6 @@ Actors:
|
||||
Actor105: brik
|
||||
Location: 94,70
|
||||
Owner: Allies
|
||||
Actor154: silo
|
||||
Location: 82,86
|
||||
Owner: Allies
|
||||
SovietBarracks1: barr
|
||||
Location: 109,48
|
||||
Owner: Soviets
|
||||
@@ -956,30 +950,6 @@ Actors:
|
||||
Actor195: hpad
|
||||
Location: 70,75
|
||||
Owner: Allies
|
||||
Actor75: oilb
|
||||
Location: 4,126
|
||||
Owner: Allies
|
||||
Actor334: oilb
|
||||
Location: 6,126
|
||||
Owner: Allies
|
||||
Actor335: oilb
|
||||
Location: 8,126
|
||||
Owner: Allies
|
||||
Actor336: oilb
|
||||
Location: 10,126
|
||||
Owner: Allies
|
||||
Actor337: oilb
|
||||
Location: 12,126
|
||||
Owner: Allies
|
||||
Actor338: oilb
|
||||
Location: 14,126
|
||||
Owner: Allies
|
||||
Actor339: oilb
|
||||
Location: 2,126
|
||||
Owner: Allies
|
||||
Actor340: oilb
|
||||
Location: 0,126
|
||||
Owner: Allies
|
||||
Actor341: dome
|
||||
Location: 63,73
|
||||
Owner: Allies
|
||||
@@ -1034,15 +1004,6 @@ Actors:
|
||||
Actor361: pbox.e1
|
||||
Location: 71,96
|
||||
Owner: Allies
|
||||
Actor55: silo
|
||||
Location: 81,85
|
||||
Owner: Allies
|
||||
Actor76: silo
|
||||
Location: 81,86
|
||||
Owner: Allies
|
||||
Actor159: silo
|
||||
Location: 82,85
|
||||
Owner: Allies
|
||||
Actor365: hpad
|
||||
Location: 64,78
|
||||
Owner: Allies
|
||||
@@ -1303,11 +1264,16 @@ Rules:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
LuaScriptInterface:
|
||||
LuaScripts: desert-shellmap.lua
|
||||
ResourceType@ore:
|
||||
ValuePerUnit: 0
|
||||
LuaScript:
|
||||
Scripts: desert-shellmap.lua
|
||||
LoadWidgetAtGameStart:
|
||||
Widget: MAINMENU
|
||||
-StartGameNotification:
|
||||
OILB:
|
||||
CashTrickler:
|
||||
ShowTicks: false
|
||||
TRAN.Husk2:
|
||||
Burns:
|
||||
Damage: 0
|
||||
@@ -1316,24 +1282,6 @@ Rules:
|
||||
APC:
|
||||
Cargo:
|
||||
InitialUnits: e1, e1, e2, e3, e4
|
||||
TENT:
|
||||
ProductionQueue:
|
||||
Type: Infantry
|
||||
Group: Infantry
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
BARR:
|
||||
ProductionQueue:
|
||||
Type: Infantry
|
||||
Group: Infantry
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
WEAP:
|
||||
ProductionQueue:
|
||||
Type: Vehicle
|
||||
Group: Vehicle
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
Ant:
|
||||
Buildable:
|
||||
Owner: soviet
|
||||
@@ -1341,6 +1289,7 @@ Rules:
|
||||
Health:
|
||||
HP: 200
|
||||
^Vehicle:
|
||||
ScriptInvulnerable:
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
GainsExperience:
|
||||
@@ -1349,6 +1298,7 @@ Rules:
|
||||
ArmorModifier:
|
||||
SpeedModifier:
|
||||
^Tank:
|
||||
ScriptInvulnerable:
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
GainsExperience:
|
||||
@@ -1357,6 +1307,7 @@ Rules:
|
||||
ArmorModifier:
|
||||
SpeedModifier:
|
||||
^Infantry:
|
||||
ScriptInvulnerable:
|
||||
-Selectable: # short-term hack to make infantry not play die sounds until we fix RenderInfantry
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
@@ -1366,12 +1317,15 @@ Rules:
|
||||
ArmorModifier:
|
||||
SpeedModifier:
|
||||
^Ship:
|
||||
ScriptInvulnerable:
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
^Plane:
|
||||
ScriptInvulnerable:
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
^Building:
|
||||
ScriptInvulnerable:
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
CancelActivity: True
|
||||
CaptureNotification:
|
||||
Notification: UnitStolen
|
||||
ScriptTriggers:
|
||||
|
||||
^Tank:
|
||||
AppearsOnRadar:
|
||||
@@ -107,6 +108,7 @@
|
||||
CancelActivity: True
|
||||
CaptureNotification:
|
||||
Notification: UnitStolen
|
||||
ScriptTriggers:
|
||||
|
||||
^Infantry:
|
||||
AppearsOnRadar:
|
||||
@@ -165,6 +167,7 @@
|
||||
RequiresTech: InfantryHealing
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Ship:
|
||||
AppearsOnRadar:
|
||||
@@ -197,6 +200,7 @@
|
||||
BodyOrientation:
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Plane:
|
||||
AppearsOnRadar:
|
||||
@@ -231,6 +235,7 @@
|
||||
BodyOrientation:
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Helicopter:
|
||||
Inherits: ^Plane
|
||||
@@ -283,6 +288,7 @@
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
@@ -319,6 +325,7 @@
|
||||
BodyOrientation:
|
||||
FrozenUnderFog:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^TechBuilding:
|
||||
Inherits: ^Building
|
||||
@@ -426,6 +433,7 @@
|
||||
FrozenUnderFog:
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Husk:
|
||||
Husk:
|
||||
@@ -455,6 +463,7 @@
|
||||
TransformOnCapture:
|
||||
ForceHealthPercentage: 25
|
||||
DisabledOverlay:
|
||||
ScriptTriggers:
|
||||
|
||||
^HelicopterHusk:
|
||||
Inherits: ^Husk
|
||||
@@ -499,6 +508,7 @@
|
||||
AutoTargetIgnore:
|
||||
BodyOrientation:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Rock:
|
||||
Tooltip:
|
||||
@@ -520,6 +530,7 @@
|
||||
FrozenUnderFog:
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^DesertCivBuilding:
|
||||
Inherits: ^CivBuilding
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
@@ -77,6 +78,7 @@
|
||||
BodyOrientation:
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
|
||||
^Infantry:
|
||||
AppearsOnRadar:
|
||||
@@ -129,6 +131,7 @@
|
||||
BodyOrientation:
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^CivilianInfantry:
|
||||
Inherits: ^Infantry
|
||||
@@ -199,6 +202,7 @@
|
||||
CameraPitch: 90
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
^Helicopter:
|
||||
AppearsOnRadar:
|
||||
@@ -232,4 +236,5 @@
|
||||
CameraPitch: 90
|
||||
Huntable:
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
|
||||
|
||||
Reference in New Issue
Block a user