Add initial standard library, and port shellmaps.

This commit is contained in:
Paul Chote
2014-04-14 21:14:52 +12:00
parent d73af0190f
commit 06f162ad57
29 changed files with 1403 additions and 158 deletions

View File

@@ -502,6 +502,24 @@
<Compile Include="StartGameNotification.cs" />
<Compile Include="Widgets\ConfirmationDialogs.cs" />
<Compile Include="Scripting\LuaScript.cs" />
<Compile Include="Scripting\CallLuaFunc.cs" />
<Compile Include="Scripting\Global\ActorGlobal.cs" />
<Compile Include="Scripting\Global\CoordinateGlobals.cs" />
<Compile Include="Scripting\Properties\ResourceProperties.cs" />
<Compile Include="Scripting\Properties\ProductionProperties.cs" />
<Compile Include="Scripting\Properties\MobileProperties.cs" />
<Compile Include="Scripting\Properties\GeneralProperties.cs" />
<Compile Include="Scripting\Properties\HealthProperties.cs" />
<Compile Include="Scripting\Properties\CombatProperties.cs" />
<Compile Include="Scripting\Global\MapGlobal.cs" />
<Compile Include="Scripting\Global\PlayerGlobal.cs" />
<Compile Include="Scripting\Global\UtilsGlobal.cs" />
<Compile Include="Scripting\Global\TriggerGlobal.cs" />
<Compile Include="Scripting\ScriptTriggers.cs" />
<Compile Include="Scripting\Properties\TransportProperties.cs" />
<Compile Include="Scripting\Global\CameraGlobal.cs" />
<Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
<Compile Include="Scripting\ScriptInvulnerable.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
@@ -547,4 +565,8 @@ copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
cd "$(SolutionDir)"</PostBuildEvent>
</PropertyGroup>
<ItemGroup />
<ItemGroup>
<Folder Include="Scripting\Global\" />
<Folder Include="Scripting\Properties\" />
</ItemGroup>
</Project>