Add initial standard library, and port shellmaps.
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@@ -502,6 +502,24 @@
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<Compile Include="StartGameNotification.cs" />
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<Compile Include="Widgets\ConfirmationDialogs.cs" />
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<Compile Include="Scripting\LuaScript.cs" />
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<Compile Include="Scripting\CallLuaFunc.cs" />
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<Compile Include="Scripting\Global\ActorGlobal.cs" />
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<Compile Include="Scripting\Global\CoordinateGlobals.cs" />
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<Compile Include="Scripting\Properties\ResourceProperties.cs" />
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<Compile Include="Scripting\Properties\ProductionProperties.cs" />
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<Compile Include="Scripting\Properties\MobileProperties.cs" />
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<Compile Include="Scripting\Properties\GeneralProperties.cs" />
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<Compile Include="Scripting\Properties\HealthProperties.cs" />
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<Compile Include="Scripting\Properties\CombatProperties.cs" />
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<Compile Include="Scripting\Global\MapGlobal.cs" />
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<Compile Include="Scripting\Global\PlayerGlobal.cs" />
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<Compile Include="Scripting\Global\UtilsGlobal.cs" />
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<Compile Include="Scripting\Global\TriggerGlobal.cs" />
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<Compile Include="Scripting\ScriptTriggers.cs" />
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<Compile Include="Scripting\Properties\TransportProperties.cs" />
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<Compile Include="Scripting\Global\CameraGlobal.cs" />
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<Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
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<Compile Include="Scripting\ScriptInvulnerable.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -547,4 +565,8 @@ copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
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cd "$(SolutionDir)"</PostBuildEvent>
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</PropertyGroup>
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<ItemGroup />
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<ItemGroup>
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<Folder Include="Scripting\Global\" />
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<Folder Include="Scripting\Properties\" />
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</ItemGroup>
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</Project>
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