Add initial standard library, and port shellmaps.
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57
OpenRA.Mods.RA/Scripting/CallLuaFunc.cs
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57
OpenRA.Mods.RA/Scripting/CallLuaFunc.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using Eluant;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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public class CallLuaFunc : Activity
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{
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LuaFunction function;
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public CallLuaFunc(LuaFunction func)
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{
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function = func.CopyReference() as LuaFunction;
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}
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public override Activity Tick(Actor self)
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{
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if (function != null)
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function.Call().Dispose();
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Dispose();
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return NextActivity;
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}
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public override void Cancel(Actor self)
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{
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Dispose();
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base.Cancel(self);
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}
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public void Dispose()
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{
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if (function == null)
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return;
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GC.SuppressFinalize(this);
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function.Dispose();
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function = null;
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}
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~CallLuaFunc()
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{
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if (function != null)
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Game.RunAfterTick(Dispose);
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}
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}
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}
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