Add initial standard library, and port shellmaps.
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OpenRA.Mods.RA/Scripting/Global/UtilsGlobal.cs
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100
OpenRA.Mods.RA/Scripting/Global/UtilsGlobal.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using Eluant;
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using OpenRA.Effects;
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using OpenRA.Scripting;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptGlobal("Utils")]
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public class UtilsGlobal : ScriptGlobal
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{
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public UtilsGlobal(ScriptContext context) : base(context) { }
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[Desc("Calls a function on every value in table.")]
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public void Do(LuaTable table, LuaFunction func)
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{
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foreach (var kv in table)
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func.Call(kv.Value).Dispose();
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}
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[Desc("Returns true if func returns true for any value in table.")]
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public bool Any(LuaTable table, LuaFunction func)
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{
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foreach (var kv in table)
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{
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using (var ret = func.Call(kv.Value))
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{
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var result = ret.FirstOrDefault();
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if (result != null && result.ToBoolean())
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return true;
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}
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}
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return false;
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}
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[Desc("Returns true if func returns true for all values in table.")]
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public bool All(LuaTable table, LuaFunction func)
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{
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foreach (var kv in table)
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{
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using (var ret = func.Call(kv.Value))
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{
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var result = ret.FirstOrDefault();
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if (result == null || !result.ToBoolean())
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return false;
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}
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}
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return true;
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}
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[Desc("Returns a random value from table.")]
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public LuaValue Random(LuaTable table)
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{
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return table.Values.Random<LuaValue>(context.World.SharedRandom);
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}
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[Desc("Expands the given footprint one step along the coordinate axes, and (if requested) diagonals")]
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public LuaTable ExpandFootprint(LuaTable cells, bool allowDiagonal)
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{
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var footprint = cells.Values.Select(c =>
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{
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CPos cell;
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if (!c.TryGetClrValue<CPos>(out cell))
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throw new LuaException("ExpandFootprint only accepts a table of CPos");
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return cell;
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});
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var expanded = Traits.Util.ExpandFootprint(footprint, allowDiagonal);
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return expanded.ToLuaTable(context);
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}
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[Desc("Returns a random integer x in the range low <= x < high.")]
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public int RandomInteger(int low, int high)
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{
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if (high <= low)
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return low;
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return context.World.SharedRandom.Next(low, high);
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}
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[Desc("Returns the center of a cell in world coordinates.")]
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public WPos CenterOfCell(CPos cell)
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{
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return cell.CenterPosition;
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}
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}
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}
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