Add initial standard library, and port shellmaps.
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using Eluant;
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using OpenRA;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("Support Powers")]
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public class ChronsphereProperties : ScriptActorProperties, Requires<ChronoshiftPowerInfo>
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{
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public ChronsphereProperties(Actor self)
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: base(self) { }
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[Desc("Chronoshift a group of actors. A duration of 0 will teleport the actors permanently.")]
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public void Chronoshift(LuaTable unitLocationPairs, int duration = 0, bool killCargo = false)
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{
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foreach (var kv in unitLocationPairs)
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{
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Actor actor;
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CPos cell;
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if (!kv.Key.TryGetClrValue<Actor>(out actor) || !kv.Value.TryGetClrValue<CPos>(out cell))
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throw new LuaException("Chronoshift requires a table of Actor,CPos pairs. Received {0},{1}".F(kv.Key.WrappedClrType().Name, kv.Value.WrappedClrType().Name));
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var cs = actor.TraitOrDefault<Chronoshiftable>();
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if (cs != null && cs.CanChronoshiftTo(actor, cell))
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cs.Teleport(actor, cell, duration, killCargo, self);
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}
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}
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}
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}
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