Add initial standard library, and port shellmaps.
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OpenRA.Mods.RA/Scripting/Properties/CombatProperties.cs
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42
OpenRA.Mods.RA/Scripting/Properties/CombatProperties.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("Combat")]
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public class CombatProperties : ScriptActorProperties, Requires<AttackBaseInfo>, Requires<IMoveInfo>
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{
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public CombatProperties(Actor self) : base(self) { }
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[ScriptActorPropertyActivity]
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[Desc("Seek out and attack nearby targets.")]
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public void Hunt()
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{
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self.QueueActivity(new Hunt(self));
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}
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[ScriptActorPropertyActivity]
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[Desc("Move to a cell, but stop and attack anything within range on the way. " +
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"closeEnough defines an optional range (in cells) that will be considered " +
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"close enough to complete the activity.")]
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public void AttackMove(CPos cell, int closeEnough = 0)
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{
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self.QueueActivity(new AttackMove.AttackMoveActivity(self, new Move.Move(cell, WRange.FromCells(closeEnough))));
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}
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}
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}
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