Add initial standard library, and port shellmaps.
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46
OpenRA.Mods.RA/Scripting/Properties/ResourceProperties.cs
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46
OpenRA.Mods.RA/Scripting/Properties/ResourceProperties.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("Resources")]
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public class ResourceProperties : ScriptPlayerProperties, Requires<PlayerResourcesInfo>
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{
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readonly PlayerResources pr;
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public ResourceProperties(Player player)
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: base(player)
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{
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pr = player.PlayerActor.Trait<PlayerResources>();
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}
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[Desc("The amount of harvestable resources held by the player.")]
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public int Resources
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{
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get { return pr.Ore; }
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set { pr.Ore = value.Clamp(0, pr.OreCapacity); }
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}
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[Desc("The maximum resource storage of the player.")]
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public int ResourceCapacity { get { return pr.OreCapacity; } }
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[Desc("The amount of cash held by the player.")]
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public int Cash
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{
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get { return pr.Cash; }
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set { pr.Cash = Math.Max(0, value); }
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}
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}
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}
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