Add initial standard library, and port shellmaps.
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OpenRA.Mods.RA/Scripting/ScriptInvulnerable.cs
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28
OpenRA.Mods.RA/Scripting/ScriptInvulnerable.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Allows map scripts to make this actor invulnerable via actor.Invulnerable = true.")]
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class ScriptInvulnerableInfo : TraitInfo<ScriptInvulnerable> {}
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class ScriptInvulnerable : IDamageModifier
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{
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public bool Invulnerable = false;
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public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
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{
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return Invulnerable ? 0.0f : 1.0f;
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}
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}
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}
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