Add initial standard library, and port shellmaps.
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@@ -52,6 +52,7 @@
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CancelActivity: True
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CaptureNotification:
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Notification: UnitStolen
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ScriptTriggers:
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^Tank:
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AppearsOnRadar:
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@@ -107,6 +108,7 @@
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CancelActivity: True
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CaptureNotification:
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Notification: UnitStolen
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ScriptTriggers:
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^Infantry:
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AppearsOnRadar:
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@@ -165,6 +167,7 @@
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RequiresTech: InfantryHealing
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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^Ship:
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AppearsOnRadar:
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@@ -197,6 +200,7 @@
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BodyOrientation:
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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^Plane:
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AppearsOnRadar:
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@@ -231,6 +235,7 @@
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BodyOrientation:
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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^Helicopter:
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Inherits: ^Plane
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@@ -283,6 +288,7 @@
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Huntable:
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LuaScriptEvents:
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Demolishable:
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ScriptTriggers:
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^Wall:
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AppearsOnRadar:
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@@ -319,6 +325,7 @@
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BodyOrientation:
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FrozenUnderFog:
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LuaScriptEvents:
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ScriptTriggers:
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^TechBuilding:
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Inherits: ^Building
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@@ -426,6 +433,7 @@
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FrozenUnderFog:
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StartsRevealed: true
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LuaScriptEvents:
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ScriptTriggers:
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^Husk:
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Husk:
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@@ -455,6 +463,7 @@
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TransformOnCapture:
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ForceHealthPercentage: 25
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DisabledOverlay:
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ScriptTriggers:
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^HelicopterHusk:
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Inherits: ^Husk
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@@ -499,6 +508,7 @@
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AutoTargetIgnore:
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BodyOrientation:
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LuaScriptEvents:
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ScriptTriggers:
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^Rock:
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Tooltip:
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@@ -520,6 +530,7 @@
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FrozenUnderFog:
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StartsRevealed: true
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LuaScriptEvents:
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ScriptTriggers:
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^DesertCivBuilding:
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Inherits: ^CivBuilding
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