Sync up the countdown timer and the objectives button flash with the game speed
This commit is contained in:
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
objectives = world.WorldActor.TraitsImplementing<IHasObjectives>().First();
|
||||
|
||||
objectivesButton = gameRoot.Get<ButtonWidget>("OBJECTIVES_BUTTON");
|
||||
objectivesButton.IsHighlighted = () => Game.LocalTick % 60 <= 30 && objectivesButton.Highlighted;
|
||||
objectivesButton.IsHighlighted = () => Game.LocalTick % 50 < 25 && objectivesButton.Highlighted;
|
||||
objectivesButton.OnClick += () => objectivesButton.Highlighted = false;
|
||||
|
||||
objectives.OnObjectivesUpdated += UpdateObjectives;
|
||||
|
||||
Reference in New Issue
Block a user