Editor: ActorEditLogic: support for dynamic generation of items in dropdown
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@@ -115,8 +115,8 @@ namespace OpenRA.Mods.Common.Traits
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{ "attackanything", "Attack Anything" },
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};
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yield return new EditorActorDropdown("Stance", EditorStanceDisplayOrder, labels,
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actor =>
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yield return new EditorActorDropdown("Stance", EditorStanceDisplayOrder, _ => labels,
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(actor, _) =>
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{
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var init = actor.GetInitOrDefault<StanceInit>(this);
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var stance = init?.Value ?? InitialStance;
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@@ -59,8 +59,8 @@ namespace OpenRA.Mods.Common.Traits
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// Make sure the no-plug option is always available
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EditorOptions[""] = EmptyOption;
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yield return new EditorActorDropdown("Plug", EditorDisplayOrder, EditorOptions,
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actor =>
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yield return new EditorActorDropdown("Plug", EditorDisplayOrder, _ => EditorOptions,
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(actor, _) =>
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{
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var init = actor.GetInitOrDefault<PlugInit>(this);
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return init?.Value ?? "";
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@@ -692,17 +692,20 @@ namespace OpenRA.Mods.Common.Traits
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public class EditorActorDropdown : EditorActorOption
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{
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public readonly Dictionary<string, string> Labels;
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public readonly Func<EditorActorPreview, string> GetValue;
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public readonly Func<EditorActorPreview, Dictionary<string, string>> GetLabels;
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public readonly Func<EditorActorPreview, Dictionary<string, string>, string> GetValue;
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public readonly Action<EditorActorPreview, string> OnChange;
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/// <summary>
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/// Creates dropdown for editing actor's metadata with dynamically created items.
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/// </summary>
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public EditorActorDropdown(string name, int displayOrder,
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Dictionary<string, string> labels,
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Func<EditorActorPreview, string> getValue,
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Func<EditorActorPreview, Dictionary<string, string>> getLabels,
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Func<EditorActorPreview, Dictionary<string, string>, string> getValue,
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Action<EditorActorPreview, string> onChange)
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: base(name, displayOrder)
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{
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Labels = labels;
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GetLabels = getLabels;
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GetValue = getValue;
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OnChange = onChange;
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}
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@@ -294,14 +294,16 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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initContainer.Bounds.Height += dropdownContainer.Bounds.Height;
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dropdownContainer.Get<LabelWidget>("LABEL").GetText = () => ddo.Name;
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var editorActionHandle = new EditorActorOptionActionHandle<string>(ddo.OnChange, ddo.GetValue(SelectedActor));
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var labels = ddo.GetLabels(SelectedActor);
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var editorActionHandle = new EditorActorOptionActionHandle<string>(ddo.OnChange, ddo.GetValue(SelectedActor, labels));
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editActorPreview.Add(editorActionHandle);
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var dropdown = dropdownContainer.Get<DropDownButtonWidget>("OPTION");
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ScrollItemWidget DropdownSetup(KeyValuePair<string, string> option, ScrollItemWidget template)
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{
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var item = ScrollItemWidget.Setup(template,
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() => ddo.GetValue(SelectedActor) == option.Key,
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() => ddo.GetValue(SelectedActor, labels) == option.Key,
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() =>
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{
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ddo.OnChange(SelectedActor, option.Key);
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@@ -312,8 +314,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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return item;
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}
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dropdown.GetText = () => ddo.Labels[ddo.GetValue(SelectedActor)];
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dropdown.OnClick = () => dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, ddo.Labels, DropdownSetup);
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dropdown.GetText = () => labels[ddo.GetValue(SelectedActor, labels)];
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dropdown.OnClick = () => dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, labels, DropdownSetup);
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initContainer.AddChild(dropdownContainer);
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}
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