Editor: ActorEditLogic: support for dynamic generation of items in dropdown

This commit is contained in:
michaeldgg2
2023-12-24 22:54:19 +01:00
committed by Gustas
parent 507cdf1256
commit 073ce4a718
4 changed files with 18 additions and 13 deletions

View File

@@ -294,14 +294,16 @@ namespace OpenRA.Mods.Common.Widgets.Logic
initContainer.Bounds.Height += dropdownContainer.Bounds.Height;
dropdownContainer.Get<LabelWidget>("LABEL").GetText = () => ddo.Name;
var editorActionHandle = new EditorActorOptionActionHandle<string>(ddo.OnChange, ddo.GetValue(SelectedActor));
var labels = ddo.GetLabels(SelectedActor);
var editorActionHandle = new EditorActorOptionActionHandle<string>(ddo.OnChange, ddo.GetValue(SelectedActor, labels));
editActorPreview.Add(editorActionHandle);
var dropdown = dropdownContainer.Get<DropDownButtonWidget>("OPTION");
ScrollItemWidget DropdownSetup(KeyValuePair<string, string> option, ScrollItemWidget template)
{
var item = ScrollItemWidget.Setup(template,
() => ddo.GetValue(SelectedActor) == option.Key,
() => ddo.GetValue(SelectedActor, labels) == option.Key,
() =>
{
ddo.OnChange(SelectedActor, option.Key);
@@ -312,8 +314,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
return item;
}
dropdown.GetText = () => ddo.Labels[ddo.GetValue(SelectedActor)];
dropdown.OnClick = () => dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, ddo.Labels, DropdownSetup);
dropdown.GetText = () => labels[ddo.GetValue(SelectedActor, labels)];
dropdown.OnClick = () => dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, labels, DropdownSetup);
initContainer.AddChild(dropdownContainer);
}