revamp of damage notifs; added Explodes

This commit is contained in:
Chris Forbes
2009-12-19 10:42:35 +13:00
parent 10431a5038
commit 07b5b4c164
16 changed files with 128 additions and 60 deletions

View File

@@ -14,9 +14,11 @@ namespace OpenRa.Game.Traits
anim.PlayFacing(a, () => self.traits.Get<Turreted>().turretFacing);
}
public override void Damaged(Actor self, DamageState ds)
public override void Damaged(Actor self, AttackInfo e)
{
switch (ds)
if (!e.DamageStateChanged) return;
switch (e.DamageState)
{
case DamageState.Normal:
PlayTurretAnim(self, "idle");