fixed chrisf/#6: base defenses attacking before finished

This commit is contained in:
Chris Forbes
2009-12-19 09:33:14 +13:00
parent cbfd70b924
commit 10431a5038

View File

@@ -3,7 +3,7 @@ using OpenRa.Game.GameRules;
namespace OpenRa.Game.Traits
{
class AttackTurreted : AttackBase
class AttackTurreted : AttackBase, INotifyBuildComplete
{
public AttackTurreted( Actor self ) : base(self) { self.traits.Get<Turreted>(); }
@@ -13,6 +13,9 @@ namespace OpenRa.Game.Traits
if( !CanAttack( self ) ) return;
if (self.traits.Contains<Building>() && !buildComplete)
return; /* base defenses can't do anything until they finish building !*/
var turreted = self.traits.Get<Turreted>();
turreted.desiredFacing = Util.GetFacing( target.CenterLocation - self.CenterLocation, turreted.turretFacing );
if( turreted.desiredFacing != turreted.turretFacing )
@@ -38,5 +41,8 @@ namespace OpenRa.Game.Traits
Math.Max( 0, (int)Rules.WeaponInfo[ weapon ].Range - RangeTolerance ) ) );
self.traits.Get<AttackTurreted>().target = order.TargetActor;
}
bool buildComplete = false;
public void BuildingComplete(Actor self) { buildComplete = true; }
}
}