Move ColorShift traits into the main repo.
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66
OpenRA.Mods.Common/Traits/Palettes/FixedColorShift.cs
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66
OpenRA.Mods.Common/Traits/Palettes/FixedColorShift.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Mobius.Traits
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{
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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[Desc("Apply a fixed color shift to a palette. Use this to add RGBA compatibility to FixedColorPalette.")]
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public class FixedColorShiftInfo : TraitInfo
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{
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[PaletteReference]
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[FieldLoader.Require]
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[Desc("The name of the palette to base off.")]
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public readonly string BasePalette = null;
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[Desc("The fixed color to remap.")]
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public readonly Color Color;
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[Desc("Hues between this and MaxHue will be shifted.")]
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public readonly float MinHue = 0.29f;
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[Desc("Hues between MinHue and this will be shifted.")]
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public readonly float MaxHue = 0.37f;
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[Desc("Hue reference for the color shift.")]
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public readonly float ReferenceHue = 0.33f;
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[Desc("Saturation reference for the color shift.")]
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public readonly float ReferenceSaturation = 0.925f;
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[Desc("Value reference for the color shift.")]
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public readonly float ReferenceValue = 0.95f;
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public override object Create(ActorInitializer init) { return new FixedColorShift(this); }
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}
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public class FixedColorShift : ILoadsPalettes
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{
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readonly FixedColorShiftInfo info;
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public FixedColorShift(FixedColorShiftInfo info)
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{
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this.info = info;
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}
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public void LoadPalettes(WorldRenderer wr)
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{
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var (r, g, b) = info.Color.ToLinear();
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var (h, s, v) = Color.RgbToHsv(r, g, b);
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wr.SetPaletteColorShift(info.BasePalette,
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h - info.ReferenceHue, s - info.ReferenceSaturation, v / info.ReferenceValue,
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info.MinHue, info.MaxHue);
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}
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}
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}
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