Reset burst counter if ReloadDelay has passed since last shot
This fixes the following issues: - units like mammoth tanks sometimes at first only fired 1 shot on new encounter because they only depleted 1 burst before previous target was killed - weapons that use strafing logic would not reset the offset multiplier after passing the target once, leading to wrong offsets on following attacks
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@@ -23,8 +23,8 @@
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ZSU-23:
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Inherits: ^AACannon
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Burst: 2
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BurstDelay: 5
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ReloadDelay: 0
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BurstDelay: 0
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ReloadDelay: 5
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Range: 10c0
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Projectile: Bullet
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Speed: 3c340
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