Use strafing for RA Yak
This is done by modifying the target offset by a value matching the Yak's speed * BurstDelay, to sync the offsets with the actor speed.
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@@ -164,12 +164,12 @@ YAK:
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Range: 9c0
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Type: GroundPosition
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Armament@PRIMARY:
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Weapon: ChainGun.Yak
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Weapon: ChainGun.Yak.Left
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LocalOffset: 256,-213,0
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MuzzleSequence: muzzle
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Armament@SECONDARY:
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Name: secondary
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Weapon: ChainGun.Yak
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Weapon: ChainGun.Yak.Right
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LocalOffset: 256,213,0
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MuzzleSequence: muzzle
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AttackPlane:
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@@ -201,16 +201,24 @@ ChainGun:
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Versus:
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None: 120
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ChainGun.Yak:
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ChainGun.Yak.Right:
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Inherits: ^HeavyMG
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ReloadDelay: 3
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Range: 5c0
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MinRange: 3c0
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Burst: 5
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FirstBurstTargetOffset: -684,213,0
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FollowingBurstTargetOffset: 342,0,0
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BurstDelay: 2
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ReloadDelay: 10
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Range: 5c6
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MinRange: 3c420
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Projectile: Bullet
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Damage: 40
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ChainGun.Yak.Left:
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Inherits: ChainGun.Yak.Right
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FirstBurstTargetOffset: -684,-213,0
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Pistol:
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Inherits: ^LightMG
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ReloadDelay: 7
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