Make RenderBuildingTurreted fields readonly.
This commit is contained in:
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
|
|
||||||
class RenderBuildingTurreted : RenderBuilding
|
class RenderBuildingTurreted : RenderBuilding
|
||||||
{
|
{
|
||||||
Turreted t;
|
readonly Turreted turreted;
|
||||||
|
|
||||||
static Func<int> MakeTurretFacingFunc(Actor self)
|
static Func<int> MakeTurretFacingFunc(Actor self)
|
||||||
{
|
{
|
||||||
@@ -48,14 +48,14 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
public RenderBuildingTurreted(ActorInitializer init, RenderBuildingInfo info)
|
public RenderBuildingTurreted(ActorInitializer init, RenderBuildingInfo info)
|
||||||
: base(init, info, MakeTurretFacingFunc(init.Self))
|
: base(init, info, MakeTurretFacingFunc(init.Self))
|
||||||
{
|
{
|
||||||
t = init.Self.TraitsImplementing<Turreted>().FirstOrDefault();
|
turreted = init.Self.TraitsImplementing<Turreted>().FirstOrDefault();
|
||||||
t.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
|
turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void DamageStateChanged(Actor self, AttackInfo e)
|
public override void DamageStateChanged(Actor self, AttackInfo e)
|
||||||
{
|
{
|
||||||
base.DamageStateChanged(self, e);
|
base.DamageStateChanged(self, e);
|
||||||
t.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
|
turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user