Merge pull request #5640 from Mailaender/editor-tick
Separated Tick and TickRender more cleanly
This commit is contained in:
@@ -23,9 +23,12 @@ namespace OpenRA.Graphics
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int frame = 0;
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bool backwards = false;
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bool tickAlways;
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string name;
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readonly int defaultTick = 40; // 25 fps == 40 ms
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bool tickAlways;
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public string Name { get { return name; } }
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readonly SequenceProvider sequenceProvider;
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@@ -66,6 +69,12 @@ namespace OpenRA.Graphics
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return Render(pos, WVec.Zero, 0, palette, 1f);
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}
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public void Initialize(string sequenceName)
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{
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CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
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tickAlways = true;
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}
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public void Play(string sequenceName)
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{
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PlayThen(sequenceName, null);
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@@ -149,7 +158,7 @@ namespace OpenRA.Graphics
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while (timeUntilNextFrame <= 0)
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{
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tickFunc();
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timeUntilNextFrame += CurrentSequence != null ? CurrentSequence.Tick : 40; // 25 fps == 40 ms
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timeUntilNextFrame += CurrentSequence != null ? CurrentSequence.Tick : defaultTick;
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}
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}
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -102,15 +102,15 @@ namespace OpenRA.Network
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if (client != null)
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{
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var pause = order.TargetString == "Pause";
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if (orderManager.world.Paused != pause && !world.LobbyInfo.IsSinglePlayer)
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var pauseState = order.TargetString == "Pause" ? World.PauseState.Paused : World.PauseState.Active;
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if (orderManager.world.Paused != pauseState && !world.LobbyInfo.IsSinglePlayer)
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{
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var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
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var pausetext = "The game is {0} by {1}.".F(pauseState == World.PauseState.Paused ? "paused" : "un-paused", client.Name);
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Game.AddChatLine(Color.White, "", pausetext);
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}
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orderManager.world.Paused = pause;
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orderManager.world.PredictedPaused = pause;
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orderManager.world.Paused = pauseState;
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orderManager.world.PredictedPaused = pauseState;
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}
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break;
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}
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@@ -18,7 +18,7 @@ namespace OpenRA.Traits
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public class DebugPauseState : ISync
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{
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World world;
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[Sync] public bool Paused { get { return world.Paused; } }
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[Sync] public bool Paused { get { return world.Paused == World.PauseState.Paused; } }
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public DebugPauseState(World world) { this.world = world; }
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}
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}
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7
OpenRA.Game/Traits/Render/RenderSprites.cs
Executable file → Normal file
7
OpenRA.Game/Traits/Render/RenderSprites.cs
Executable file → Normal file
@@ -31,7 +31,7 @@ namespace OpenRA.Traits
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public virtual object Create(ActorInitializer init) { return new RenderSprites(init.self); }
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}
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public class RenderSprites : IRender, ITick, INotifyOwnerChanged, INotifyEffectiveOwnerChanged
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public class RenderSprites : IRender, ITickRender, INotifyOwnerChanged, INotifyEffectiveOwnerChanged
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{
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class AnimationWrapper
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{
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@@ -126,8 +126,11 @@ namespace OpenRA.Traits
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}
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}
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public virtual void Tick(Actor self)
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public virtual void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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foreach (var a in anims.Values)
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a.Animation.Animation.Tick();
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}
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@@ -199,7 +199,7 @@ namespace OpenRA.Widgets
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var key = Hotkey.FromKeyInput(e);
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if (key == Game.Settings.Keys.PauseKey && World.LocalPlayer != null) // Disable pausing for spectators
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World.SetPauseState(!World.Paused);
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World.SetPauseState(World.Paused != World.PauseState.Paused);
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else if (key == Game.Settings.Keys.SelectAllUnitsKey)
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{
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var ownUnitsOnScreen = SelectActorsInBox(World, worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.BottomRight,
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@@ -203,8 +203,9 @@ namespace OpenRA
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public event Action<Actor> ActorAdded = _ => { };
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public event Action<Actor> ActorRemoved = _ => { };
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public bool Paused { get; internal set; }
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public bool PredictedPaused { get; internal set; }
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public enum PauseState { Active, Paused, Editor }
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public PauseState Paused { get; internal set; }
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public PauseState PredictedPaused { get; internal set; }
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public bool PauseStateLocked { get; set; }
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public bool IsShellmap = false;
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public int WorldTick { get; private set; }
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@@ -215,17 +216,17 @@ namespace OpenRA
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return;
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IssueOrder(Order.PauseGame(paused));
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PredictedPaused = paused;
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PredictedPaused = paused ? PauseState.Paused : PauseState.Active;;
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}
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public void SetLocalPauseState(bool paused)
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public void SetLocalPauseState(PauseState paused)
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{
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Paused = PredictedPaused = paused;
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}
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public void Tick()
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{
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if (!Paused && (!IsShellmap || Game.Settings.Game.ShowShellmap))
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if (Paused != PauseState.Paused && (!IsShellmap || Game.Settings.Game.ShowShellmap))
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{
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WorldTick++;
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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public void OptionsClicked()
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{
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var cachedPause = world.PredictedPaused;
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var cachedPause = world.PredictedPaused == World.PauseState.Paused;
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ingameRoot.IsVisible = () => false;
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if (world.LobbyInfo.IsSinglePlayer)
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@@ -1,71 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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class MakeAnimation : Activity
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{
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readonly bool Reversed;
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readonly Action OnComplete;
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RenderBuilding rb;
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public MakeAnimation(Actor self, Action onComplete) : this(self, false, onComplete) {}
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public MakeAnimation(Actor self, bool reversed, Action onComplete)
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{
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Reversed = reversed;
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OnComplete = onComplete;
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}
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bool complete = false;
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bool started = false;
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public override Activity Tick(Actor self)
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{
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if (self.IsDead())
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return NextActivity;
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if (started)
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{
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// Don't break the actor if someone has overriden the animation prematurely
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if (rb.DefaultAnimation.CurrentSequence.Name != "make")
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{
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complete = true;
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OnComplete();
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}
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return complete ? NextActivity : this;
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}
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started = true;
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rb = self.Trait<RenderBuilding>();
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if (Reversed)
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{
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// TODO: These don't belong here
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var bi = self.Info.Traits.GetOrDefault<BuildingInfo>();
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if (bi != null)
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foreach (var s in bi.SellSounds)
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Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
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rb.PlayCustomAnimBackwards(self, "make", () => { OnComplete(); complete = true;});
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}
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else
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rb.PlayCustomAnimThen(self, "make", () => { OnComplete(); complete = true;});
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return this;
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}
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// Cannot be cancelled
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public override void Cancel(Actor self) { }
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}
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}
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@@ -76,8 +76,8 @@ namespace OpenRA.Mods.RA.Activities
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init.Add(new RuntimeCargoInit(cargo.Passengers.ToArray()));
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var a = w.CreateActor(ToActor, init);
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foreach (var nt in self.TraitsImplementing<INotifyTransformed>())
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nt.OnTransformed(a);
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foreach (var nt in self.TraitsImplementing<INotifyTransform>())
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nt.AfterTransform(a);
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if (selected)
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w.Selection.Add(w, a);
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA
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public override object Create(ActorInitializer init) { return new AttackGarrisoned(init.self, this); }
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}
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public class AttackGarrisoned : AttackFollow, INotifyPassengerEntered, INotifyPassengerExited, IRender
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public class AttackGarrisoned : AttackFollow, INotifyPassengerEntered, INotifyPassengerExited, IRender, ITickRender
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{
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public readonly FirePort[] Ports;
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@@ -183,9 +183,10 @@ namespace OpenRA.Mods.RA
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yield return r;
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}
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public override void Tick(Actor self)
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public void TickRender(WorldRenderer wr, Actor self)
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{
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base.Tick(self);
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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// Take a copy so that Tick() can remove animations
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foreach (var m in muzzles.ToList())
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@@ -34,8 +34,9 @@ namespace OpenRA.Mods.RA.Buildings
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public readonly bool RequiresBaseProvider = false;
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public readonly bool AllowInvalidPlacement = false;
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public readonly string[] BuildSounds = {"placbldg.aud", "build5.aud"};
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public readonly string[] SellSounds = {"cashturn.aud"};
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public readonly string[] BuildSounds = { "placbldg.aud", "build5.aud" };
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public readonly string[] SellSounds = { "cashturn.aud" };
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public readonly string[] UndeploySounds = { "cashturn.aud" };
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public object Create(ActorInitializer init) { return new Building(init, this); }
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@@ -99,7 +100,7 @@ namespace OpenRA.Mods.RA.Buildings
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}
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}
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public class Building : INotifyDamage, IOccupySpace, INotifyCapture, INotifyBuildComplete, INotifySold, ISync, ITechTreePrerequisite, INotifyAddedToWorld, INotifyRemovedFromWorld
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public class Building : INotifyDamage, IOccupySpace, INotifyCapture, INotifyBuildComplete, INotifySold, INotifyTransform, ISync, ITechTreePrerequisite, INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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public readonly BuildingInfo Info;
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public bool BuildComplete { get; private set; }
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@@ -185,7 +186,21 @@ namespace OpenRA.Mods.RA.Buildings
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Locked = false;
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}
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public void Selling(Actor self) { BuildComplete = false; }
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public void Selling(Actor self)
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{
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foreach (var s in Info.SellSounds)
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Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
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BuildComplete = false;
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}
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public void Sold(Actor self) { }
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public void BeforeTransform(Actor self)
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{
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foreach (var s in Info.UndeploySounds)
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Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
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}
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public void OnTransform(Actor self) { }
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public void AfterTransform(Actor self) { }
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}
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}
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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
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{
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class ChronoshiftPaletteEffectInfo : TraitInfo<ChronoshiftPaletteEffect> { }
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public class ChronoshiftPaletteEffect : IPaletteModifier, ITick
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public class ChronoshiftPaletteEffect : IPaletteModifier, ITickRender
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{
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const int chronoEffectLength = 60;
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int remainingFrames;
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@@ -27,8 +27,11 @@ namespace OpenRA.Mods.RA
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remainingFrames = chronoEffectLength;
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}
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public void Tick(Actor self)
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public void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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if (remainingFrames > 0)
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remainingFrames--;
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
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{
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public class CloakPaletteEffectInfo : TraitInfo<CloakPaletteEffect> { }
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public class CloakPaletteEffect : IPaletteModifier, ITick
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public class CloakPaletteEffect : IPaletteModifier, ITickRender
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{
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float t = 0;
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string paletteName = "cloak";
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@@ -41,8 +41,11 @@ namespace OpenRA.Mods.RA
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}
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}
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public void Tick(Actor self)
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public void TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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t += 0.25f;
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if (t >= 256) t = 0;
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}
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA
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{
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case "pause":
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world.IssueOrder(new Order("PauseGame", null, false)
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{ TargetString = world.Paused ? "UnPause" : "Pause" });
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{ TargetString = world.Paused == World.PauseState.Paused ? "UnPause" : "Pause" });
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break;
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case "surrender":
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world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
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0
OpenRA.Mods.RA/Effects/Bullet.cs
Executable file → Normal file
0
OpenRA.Mods.RA/Effects/Bullet.cs
Executable file → Normal file
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Effects
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this.b = a.Trait<IronCurtainable>();
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}
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public void Tick( World world )
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public void Tick(World world)
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{
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if (a.IsDead() || b.GetDamageModifier(null, null) > 0)
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world.AddFrameEndTask(w => w.Remove(this));
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|
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0
OpenRA.Mods.RA/Effects/Missile.cs
Executable file → Normal file
0
OpenRA.Mods.RA/Effects/Missile.cs
Executable file → Normal file
0
OpenRA.Mods.RA/Effects/NukeLaunch.cs
Executable file → Normal file
0
OpenRA.Mods.RA/Effects/NukeLaunch.cs
Executable file → Normal file
0
OpenRA.Mods.RA/Effects/RepairIndicator.cs
Executable file → Normal file
0
OpenRA.Mods.RA/Effects/RepairIndicator.cs
Executable file → Normal file
@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA.Effects
|
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public readonly string Palette = "effect";
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public readonly int BrightZaps = 1;
|
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public readonly int DimZaps = 2;
|
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public IEffect Create(ProjectileArgs args) { return new TeslaZap( this, args ); }
|
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public IEffect Create(ProjectileArgs args) { return new TeslaZap(this, args); }
|
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}
|
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|
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class TeslaZap : IEffect
|
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|
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@@ -23,11 +23,14 @@ namespace OpenRA.Mods.RA
|
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public object Create(ActorInitializer init) { return new LightPaletteRotator(this); }
|
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}
|
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|
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class LightPaletteRotator : ITick, IPaletteModifier
|
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class LightPaletteRotator : ITickRender, IPaletteModifier
|
||||
{
|
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float t = 0;
|
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public void Tick(Actor self)
|
||||
public void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
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return;
|
||||
|
||||
t += .5f;
|
||||
}
|
||||
|
||||
|
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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
|
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{
|
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class NukePaletteEffectInfo : TraitInfo<NukePaletteEffect> { }
|
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|
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public class NukePaletteEffect : IPaletteModifier, ITick
|
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public class NukePaletteEffect : IPaletteModifier, ITickRender
|
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{
|
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const int nukeEffectLength = 20;
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int remainingFrames;
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@@ -27,8 +27,11 @@ namespace OpenRA.Mods.RA
|
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remainingFrames = nukeEffectLength;
|
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}
|
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|
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public void Tick(Actor self)
|
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public void TickRender(WorldRenderer wr, Actor self)
|
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{
|
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if (wr.world.Paused == World.PauseState.Paused)
|
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return;
|
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|
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if (remainingFrames > 0)
|
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remainingFrames--;
|
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}
|
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|
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@@ -100,7 +100,6 @@
|
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<Compile Include="Activities\Infiltrate.cs" />
|
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<Compile Include="Activities\LayMines.cs" />
|
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<Compile Include="Activities\Leap.cs" />
|
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<Compile Include="Activities\MakeAnimation.cs" />
|
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<Compile Include="Activities\MoveAdjacentTo.cs" />
|
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<Compile Include="Activities\RAHarvesterDockSequence.cs" />
|
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<Compile Include="Activities\Rearm.cs" />
|
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@@ -519,6 +518,7 @@
|
||||
<Compile Include="Lint\CheckMapCordon.cs" />
|
||||
<Compile Include="World\ResourceLayer.cs" />
|
||||
<Compile Include="Parachutable.cs" />
|
||||
<Compile Include="Render\WithMakeAnimation.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
||||
|
||||
@@ -54,6 +54,9 @@ namespace OpenRA.Mods.RA.Orders
|
||||
|
||||
IEnumerable<Order> InnerOrder(World world, CPos xy, MouseInput mi)
|
||||
{
|
||||
if (world.Paused == World.PauseState.Paused)
|
||||
yield break;
|
||||
|
||||
if (mi.Button == MouseButton.Left)
|
||||
{
|
||||
var topLeft = xy - FootprintUtils.AdjustForBuildingSize(BuildingInfo);
|
||||
|
||||
@@ -140,7 +140,10 @@ namespace OpenRA.Mods.RA
|
||||
public void Killed(Actor killed, AttackInfo e) { if (killed == self) ClearQueue(); }
|
||||
public void Selling(Actor self) { }
|
||||
public void Sold(Actor self) { ClearQueue(); }
|
||||
|
||||
public void BeforeTransform(Actor self) { }
|
||||
public void OnTransform(Actor self) { ClearQueue(); }
|
||||
public void AfterTransform(Actor self) { }
|
||||
|
||||
void CacheProduceables(Actor playerActor)
|
||||
{
|
||||
|
||||
@@ -19,7 +19,6 @@ namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public class RenderBuildingInfo : RenderSimpleInfo, Requires<BuildingInfo>, IPlaceBuildingDecoration
|
||||
{
|
||||
public readonly bool HasMakeAnimation = true;
|
||||
public readonly bool PauseOnLowPower = false;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
|
||||
@@ -34,9 +33,11 @@ namespace OpenRA.Mods.RA.Render
|
||||
}
|
||||
}
|
||||
|
||||
public class RenderBuilding : RenderSimple, INotifyDamageStateChanged
|
||||
public class RenderBuilding : RenderSimple, INotifyDamageStateChanged, INotifyBuildComplete
|
||||
{
|
||||
RenderBuildingInfo info;
|
||||
bool buildComplete;
|
||||
bool skipMakeAnimation;
|
||||
|
||||
public RenderBuilding(ActorInitializer init, RenderBuildingInfo info)
|
||||
: this(init, info, () => 0) { }
|
||||
@@ -46,23 +47,32 @@ namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
var self = init.self;
|
||||
this.info = info;
|
||||
skipMakeAnimation = init.Contains<SkipMakeAnimsInit>();
|
||||
|
||||
DefaultAnimation.Initialize(NormalizeSequence(self, "idle"));
|
||||
|
||||
// Work around a bogus crash
|
||||
DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
|
||||
self.Trait<IBodyOrientation>().SetAutodetectedFacings(DefaultAnimation.CurrentSequence.Facings);
|
||||
|
||||
// Can't call Complete() directly from ctor because other traits haven't been inited yet
|
||||
if (self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation && !init.Contains<SkipMakeAnimsInit>())
|
||||
self.QueueActivity(new MakeAnimation(self, () => Complete(self)));
|
||||
else
|
||||
self.QueueActivity(new CallFunc(() => Complete(self)));
|
||||
}
|
||||
|
||||
void Complete(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
base.TickRender(wr, self);
|
||||
|
||||
if (buildComplete)
|
||||
return;
|
||||
|
||||
buildComplete = true;
|
||||
if (!self.HasTrait<WithMakeAnimation>() || skipMakeAnimation)
|
||||
foreach (var notify in self.TraitsImplementing<INotifyBuildComplete>())
|
||||
notify.BuildingComplete(self);
|
||||
}
|
||||
|
||||
public virtual void BuildingComplete(Actor self)
|
||||
{
|
||||
DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
|
||||
foreach (var x in self.TraitsImplementing<INotifyBuildComplete>())
|
||||
x.BuildingComplete(self);
|
||||
|
||||
if (info.PauseOnLowPower)
|
||||
{
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
[Desc("Used for tesla coil and obelisk.")]
|
||||
public class RenderBuildingChargeInfo : RenderBuildingInfo
|
||||
{
|
||||
[Desc("Sound to play when building charges.")]
|
||||
@@ -19,12 +20,11 @@ namespace OpenRA.Mods.RA.Render
|
||||
public override object Create(ActorInitializer init) { return new RenderBuildingCharge(init, this); }
|
||||
}
|
||||
|
||||
/* used for tesla and obelisk */
|
||||
public class RenderBuildingCharge : RenderBuilding
|
||||
{
|
||||
RenderBuildingChargeInfo info;
|
||||
|
||||
public RenderBuildingCharge( ActorInitializer init, RenderBuildingChargeInfo info )
|
||||
public RenderBuildingCharge(ActorInitializer init, RenderBuildingChargeInfo info)
|
||||
: base(init, info)
|
||||
{
|
||||
this.info = info;
|
||||
@@ -33,8 +33,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
public void PlayCharge(Actor self)
|
||||
{
|
||||
Sound.Play(info.ChargeAudio, self.CenterPosition);
|
||||
DefaultAnimation.PlayThen(NormalizeSequence(self, info.ChargeSequence),
|
||||
() => DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle")));
|
||||
PlayCustomAnim(self, info.ChargeSequence);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
|
||||
}
|
||||
|
||||
public void BuildingComplete(Actor self)
|
||||
public override void BuildingComplete(Actor self)
|
||||
{
|
||||
var animation = (self.GetDamageState() >= DamageState.Heavy) ? "damaged-idle" : "idle";
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
@@ -21,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init, this); }
|
||||
}
|
||||
|
||||
class RenderBuildingWall : RenderBuilding, INotifyBuildComplete, INotifyAddedToWorld, INotifyRemovedFromWorld
|
||||
class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld, ITick
|
||||
{
|
||||
readonly RenderBuildingWallInfo info;
|
||||
int adjacent = 0;
|
||||
@@ -33,9 +34,10 @@ namespace OpenRA.Mods.RA.Render
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void BuildingComplete(Actor self)
|
||||
public override void BuildingComplete(Actor self)
|
||||
{
|
||||
DefaultAnimation.PlayFetchIndex(info.Sequence, () => adjacent);
|
||||
UpdateNeighbours(self);
|
||||
}
|
||||
|
||||
public override void DamageStateChanged(Actor self, AttackInfo e)
|
||||
@@ -43,10 +45,16 @@ namespace OpenRA.Mods.RA.Render
|
||||
DefaultAnimation.PlayFetchIndex(NormalizeSequence(DefaultAnimation, e.DamageState, info.Sequence), () => adjacent);
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
base.TickRender(wr, self);
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (!dirty)
|
||||
return;
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
}
|
||||
}
|
||||
|
||||
class RenderBuildingWarFactory : RenderBuilding, INotifyBuildComplete, ITick, INotifyProduction, INotifySold, ISync
|
||||
class RenderBuildingWarFactory : RenderBuilding, INotifyBuildComplete, ITickRender, INotifyProduction, INotifySold, ISync
|
||||
{
|
||||
Animation roof;
|
||||
[Sync] bool isOpen;
|
||||
@@ -55,16 +55,20 @@ namespace OpenRA.Mods.RA.Render
|
||||
() => !buildComplete, offset));
|
||||
}
|
||||
|
||||
public void BuildingComplete( Actor self )
|
||||
public override void BuildingComplete(Actor self)
|
||||
{
|
||||
roof.Play(NormalizeSequence(self,
|
||||
self.GetDamageState() > DamageState.Heavy ? "damaged-idle-top" : "idle-top"));
|
||||
buildComplete = true;
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
base.TickRender(wr, self);
|
||||
|
||||
if (isOpen && !self.World.ActorMap.GetUnitsAt(openExit).Any( a => a != self ))
|
||||
{
|
||||
isOpen = false;
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
@@ -31,8 +32,11 @@ namespace OpenRA.Mods.RA.Render
|
||||
intendedSprite = disguise.AsSprite;
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
if (disguise.AsSprite != intendedSprite)
|
||||
{
|
||||
intendedSprite = disguise.AsSprite;
|
||||
@@ -40,7 +44,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
UpdatePalette();
|
||||
}
|
||||
|
||||
base.Tick(self);
|
||||
base.TickRender(wr, self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,15 +35,18 @@ namespace OpenRA.Mods.RA.Render
|
||||
new Animation(self.World, image);
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
var desiredState = harv.Fullness * (info.ImagesByFullness.Length - 1) / 100;
|
||||
var desiredImage = info.ImagesByFullness[desiredState];
|
||||
|
||||
if (DefaultAnimation.Name != desiredImage)
|
||||
DefaultAnimation.ChangeImage(desiredImage, "idle");
|
||||
|
||||
base.Tick(self);
|
||||
base.TickRender(wr, self);
|
||||
}
|
||||
|
||||
public void Harvested(Actor self, ResourceType resource)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -8,6 +8,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -79,9 +80,12 @@ namespace OpenRA.Mods.RA.Render
|
||||
Attacking(self, target);
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
base.TickRender(wr, self);
|
||||
|
||||
if ((State == AnimationState.Moving || dirty) && !move.IsMoving)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -8,6 +8,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
@@ -43,13 +44,16 @@ namespace OpenRA.Mods.RA.Render
|
||||
return base.AllowIdleAnimation(self) && !sc.Panicking;
|
||||
}
|
||||
|
||||
public override void Tick (Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
if (wasPanic != sc.Panicking)
|
||||
dirty = true;
|
||||
|
||||
wasPanic = sc.Panicking;
|
||||
base.Tick(self);
|
||||
base.TickRender(wr, self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
@@ -41,7 +42,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
public bool ShouldBeOpen()
|
||||
{
|
||||
if (self.CenterPosition.Z > 0 || move.IsMoving)
|
||||
if (self.CenterPosition.Z > 0 || move.IsMoving || cargo.CurrentAdjacentCells == null)
|
||||
return false;
|
||||
|
||||
return cargo.CurrentAdjacentCells.Any(c => self.World.Map.Contains(c)
|
||||
@@ -70,14 +71,17 @@ namespace OpenRA.Mods.RA.Render
|
||||
PlayCustomAnimBackwards(self, info.OpenAnim, null);
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
if (ShouldBeOpen())
|
||||
Open();
|
||||
else
|
||||
Close();
|
||||
|
||||
base.Tick(self);
|
||||
base.TickRender(wr, self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
@@ -34,13 +35,16 @@ namespace OpenRA.Mods.RA.Render
|
||||
.Single(a => a.Info.Name == info.Armament);
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
var sequence = (armament.IsReloading ? "empty-" : "") + (attack.IsAttacking ? "aim" : "idle");
|
||||
if (sequence != DefaultAnimation.CurrentSequence.Name)
|
||||
DefaultAnimation.ReplaceAnim(sequence);
|
||||
|
||||
base.Tick(self);
|
||||
base.TickRender(wr, self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
67
OpenRA.Mods.RA/Render/WithMakeAnimation.cs
Normal file
67
OpenRA.Mods.RA/Render/WithMakeAnimation.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Mods.RA.Render;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public class WithMakeAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>
|
||||
{
|
||||
[Desc("Sequence name to use")]
|
||||
public readonly string Sequence = "make";
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithMakeAnimation(init, this); }
|
||||
}
|
||||
|
||||
public class WithMakeAnimation : ITickRender
|
||||
{
|
||||
WithMakeAnimationInfo info;
|
||||
RenderBuilding building;
|
||||
bool buildComplete;
|
||||
|
||||
public WithMakeAnimation(ActorInitializer init, WithMakeAnimationInfo info)
|
||||
{
|
||||
building = init.self.Trait<RenderBuilding>();
|
||||
this.info = info;
|
||||
buildComplete = init.Contains<SkipMakeAnimsInit>();
|
||||
}
|
||||
|
||||
public void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
if (self.IsDead() || buildComplete)
|
||||
return;
|
||||
|
||||
buildComplete = true;
|
||||
|
||||
building.PlayCustomAnimThen(self, info.Sequence, () =>
|
||||
{
|
||||
foreach (var notify in self.TraitsImplementing<INotifyBuildComplete>())
|
||||
notify.BuildingComplete(self);
|
||||
});
|
||||
}
|
||||
|
||||
public void Reverse(Actor self, Activity activity)
|
||||
{
|
||||
building.PlayCustomAnimBackwards(self, info.Sequence, () => {
|
||||
building.PlayCustomAnim(self, info.Sequence); // avoids visual glitches as we wait for the actor to get destroyed
|
||||
self.QueueActivity(activity);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
public object Create(ActorInitializer init) { return new WithMuzzleFlash(init.self, this); }
|
||||
}
|
||||
|
||||
class WithMuzzleFlash : INotifyAttack, IRender, ITick
|
||||
class WithMuzzleFlash : INotifyAttack, IRender, ITickRender
|
||||
{
|
||||
Dictionary<Barrel, bool> visible = new Dictionary<Barrel, bool>();
|
||||
Dictionary<Barrel, AnimationWithOffset> anims = new Dictionary<Barrel, AnimationWithOffset>();
|
||||
@@ -95,8 +95,11 @@ namespace OpenRA.Mods.RA.Render
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
public void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
foreach (var a in anims.Values)
|
||||
a.Animation.Tick();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -34,15 +34,16 @@ namespace OpenRA.Mods.RA
|
||||
if (!self.Trait<Building>().Lock())
|
||||
return;
|
||||
|
||||
self.CancelActivity();
|
||||
|
||||
foreach (var ns in self.TraitsImplementing<INotifySold>())
|
||||
ns.Selling(self);
|
||||
|
||||
self.CancelActivity();
|
||||
|
||||
var rb = self.TraitOrDefault<RenderBuilding>();
|
||||
if (rb != null && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
|
||||
self.QueueActivity(new MakeAnimation(self, true, () => rb.PlayCustomAnim(self, "make")));
|
||||
self.QueueActivity(new Sell());
|
||||
var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
|
||||
if (makeAnimation != null)
|
||||
makeAnimation.Reverse(self, new Sell());
|
||||
else
|
||||
self.QueueActivity(new Sell());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Render;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -52,6 +53,7 @@ namespace OpenRA.Mods.RA
|
||||
public override void Tick(Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
|
||||
if (IsProne && --remainingProneTime == 0)
|
||||
LocalOffset = WVec.Zero;
|
||||
}
|
||||
@@ -98,13 +100,17 @@ namespace OpenRA.Mods.RA
|
||||
return base.AllowIdleAnimation(self) && !tc.IsProne;
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
if (wasProne != tc.IsProne)
|
||||
dirty = true;
|
||||
|
||||
wasProne = tc.IsProne;
|
||||
base.Tick(self);
|
||||
|
||||
base.TickRender(wr, self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -47,8 +47,7 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
|
||||
public interface INotifyParachuteLanded { void OnLanded(); }
|
||||
public interface INotifyTransform { void OnTransform(Actor self); }
|
||||
public interface INotifyTransformed { void OnTransformed(Actor toActor); }
|
||||
public interface INotifyTransform { void BeforeTransform(Actor self); void OnTransform(Actor self); void AfterTransform(Actor toActor); }
|
||||
public interface INotifyAttack { void Attacking(Actor self, Target target, Armament a, Barrel barrel); }
|
||||
public interface INotifyChat { bool OnChat(string from, string message); }
|
||||
}
|
||||
|
||||
@@ -88,11 +88,15 @@ namespace OpenRA.Mods.RA
|
||||
if (self.HasTrait<IFacing>())
|
||||
self.QueueActivity(new Turn(info.Facing));
|
||||
|
||||
var rb = self.TraitOrDefault<RenderBuilding>();
|
||||
if (rb != null && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
|
||||
self.QueueActivity(new MakeAnimation(self, true, () => rb.PlayCustomAnim(self, "make")));
|
||||
foreach (var nt in self.TraitsImplementing<INotifyTransform>())
|
||||
nt.BeforeTransform(self);
|
||||
|
||||
self.QueueActivity(new Transform(self, info.IntoActor) { Offset = info.Offset, Facing = info.Facing, Sounds = info.TransformSounds, Race = race });
|
||||
var transform = new Transform(self, info.IntoActor) { Offset = info.Offset, Facing = info.Facing, Sounds = info.TransformSounds, Race = race };
|
||||
var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
|
||||
if (makeAnimation != null)
|
||||
makeAnimation.Reverse(self, transform);
|
||||
else
|
||||
self.QueueActivity(transform);
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA
|
||||
public object Create(ActorInitializer init) { return new WaterPaletteRotation(init.world, this); }
|
||||
}
|
||||
|
||||
class WaterPaletteRotation : ITick, IPaletteModifier
|
||||
class WaterPaletteRotation : ITickRender, IPaletteModifier
|
||||
{
|
||||
float t = 0;
|
||||
|
||||
@@ -36,7 +36,13 @@ namespace OpenRA.Mods.RA
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void Tick(Actor self) { t += .25f; }
|
||||
public void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
t += .25f;
|
||||
}
|
||||
|
||||
uint[] temp = new uint[7]; /* allocating this on the fly actually hurts our profile */
|
||||
|
||||
|
||||
@@ -27,12 +27,12 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
var startTick = Ui.LastTickTime;
|
||||
// Blink the status line
|
||||
status.IsVisible = () => (world.Paused || world.Timestep != Game.Timestep)
|
||||
status.IsVisible = () => (world.Paused == World.PauseState.Paused || world.Timestep != Game.Timestep)
|
||||
&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
|
||||
|
||||
status.GetText = () =>
|
||||
{
|
||||
if (world.Paused || world.Timestep == 0)
|
||||
if (world.Paused == World.PauseState.Paused || world.Timestep == 0)
|
||||
return "Paused";
|
||||
|
||||
if (world.Timestep == 1)
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
optionsBG.Visible ^= true;
|
||||
if (optionsBG.Visible)
|
||||
{
|
||||
cachedPause = world.PredictedPaused;
|
||||
cachedPause = world.PredictedPaused == World.PauseState.Paused;
|
||||
|
||||
if (world.LobbyInfo.IsSinglePlayer)
|
||||
world.SetPauseState(true);
|
||||
|
||||
0
OpenRA.Mods.RA/Widgets/SupportPowerBinWidget.cs
Executable file → Normal file
0
OpenRA.Mods.RA/Widgets/SupportPowerBinWidget.cs
Executable file → Normal file
@@ -252,6 +252,20 @@ namespace OpenRA.Utility
|
||||
node.Key = "StoresResources";
|
||||
}
|
||||
|
||||
// make animation is now it's own trait
|
||||
if (engineVersion < 20140621)
|
||||
{
|
||||
if (depth == 1 && (node.Key.StartsWith("RenderBuilding")))
|
||||
node.Value.Nodes.RemoveAll(n => n.Key == "HasMakeAnimation");
|
||||
|
||||
if (node.Value.Nodes.Any(n => n.Key.StartsWith("RenderBuilding"))
|
||||
&& !node.Value.Nodes.Any(n => n.Key == "RenderBuildingWall")
|
||||
&& !node.Value.Nodes.Any(n => n.Key == "WithMakeAnimation"))
|
||||
{
|
||||
node.Value.Nodes.Add(new MiniYamlNode("WithMakeAnimation", new MiniYaml("")));
|
||||
}
|
||||
}
|
||||
|
||||
// ParachuteAttachment was merged into Parachutable
|
||||
if (engineVersion < 20140701)
|
||||
{
|
||||
|
||||
@@ -355,6 +355,7 @@
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
WithMakeAnimation:
|
||||
|
||||
^BaseBuilding:
|
||||
Inherits: ^Building
|
||||
@@ -395,6 +396,7 @@
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
WithMakeAnimation:
|
||||
|
||||
^TechBuilding:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -418,6 +420,7 @@
|
||||
Palette: terrain
|
||||
EditorAppearance:
|
||||
UseTerrainPalette: true
|
||||
WithMakeAnimation:
|
||||
|
||||
^CivFieldHusk:
|
||||
AppearsOnRadar:
|
||||
@@ -436,6 +439,7 @@
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
WithMakeAnimation:
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
@@ -456,7 +460,6 @@
|
||||
LineBuildNode:
|
||||
Types: wall
|
||||
RenderBuildingWall:
|
||||
HasMakeAnimation: false
|
||||
Palette: staticterrain
|
||||
GivesExperience:
|
||||
EditorAppearance:
|
||||
@@ -493,6 +496,7 @@
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
WithMakeAnimation:
|
||||
|
||||
^TibTree:
|
||||
Tooltip:
|
||||
@@ -510,6 +514,7 @@
|
||||
FrozenUnderFog:
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
WithMakeAnimation:
|
||||
|
||||
^Rock:
|
||||
Tooltip:
|
||||
@@ -529,6 +534,7 @@
|
||||
StartsRevealed: true
|
||||
LuaScriptEvents:
|
||||
ScriptTriggers:
|
||||
WithMakeAnimation:
|
||||
|
||||
^Husk:
|
||||
Health:
|
||||
|
||||
@@ -94,4 +94,5 @@ MISS:
|
||||
Cost: 2000
|
||||
Bib:
|
||||
HasMinibib: Yes
|
||||
WithMakeAnimation:
|
||||
|
||||
|
||||
@@ -67,19 +67,16 @@ T01:
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
|
||||
T02:
|
||||
Inherits: ^Tree
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
|
||||
T03:
|
||||
Inherits: ^Tree
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
|
||||
T04:
|
||||
Inherits: ^Tree
|
||||
|
||||
@@ -88,19 +85,16 @@ T05:
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
|
||||
T06:
|
||||
Inherits: ^Tree
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
|
||||
T07:
|
||||
Inherits: ^Tree
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
|
||||
T08:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
|
||||
@@ -280,4 +280,5 @@
|
||||
Pieces: 3, 7
|
||||
Range: 2c0, 5c0
|
||||
ScriptTriggers:
|
||||
WithMakeAnimation:
|
||||
|
||||
|
||||
@@ -116,6 +116,7 @@ SPICEBLOOM:
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Spice
|
||||
BodyOrientation:
|
||||
WithMakeAnimation:
|
||||
|
||||
CAMERA:
|
||||
Immobile:
|
||||
|
||||
@@ -426,7 +426,6 @@ CONCRETEB:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground
|
||||
RenderBuildingWall:
|
||||
HasMakeAnimation: false
|
||||
Image: walla
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
@@ -476,7 +475,6 @@ WALL:
|
||||
RenderRangeCircle:
|
||||
-RenderBuilding:
|
||||
RenderBuildingWall:
|
||||
HasMakeAnimation: false
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 32
|
||||
WithTurret:
|
||||
@@ -528,7 +526,6 @@ WALL:
|
||||
RenderRangeCircle:
|
||||
-RenderBuilding:
|
||||
RenderBuildingWall:
|
||||
HasMakeAnimation: false
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 32
|
||||
WithTurret:
|
||||
@@ -720,7 +717,6 @@ PALACEC:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
RenderBuilding:
|
||||
HasMakeAnimation: false
|
||||
|
||||
HEAVYC:
|
||||
Inherits: ^HEAVY
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
DamagedSound: kaboom1.aud
|
||||
DestroyedSound: kaboom22.aud
|
||||
RenderBuilding:
|
||||
WithMakeAnimation:
|
||||
WithBuildingExplosion:
|
||||
RepairableBuilding:
|
||||
EngineerRepairable:
|
||||
@@ -324,7 +325,6 @@
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, DetonateAttack
|
||||
RenderBuildingWall:
|
||||
HasMakeAnimation: false
|
||||
Palette: terrain
|
||||
GivesExperience:
|
||||
EditorAppearance:
|
||||
@@ -352,6 +352,7 @@
|
||||
Name: Civilian Building
|
||||
ProximityCaptor:
|
||||
Types: CivilianBuilding
|
||||
-WithMakeAnimation:
|
||||
-AcceptsSupplies:
|
||||
-GivesBuildableArea:
|
||||
-Sellable:
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
WithMakeAnimation:
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
@@ -65,7 +66,6 @@
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, C4
|
||||
RenderBuildingWall:
|
||||
HasMakeAnimation: no
|
||||
GivesExperience:
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
|
||||
Reference in New Issue
Block a user