Merge pull request #5640 from Mailaender/editor-tick

Separated Tick and TickRender more cleanly
This commit is contained in:
Paul Chote
2014-07-07 00:03:04 +12:00
55 changed files with 309 additions and 189 deletions

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@@ -1,71 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
class MakeAnimation : Activity
{
readonly bool Reversed;
readonly Action OnComplete;
RenderBuilding rb;
public MakeAnimation(Actor self, Action onComplete) : this(self, false, onComplete) {}
public MakeAnimation(Actor self, bool reversed, Action onComplete)
{
Reversed = reversed;
OnComplete = onComplete;
}
bool complete = false;
bool started = false;
public override Activity Tick(Actor self)
{
if (self.IsDead())
return NextActivity;
if (started)
{
// Don't break the actor if someone has overriden the animation prematurely
if (rb.DefaultAnimation.CurrentSequence.Name != "make")
{
complete = true;
OnComplete();
}
return complete ? NextActivity : this;
}
started = true;
rb = self.Trait<RenderBuilding>();
if (Reversed)
{
// TODO: These don't belong here
var bi = self.Info.Traits.GetOrDefault<BuildingInfo>();
if (bi != null)
foreach (var s in bi.SellSounds)
Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
rb.PlayCustomAnimBackwards(self, "make", () => { OnComplete(); complete = true;});
}
else
rb.PlayCustomAnimThen(self, "make", () => { OnComplete(); complete = true;});
return this;
}
// Cannot be cancelled
public override void Cancel(Actor self) { }
}
}

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@@ -76,8 +76,8 @@ namespace OpenRA.Mods.RA.Activities
init.Add(new RuntimeCargoInit(cargo.Passengers.ToArray()));
var a = w.CreateActor(ToActor, init);
foreach (var nt in self.TraitsImplementing<INotifyTransformed>())
nt.OnTransformed(a);
foreach (var nt in self.TraitsImplementing<INotifyTransform>())
nt.AfterTransform(a);
if (selected)
w.Selection.Add(w, a);

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA
public override object Create(ActorInitializer init) { return new AttackGarrisoned(init.self, this); }
}
public class AttackGarrisoned : AttackFollow, INotifyPassengerEntered, INotifyPassengerExited, IRender
public class AttackGarrisoned : AttackFollow, INotifyPassengerEntered, INotifyPassengerExited, IRender, ITickRender
{
public readonly FirePort[] Ports;
@@ -183,9 +183,10 @@ namespace OpenRA.Mods.RA
yield return r;
}
public override void Tick(Actor self)
public void TickRender(WorldRenderer wr, Actor self)
{
base.Tick(self);
if (wr.world.Paused == World.PauseState.Paused)
return;
// Take a copy so that Tick() can remove animations
foreach (var m in muzzles.ToList())

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@@ -34,8 +34,9 @@ namespace OpenRA.Mods.RA.Buildings
public readonly bool RequiresBaseProvider = false;
public readonly bool AllowInvalidPlacement = false;
public readonly string[] BuildSounds = {"placbldg.aud", "build5.aud"};
public readonly string[] SellSounds = {"cashturn.aud"};
public readonly string[] BuildSounds = { "placbldg.aud", "build5.aud" };
public readonly string[] SellSounds = { "cashturn.aud" };
public readonly string[] UndeploySounds = { "cashturn.aud" };
public object Create(ActorInitializer init) { return new Building(init, this); }
@@ -99,7 +100,7 @@ namespace OpenRA.Mods.RA.Buildings
}
}
public class Building : INotifyDamage, IOccupySpace, INotifyCapture, INotifyBuildComplete, INotifySold, ISync, ITechTreePrerequisite, INotifyAddedToWorld, INotifyRemovedFromWorld
public class Building : INotifyDamage, IOccupySpace, INotifyCapture, INotifyBuildComplete, INotifySold, INotifyTransform, ISync, ITechTreePrerequisite, INotifyAddedToWorld, INotifyRemovedFromWorld
{
public readonly BuildingInfo Info;
public bool BuildComplete { get; private set; }
@@ -185,7 +186,21 @@ namespace OpenRA.Mods.RA.Buildings
Locked = false;
}
public void Selling(Actor self) { BuildComplete = false; }
public void Selling(Actor self)
{
foreach (var s in Info.SellSounds)
Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
BuildComplete = false;
}
public void Sold(Actor self) { }
public void BeforeTransform(Actor self)
{
foreach (var s in Info.UndeploySounds)
Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
}
public void OnTransform(Actor self) { }
public void AfterTransform(Actor self) { }
}
}

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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
{
class ChronoshiftPaletteEffectInfo : TraitInfo<ChronoshiftPaletteEffect> { }
public class ChronoshiftPaletteEffect : IPaletteModifier, ITick
public class ChronoshiftPaletteEffect : IPaletteModifier, ITickRender
{
const int chronoEffectLength = 60;
int remainingFrames;
@@ -27,8 +27,11 @@ namespace OpenRA.Mods.RA
remainingFrames = chronoEffectLength;
}
public void Tick(Actor self)
public void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
if (remainingFrames > 0)
remainingFrames--;
}

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@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
{
public class CloakPaletteEffectInfo : TraitInfo<CloakPaletteEffect> { }
public class CloakPaletteEffect : IPaletteModifier, ITick
public class CloakPaletteEffect : IPaletteModifier, ITickRender
{
float t = 0;
string paletteName = "cloak";
@@ -41,8 +41,11 @@ namespace OpenRA.Mods.RA
}
}
public void Tick(Actor self)
public void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
t += 0.25f;
if (t >= 256) t = 0;
}

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA
{
case "pause":
world.IssueOrder(new Order("PauseGame", null, false)
{ TargetString = world.Paused ? "UnPause" : "Pause" });
{ TargetString = world.Paused == World.PauseState.Paused ? "UnPause" : "Pause" });
break;
case "surrender":
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));

0
OpenRA.Mods.RA/Effects/Bullet.cs Executable file → Normal file
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Effects
this.b = a.Trait<IronCurtainable>();
}
public void Tick( World world )
public void Tick(World world)
{
if (a.IsDead() || b.GetDamageModifier(null, null) > 0)
world.AddFrameEndTask(w => w.Remove(this));

0
OpenRA.Mods.RA/Effects/Missile.cs Executable file → Normal file
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0
OpenRA.Mods.RA/Effects/NukeLaunch.cs Executable file → Normal file
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0
OpenRA.Mods.RA/Effects/RepairIndicator.cs Executable file → Normal file
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA.Effects
public readonly string Palette = "effect";
public readonly int BrightZaps = 1;
public readonly int DimZaps = 2;
public IEffect Create(ProjectileArgs args) { return new TeslaZap( this, args ); }
public IEffect Create(ProjectileArgs args) { return new TeslaZap(this, args); }
}
class TeslaZap : IEffect

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@@ -23,11 +23,14 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new LightPaletteRotator(this); }
}
class LightPaletteRotator : ITick, IPaletteModifier
class LightPaletteRotator : ITickRender, IPaletteModifier
{
float t = 0;
public void Tick(Actor self)
public void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
t += .5f;
}

View File

@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
{
class NukePaletteEffectInfo : TraitInfo<NukePaletteEffect> { }
public class NukePaletteEffect : IPaletteModifier, ITick
public class NukePaletteEffect : IPaletteModifier, ITickRender
{
const int nukeEffectLength = 20;
int remainingFrames;
@@ -27,8 +27,11 @@ namespace OpenRA.Mods.RA
remainingFrames = nukeEffectLength;
}
public void Tick(Actor self)
public void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
if (remainingFrames > 0)
remainingFrames--;
}

View File

@@ -100,7 +100,6 @@
<Compile Include="Activities\Infiltrate.cs" />
<Compile Include="Activities\LayMines.cs" />
<Compile Include="Activities\Leap.cs" />
<Compile Include="Activities\MakeAnimation.cs" />
<Compile Include="Activities\MoveAdjacentTo.cs" />
<Compile Include="Activities\RAHarvesterDockSequence.cs" />
<Compile Include="Activities\Rearm.cs" />
@@ -519,6 +518,7 @@
<Compile Include="Lint\CheckMapCordon.cs" />
<Compile Include="World\ResourceLayer.cs" />
<Compile Include="Parachutable.cs" />
<Compile Include="Render\WithMakeAnimation.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

View File

@@ -54,6 +54,9 @@ namespace OpenRA.Mods.RA.Orders
IEnumerable<Order> InnerOrder(World world, CPos xy, MouseInput mi)
{
if (world.Paused == World.PauseState.Paused)
yield break;
if (mi.Button == MouseButton.Left)
{
var topLeft = xy - FootprintUtils.AdjustForBuildingSize(BuildingInfo);

View File

@@ -140,7 +140,10 @@ namespace OpenRA.Mods.RA
public void Killed(Actor killed, AttackInfo e) { if (killed == self) ClearQueue(); }
public void Selling(Actor self) { }
public void Sold(Actor self) { ClearQueue(); }
public void BeforeTransform(Actor self) { }
public void OnTransform(Actor self) { ClearQueue(); }
public void AfterTransform(Actor self) { }
void CacheProduceables(Actor playerActor)
{

View File

@@ -19,7 +19,6 @@ namespace OpenRA.Mods.RA.Render
{
public class RenderBuildingInfo : RenderSimpleInfo, Requires<BuildingInfo>, IPlaceBuildingDecoration
{
public readonly bool HasMakeAnimation = true;
public readonly bool PauseOnLowPower = false;
public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
@@ -34,9 +33,11 @@ namespace OpenRA.Mods.RA.Render
}
}
public class RenderBuilding : RenderSimple, INotifyDamageStateChanged
public class RenderBuilding : RenderSimple, INotifyDamageStateChanged, INotifyBuildComplete
{
RenderBuildingInfo info;
bool buildComplete;
bool skipMakeAnimation;
public RenderBuilding(ActorInitializer init, RenderBuildingInfo info)
: this(init, info, () => 0) { }
@@ -46,23 +47,32 @@ namespace OpenRA.Mods.RA.Render
{
var self = init.self;
this.info = info;
skipMakeAnimation = init.Contains<SkipMakeAnimsInit>();
DefaultAnimation.Initialize(NormalizeSequence(self, "idle"));
// Work around a bogus crash
DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
self.Trait<IBodyOrientation>().SetAutodetectedFacings(DefaultAnimation.CurrentSequence.Facings);
// Can't call Complete() directly from ctor because other traits haven't been inited yet
if (self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation && !init.Contains<SkipMakeAnimsInit>())
self.QueueActivity(new MakeAnimation(self, () => Complete(self)));
else
self.QueueActivity(new CallFunc(() => Complete(self)));
}
void Complete(Actor self)
public override void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
base.TickRender(wr, self);
if (buildComplete)
return;
buildComplete = true;
if (!self.HasTrait<WithMakeAnimation>() || skipMakeAnimation)
foreach (var notify in self.TraitsImplementing<INotifyBuildComplete>())
notify.BuildingComplete(self);
}
public virtual void BuildingComplete(Actor self)
{
DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
foreach (var x in self.TraitsImplementing<INotifyBuildComplete>())
x.BuildingComplete(self);
if (info.PauseOnLowPower)
{

View File

@@ -10,6 +10,7 @@
namespace OpenRA.Mods.RA.Render
{
[Desc("Used for tesla coil and obelisk.")]
public class RenderBuildingChargeInfo : RenderBuildingInfo
{
[Desc("Sound to play when building charges.")]
@@ -19,12 +20,11 @@ namespace OpenRA.Mods.RA.Render
public override object Create(ActorInitializer init) { return new RenderBuildingCharge(init, this); }
}
/* used for tesla and obelisk */
public class RenderBuildingCharge : RenderBuilding
{
RenderBuildingChargeInfo info;
public RenderBuildingCharge( ActorInitializer init, RenderBuildingChargeInfo info )
public RenderBuildingCharge(ActorInitializer init, RenderBuildingChargeInfo info)
: base(init, info)
{
this.info = info;
@@ -33,8 +33,7 @@ namespace OpenRA.Mods.RA.Render
public void PlayCharge(Actor self)
{
Sound.Play(info.ChargeAudio, self.CenterPosition);
DefaultAnimation.PlayThen(NormalizeSequence(self, info.ChargeSequence),
() => DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle")));
PlayCustomAnim(self, info.ChargeSequence);
}
}
}

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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
}
public void BuildingComplete(Actor self)
public override void BuildingComplete(Actor self)
{
var animation = (self.GetDamageState() >= DamageState.Heavy) ? "damaged-idle" : "idle";

View File

@@ -9,6 +9,7 @@
#endregion
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
@@ -21,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init, this); }
}
class RenderBuildingWall : RenderBuilding, INotifyBuildComplete, INotifyAddedToWorld, INotifyRemovedFromWorld
class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld, ITick
{
readonly RenderBuildingWallInfo info;
int adjacent = 0;
@@ -33,9 +34,10 @@ namespace OpenRA.Mods.RA.Render
this.info = info;
}
public void BuildingComplete(Actor self)
public override void BuildingComplete(Actor self)
{
DefaultAnimation.PlayFetchIndex(info.Sequence, () => adjacent);
UpdateNeighbours(self);
}
public override void DamageStateChanged(Actor self, AttackInfo e)
@@ -43,10 +45,16 @@ namespace OpenRA.Mods.RA.Render
DefaultAnimation.PlayFetchIndex(NormalizeSequence(DefaultAnimation, e.DamageState, info.Sequence), () => adjacent);
}
public override void Tick(Actor self)
public override void TickRender(WorldRenderer wr, Actor self)
{
base.Tick(self);
if (wr.world.Paused == World.PauseState.Paused)
return;
base.TickRender(wr, self);
}
public void Tick(Actor self)
{
if (!dirty)
return;

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Render
}
}
class RenderBuildingWarFactory : RenderBuilding, INotifyBuildComplete, ITick, INotifyProduction, INotifySold, ISync
class RenderBuildingWarFactory : RenderBuilding, INotifyBuildComplete, ITickRender, INotifyProduction, INotifySold, ISync
{
Animation roof;
[Sync] bool isOpen;
@@ -55,16 +55,20 @@ namespace OpenRA.Mods.RA.Render
() => !buildComplete, offset));
}
public void BuildingComplete( Actor self )
public override void BuildingComplete(Actor self)
{
roof.Play(NormalizeSequence(self,
self.GetDamageState() > DamageState.Heavy ? "damaged-idle-top" : "idle-top"));
buildComplete = true;
}
public override void Tick(Actor self)
public override void TickRender(WorldRenderer wr, Actor self)
{
base.Tick(self);
if (wr.world.Paused == World.PauseState.Paused)
return;
base.TickRender(wr, self);
if (isOpen && !self.World.ActorMap.GetUnitsAt(openExit).Any( a => a != self ))
{
isOpen = false;

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@@ -9,6 +9,7 @@
#endregion
using OpenRA.Traits;
using OpenRA.Graphics;
namespace OpenRA.Mods.RA.Render
{
@@ -31,8 +32,11 @@ namespace OpenRA.Mods.RA.Render
intendedSprite = disguise.AsSprite;
}
public override void Tick(Actor self)
public override void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
if (disguise.AsSprite != intendedSprite)
{
intendedSprite = disguise.AsSprite;
@@ -40,7 +44,7 @@ namespace OpenRA.Mods.RA.Render
UpdatePalette();
}
base.Tick(self);
base.TickRender(wr, self);
}
}
}

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@@ -35,15 +35,18 @@ namespace OpenRA.Mods.RA.Render
new Animation(self.World, image);
}
public override void Tick(Actor self)
public override void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
var desiredState = harv.Fullness * (info.ImagesByFullness.Length - 1) / 100;
var desiredImage = info.ImagesByFullness[desiredState];
if (DefaultAnimation.Name != desiredImage)
DefaultAnimation.ChangeImage(desiredImage, "idle");
base.Tick(self);
base.TickRender(wr, self);
}
public void Harvested(Actor self, ResourceType resource)

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@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -8,6 +8,7 @@
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
@@ -79,9 +80,12 @@ namespace OpenRA.Mods.RA.Render
Attacking(self, target);
}
public override void Tick(Actor self)
public override void TickRender(WorldRenderer wr, Actor self)
{
base.Tick(self);
if (wr.world.Paused == World.PauseState.Paused)
return;
base.TickRender(wr, self);
if ((State == AnimationState.Moving || dirty) && !move.IsMoving)
{

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -8,6 +8,7 @@
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
@@ -43,13 +44,16 @@ namespace OpenRA.Mods.RA.Render
return base.AllowIdleAnimation(self) && !sc.Panicking;
}
public override void Tick (Actor self)
public override void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
if (wasPanic != sc.Panicking)
dirty = true;
wasPanic = sc.Panicking;
base.Tick(self);
base.TickRender(wr, self);
}
}
}

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@@ -9,6 +9,7 @@
#endregion
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
@@ -41,7 +42,7 @@ namespace OpenRA.Mods.RA.Render
public bool ShouldBeOpen()
{
if (self.CenterPosition.Z > 0 || move.IsMoving)
if (self.CenterPosition.Z > 0 || move.IsMoving || cargo.CurrentAdjacentCells == null)
return false;
return cargo.CurrentAdjacentCells.Any(c => self.World.Map.Contains(c)
@@ -70,14 +71,17 @@ namespace OpenRA.Mods.RA.Render
PlayCustomAnimBackwards(self, info.OpenAnim, null);
}
public override void Tick(Actor self)
public override void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
if (ShouldBeOpen())
Open();
else
Close();
base.Tick(self);
base.TickRender(wr, self);
}
}
}

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@@ -9,6 +9,7 @@
#endregion
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
@@ -34,13 +35,16 @@ namespace OpenRA.Mods.RA.Render
.Single(a => a.Info.Name == info.Armament);
}
public override void Tick(Actor self)
public override void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
var sequence = (armament.IsReloading ? "empty-" : "") + (attack.IsAttacking ? "aim" : "idle");
if (sequence != DefaultAnimation.CurrentSequence.Name)
DefaultAnimation.ReplaceAnim(sequence);
base.Tick(self);
base.TickRender(wr, self);
}
}
}

View File

@@ -0,0 +1,67 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
public class WithMakeAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = "make";
public object Create(ActorInitializer init) { return new WithMakeAnimation(init, this); }
}
public class WithMakeAnimation : ITickRender
{
WithMakeAnimationInfo info;
RenderBuilding building;
bool buildComplete;
public WithMakeAnimation(ActorInitializer init, WithMakeAnimationInfo info)
{
building = init.self.Trait<RenderBuilding>();
this.info = info;
buildComplete = init.Contains<SkipMakeAnimsInit>();
}
public void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
if (self.IsDead() || buildComplete)
return;
buildComplete = true;
building.PlayCustomAnimThen(self, info.Sequence, () =>
{
foreach (var notify in self.TraitsImplementing<INotifyBuildComplete>())
notify.BuildingComplete(self);
});
}
public void Reverse(Actor self, Activity activity)
{
building.PlayCustomAnimBackwards(self, info.Sequence, () => {
building.PlayCustomAnim(self, info.Sequence); // avoids visual glitches as we wait for the actor to get destroyed
self.QueueActivity(activity);
});
}
}
}

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Render
public object Create(ActorInitializer init) { return new WithMuzzleFlash(init.self, this); }
}
class WithMuzzleFlash : INotifyAttack, IRender, ITick
class WithMuzzleFlash : INotifyAttack, IRender, ITickRender
{
Dictionary<Barrel, bool> visible = new Dictionary<Barrel, bool>();
Dictionary<Barrel, AnimationWithOffset> anims = new Dictionary<Barrel, AnimationWithOffset>();
@@ -95,8 +95,11 @@ namespace OpenRA.Mods.RA.Render
}
}
public void Tick(Actor self)
public void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
foreach (var a in anims.Values)
a.Animation.Tick();
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -34,15 +34,16 @@ namespace OpenRA.Mods.RA
if (!self.Trait<Building>().Lock())
return;
self.CancelActivity();
foreach (var ns in self.TraitsImplementing<INotifySold>())
ns.Selling(self);
self.CancelActivity();
var rb = self.TraitOrDefault<RenderBuilding>();
if (rb != null && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
self.QueueActivity(new MakeAnimation(self, true, () => rb.PlayCustomAnim(self, "make")));
self.QueueActivity(new Sell());
var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
if (makeAnimation != null)
makeAnimation.Reverse(self, new Sell());
else
self.QueueActivity(new Sell());
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -9,6 +9,7 @@
#endregion
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
@@ -52,6 +53,7 @@ namespace OpenRA.Mods.RA
public override void Tick(Actor self)
{
base.Tick(self);
if (IsProne && --remainingProneTime == 0)
LocalOffset = WVec.Zero;
}
@@ -98,13 +100,17 @@ namespace OpenRA.Mods.RA
return base.AllowIdleAnimation(self) && !tc.IsProne;
}
public override void Tick(Actor self)
public override void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
if (wasProne != tc.IsProne)
dirty = true;
wasProne = tc.IsProne;
base.Tick(self);
base.TickRender(wr, self);
}
}
}

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@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -47,8 +47,7 @@ namespace OpenRA.Mods.RA
}
public interface INotifyParachuteLanded { void OnLanded(); }
public interface INotifyTransform { void OnTransform(Actor self); }
public interface INotifyTransformed { void OnTransformed(Actor toActor); }
public interface INotifyTransform { void BeforeTransform(Actor self); void OnTransform(Actor self); void AfterTransform(Actor toActor); }
public interface INotifyAttack { void Attacking(Actor self, Target target, Armament a, Barrel barrel); }
public interface INotifyChat { bool OnChat(string from, string message); }
}

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@@ -88,11 +88,15 @@ namespace OpenRA.Mods.RA
if (self.HasTrait<IFacing>())
self.QueueActivity(new Turn(info.Facing));
var rb = self.TraitOrDefault<RenderBuilding>();
if (rb != null && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
self.QueueActivity(new MakeAnimation(self, true, () => rb.PlayCustomAnim(self, "make")));
foreach (var nt in self.TraitsImplementing<INotifyTransform>())
nt.BeforeTransform(self);
self.QueueActivity(new Transform(self, info.IntoActor) { Offset = info.Offset, Facing = info.Facing, Sounds = info.TransformSounds, Race = race });
var transform = new Transform(self, info.IntoActor) { Offset = info.Offset, Facing = info.Facing, Sounds = info.TransformSounds, Race = race };
var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
if (makeAnimation != null)
makeAnimation.Reverse(self, transform);
else
self.QueueActivity(transform);
}
public void ResolveOrder(Actor self, Order order)

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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new WaterPaletteRotation(init.world, this); }
}
class WaterPaletteRotation : ITick, IPaletteModifier
class WaterPaletteRotation : ITickRender, IPaletteModifier
{
float t = 0;
@@ -36,7 +36,13 @@ namespace OpenRA.Mods.RA
this.info = info;
}
public void Tick(Actor self) { t += .25f; }
public void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
t += .25f;
}
uint[] temp = new uint[7]; /* allocating this on the fly actually hurts our profile */

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@@ -27,12 +27,12 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
var startTick = Ui.LastTickTime;
// Blink the status line
status.IsVisible = () => (world.Paused || world.Timestep != Game.Timestep)
status.IsVisible = () => (world.Paused == World.PauseState.Paused || world.Timestep != Game.Timestep)
&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
status.GetText = () =>
{
if (world.Paused || world.Timestep == 0)
if (world.Paused == World.PauseState.Paused || world.Timestep == 0)
return "Paused";
if (world.Timestep == 1)

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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
optionsBG.Visible ^= true;
if (optionsBG.Visible)
{
cachedPause = world.PredictedPaused;
cachedPause = world.PredictedPaused == World.PauseState.Paused;
if (world.LobbyInfo.IsSinglePlayer)
world.SetPauseState(true);

0
OpenRA.Mods.RA/Widgets/SupportPowerBinWidget.cs Executable file → Normal file
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