Merge pull request #5640 from Mailaender/editor-tick
Separated Tick and TickRender more cleanly
This commit is contained in:
@@ -1,71 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Mods.RA.Render;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Activities
|
||||
{
|
||||
class MakeAnimation : Activity
|
||||
{
|
||||
readonly bool Reversed;
|
||||
readonly Action OnComplete;
|
||||
RenderBuilding rb;
|
||||
|
||||
public MakeAnimation(Actor self, Action onComplete) : this(self, false, onComplete) {}
|
||||
public MakeAnimation(Actor self, bool reversed, Action onComplete)
|
||||
{
|
||||
Reversed = reversed;
|
||||
OnComplete = onComplete;
|
||||
}
|
||||
|
||||
bool complete = false;
|
||||
bool started = false;
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
{
|
||||
if (self.IsDead())
|
||||
return NextActivity;
|
||||
|
||||
if (started)
|
||||
{
|
||||
// Don't break the actor if someone has overriden the animation prematurely
|
||||
if (rb.DefaultAnimation.CurrentSequence.Name != "make")
|
||||
{
|
||||
complete = true;
|
||||
OnComplete();
|
||||
}
|
||||
return complete ? NextActivity : this;
|
||||
}
|
||||
|
||||
started = true;
|
||||
rb = self.Trait<RenderBuilding>();
|
||||
if (Reversed)
|
||||
{
|
||||
// TODO: These don't belong here
|
||||
var bi = self.Info.Traits.GetOrDefault<BuildingInfo>();
|
||||
if (bi != null)
|
||||
foreach (var s in bi.SellSounds)
|
||||
Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
|
||||
|
||||
rb.PlayCustomAnimBackwards(self, "make", () => { OnComplete(); complete = true;});
|
||||
}
|
||||
else
|
||||
rb.PlayCustomAnimThen(self, "make", () => { OnComplete(); complete = true;});
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
// Cannot be cancelled
|
||||
public override void Cancel(Actor self) { }
|
||||
}
|
||||
}
|
||||
@@ -76,8 +76,8 @@ namespace OpenRA.Mods.RA.Activities
|
||||
init.Add(new RuntimeCargoInit(cargo.Passengers.ToArray()));
|
||||
|
||||
var a = w.CreateActor(ToActor, init);
|
||||
foreach (var nt in self.TraitsImplementing<INotifyTransformed>())
|
||||
nt.OnTransformed(a);
|
||||
foreach (var nt in self.TraitsImplementing<INotifyTransform>())
|
||||
nt.AfterTransform(a);
|
||||
|
||||
if (selected)
|
||||
w.Selection.Add(w, a);
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA
|
||||
public override object Create(ActorInitializer init) { return new AttackGarrisoned(init.self, this); }
|
||||
}
|
||||
|
||||
public class AttackGarrisoned : AttackFollow, INotifyPassengerEntered, INotifyPassengerExited, IRender
|
||||
public class AttackGarrisoned : AttackFollow, INotifyPassengerEntered, INotifyPassengerExited, IRender, ITickRender
|
||||
{
|
||||
public readonly FirePort[] Ports;
|
||||
|
||||
@@ -183,9 +183,10 @@ namespace OpenRA.Mods.RA
|
||||
yield return r;
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
// Take a copy so that Tick() can remove animations
|
||||
foreach (var m in muzzles.ToList())
|
||||
|
||||
@@ -34,8 +34,9 @@ namespace OpenRA.Mods.RA.Buildings
|
||||
public readonly bool RequiresBaseProvider = false;
|
||||
public readonly bool AllowInvalidPlacement = false;
|
||||
|
||||
public readonly string[] BuildSounds = {"placbldg.aud", "build5.aud"};
|
||||
public readonly string[] SellSounds = {"cashturn.aud"};
|
||||
public readonly string[] BuildSounds = { "placbldg.aud", "build5.aud" };
|
||||
public readonly string[] SellSounds = { "cashturn.aud" };
|
||||
public readonly string[] UndeploySounds = { "cashturn.aud" };
|
||||
|
||||
public object Create(ActorInitializer init) { return new Building(init, this); }
|
||||
|
||||
@@ -99,7 +100,7 @@ namespace OpenRA.Mods.RA.Buildings
|
||||
}
|
||||
}
|
||||
|
||||
public class Building : INotifyDamage, IOccupySpace, INotifyCapture, INotifyBuildComplete, INotifySold, ISync, ITechTreePrerequisite, INotifyAddedToWorld, INotifyRemovedFromWorld
|
||||
public class Building : INotifyDamage, IOccupySpace, INotifyCapture, INotifyBuildComplete, INotifySold, INotifyTransform, ISync, ITechTreePrerequisite, INotifyAddedToWorld, INotifyRemovedFromWorld
|
||||
{
|
||||
public readonly BuildingInfo Info;
|
||||
public bool BuildComplete { get; private set; }
|
||||
@@ -185,7 +186,21 @@ namespace OpenRA.Mods.RA.Buildings
|
||||
Locked = false;
|
||||
}
|
||||
|
||||
public void Selling(Actor self) { BuildComplete = false; }
|
||||
public void Selling(Actor self)
|
||||
{
|
||||
foreach (var s in Info.SellSounds)
|
||||
Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
|
||||
|
||||
BuildComplete = false;
|
||||
}
|
||||
public void Sold(Actor self) { }
|
||||
|
||||
public void BeforeTransform(Actor self)
|
||||
{
|
||||
foreach (var s in Info.UndeploySounds)
|
||||
Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
|
||||
}
|
||||
public void OnTransform(Actor self) { }
|
||||
public void AfterTransform(Actor self) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
class ChronoshiftPaletteEffectInfo : TraitInfo<ChronoshiftPaletteEffect> { }
|
||||
|
||||
public class ChronoshiftPaletteEffect : IPaletteModifier, ITick
|
||||
public class ChronoshiftPaletteEffect : IPaletteModifier, ITickRender
|
||||
{
|
||||
const int chronoEffectLength = 60;
|
||||
int remainingFrames;
|
||||
@@ -27,8 +27,11 @@ namespace OpenRA.Mods.RA
|
||||
remainingFrames = chronoEffectLength;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
public void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
if (remainingFrames > 0)
|
||||
remainingFrames--;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
public class CloakPaletteEffectInfo : TraitInfo<CloakPaletteEffect> { }
|
||||
|
||||
public class CloakPaletteEffect : IPaletteModifier, ITick
|
||||
public class CloakPaletteEffect : IPaletteModifier, ITickRender
|
||||
{
|
||||
float t = 0;
|
||||
string paletteName = "cloak";
|
||||
@@ -41,8 +41,11 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
public void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
t += 0.25f;
|
||||
if (t >= 256) t = 0;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
case "pause":
|
||||
world.IssueOrder(new Order("PauseGame", null, false)
|
||||
{ TargetString = world.Paused ? "UnPause" : "Pause" });
|
||||
{ TargetString = world.Paused == World.PauseState.Paused ? "UnPause" : "Pause" });
|
||||
break;
|
||||
case "surrender":
|
||||
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
|
||||
|
||||
0
OpenRA.Mods.RA/Effects/Bullet.cs
Executable file → Normal file
0
OpenRA.Mods.RA/Effects/Bullet.cs
Executable file → Normal file
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
this.b = a.Trait<IronCurtainable>();
|
||||
}
|
||||
|
||||
public void Tick( World world )
|
||||
public void Tick(World world)
|
||||
{
|
||||
if (a.IsDead() || b.GetDamageModifier(null, null) > 0)
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
|
||||
0
OpenRA.Mods.RA/Effects/Missile.cs
Executable file → Normal file
0
OpenRA.Mods.RA/Effects/Missile.cs
Executable file → Normal file
0
OpenRA.Mods.RA/Effects/NukeLaunch.cs
Executable file → Normal file
0
OpenRA.Mods.RA/Effects/NukeLaunch.cs
Executable file → Normal file
0
OpenRA.Mods.RA/Effects/RepairIndicator.cs
Executable file → Normal file
0
OpenRA.Mods.RA/Effects/RepairIndicator.cs
Executable file → Normal file
@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
public readonly string Palette = "effect";
|
||||
public readonly int BrightZaps = 1;
|
||||
public readonly int DimZaps = 2;
|
||||
public IEffect Create(ProjectileArgs args) { return new TeslaZap( this, args ); }
|
||||
public IEffect Create(ProjectileArgs args) { return new TeslaZap(this, args); }
|
||||
}
|
||||
|
||||
class TeslaZap : IEffect
|
||||
|
||||
@@ -23,11 +23,14 @@ namespace OpenRA.Mods.RA
|
||||
public object Create(ActorInitializer init) { return new LightPaletteRotator(this); }
|
||||
}
|
||||
|
||||
class LightPaletteRotator : ITick, IPaletteModifier
|
||||
class LightPaletteRotator : ITickRender, IPaletteModifier
|
||||
{
|
||||
float t = 0;
|
||||
public void Tick(Actor self)
|
||||
public void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
t += .5f;
|
||||
}
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
class NukePaletteEffectInfo : TraitInfo<NukePaletteEffect> { }
|
||||
|
||||
public class NukePaletteEffect : IPaletteModifier, ITick
|
||||
public class NukePaletteEffect : IPaletteModifier, ITickRender
|
||||
{
|
||||
const int nukeEffectLength = 20;
|
||||
int remainingFrames;
|
||||
@@ -27,8 +27,11 @@ namespace OpenRA.Mods.RA
|
||||
remainingFrames = nukeEffectLength;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
public void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
if (remainingFrames > 0)
|
||||
remainingFrames--;
|
||||
}
|
||||
|
||||
@@ -100,7 +100,6 @@
|
||||
<Compile Include="Activities\Infiltrate.cs" />
|
||||
<Compile Include="Activities\LayMines.cs" />
|
||||
<Compile Include="Activities\Leap.cs" />
|
||||
<Compile Include="Activities\MakeAnimation.cs" />
|
||||
<Compile Include="Activities\MoveAdjacentTo.cs" />
|
||||
<Compile Include="Activities\RAHarvesterDockSequence.cs" />
|
||||
<Compile Include="Activities\Rearm.cs" />
|
||||
@@ -519,6 +518,7 @@
|
||||
<Compile Include="Lint\CheckMapCordon.cs" />
|
||||
<Compile Include="World\ResourceLayer.cs" />
|
||||
<Compile Include="Parachutable.cs" />
|
||||
<Compile Include="Render\WithMakeAnimation.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
||||
|
||||
@@ -54,6 +54,9 @@ namespace OpenRA.Mods.RA.Orders
|
||||
|
||||
IEnumerable<Order> InnerOrder(World world, CPos xy, MouseInput mi)
|
||||
{
|
||||
if (world.Paused == World.PauseState.Paused)
|
||||
yield break;
|
||||
|
||||
if (mi.Button == MouseButton.Left)
|
||||
{
|
||||
var topLeft = xy - FootprintUtils.AdjustForBuildingSize(BuildingInfo);
|
||||
|
||||
@@ -140,7 +140,10 @@ namespace OpenRA.Mods.RA
|
||||
public void Killed(Actor killed, AttackInfo e) { if (killed == self) ClearQueue(); }
|
||||
public void Selling(Actor self) { }
|
||||
public void Sold(Actor self) { ClearQueue(); }
|
||||
|
||||
public void BeforeTransform(Actor self) { }
|
||||
public void OnTransform(Actor self) { ClearQueue(); }
|
||||
public void AfterTransform(Actor self) { }
|
||||
|
||||
void CacheProduceables(Actor playerActor)
|
||||
{
|
||||
|
||||
@@ -19,7 +19,6 @@ namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public class RenderBuildingInfo : RenderSimpleInfo, Requires<BuildingInfo>, IPlaceBuildingDecoration
|
||||
{
|
||||
public readonly bool HasMakeAnimation = true;
|
||||
public readonly bool PauseOnLowPower = false;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
|
||||
@@ -34,9 +33,11 @@ namespace OpenRA.Mods.RA.Render
|
||||
}
|
||||
}
|
||||
|
||||
public class RenderBuilding : RenderSimple, INotifyDamageStateChanged
|
||||
public class RenderBuilding : RenderSimple, INotifyDamageStateChanged, INotifyBuildComplete
|
||||
{
|
||||
RenderBuildingInfo info;
|
||||
bool buildComplete;
|
||||
bool skipMakeAnimation;
|
||||
|
||||
public RenderBuilding(ActorInitializer init, RenderBuildingInfo info)
|
||||
: this(init, info, () => 0) { }
|
||||
@@ -46,23 +47,32 @@ namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
var self = init.self;
|
||||
this.info = info;
|
||||
skipMakeAnimation = init.Contains<SkipMakeAnimsInit>();
|
||||
|
||||
DefaultAnimation.Initialize(NormalizeSequence(self, "idle"));
|
||||
|
||||
// Work around a bogus crash
|
||||
DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
|
||||
self.Trait<IBodyOrientation>().SetAutodetectedFacings(DefaultAnimation.CurrentSequence.Facings);
|
||||
|
||||
// Can't call Complete() directly from ctor because other traits haven't been inited yet
|
||||
if (self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation && !init.Contains<SkipMakeAnimsInit>())
|
||||
self.QueueActivity(new MakeAnimation(self, () => Complete(self)));
|
||||
else
|
||||
self.QueueActivity(new CallFunc(() => Complete(self)));
|
||||
}
|
||||
|
||||
void Complete(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
base.TickRender(wr, self);
|
||||
|
||||
if (buildComplete)
|
||||
return;
|
||||
|
||||
buildComplete = true;
|
||||
if (!self.HasTrait<WithMakeAnimation>() || skipMakeAnimation)
|
||||
foreach (var notify in self.TraitsImplementing<INotifyBuildComplete>())
|
||||
notify.BuildingComplete(self);
|
||||
}
|
||||
|
||||
public virtual void BuildingComplete(Actor self)
|
||||
{
|
||||
DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
|
||||
foreach (var x in self.TraitsImplementing<INotifyBuildComplete>())
|
||||
x.BuildingComplete(self);
|
||||
|
||||
if (info.PauseOnLowPower)
|
||||
{
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
[Desc("Used for tesla coil and obelisk.")]
|
||||
public class RenderBuildingChargeInfo : RenderBuildingInfo
|
||||
{
|
||||
[Desc("Sound to play when building charges.")]
|
||||
@@ -19,12 +20,11 @@ namespace OpenRA.Mods.RA.Render
|
||||
public override object Create(ActorInitializer init) { return new RenderBuildingCharge(init, this); }
|
||||
}
|
||||
|
||||
/* used for tesla and obelisk */
|
||||
public class RenderBuildingCharge : RenderBuilding
|
||||
{
|
||||
RenderBuildingChargeInfo info;
|
||||
|
||||
public RenderBuildingCharge( ActorInitializer init, RenderBuildingChargeInfo info )
|
||||
public RenderBuildingCharge(ActorInitializer init, RenderBuildingChargeInfo info)
|
||||
: base(init, info)
|
||||
{
|
||||
this.info = info;
|
||||
@@ -33,8 +33,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
public void PlayCharge(Actor self)
|
||||
{
|
||||
Sound.Play(info.ChargeAudio, self.CenterPosition);
|
||||
DefaultAnimation.PlayThen(NormalizeSequence(self, info.ChargeSequence),
|
||||
() => DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle")));
|
||||
PlayCustomAnim(self, info.ChargeSequence);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
|
||||
}
|
||||
|
||||
public void BuildingComplete(Actor self)
|
||||
public override void BuildingComplete(Actor self)
|
||||
{
|
||||
var animation = (self.GetDamageState() >= DamageState.Heavy) ? "damaged-idle" : "idle";
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
@@ -21,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init, this); }
|
||||
}
|
||||
|
||||
class RenderBuildingWall : RenderBuilding, INotifyBuildComplete, INotifyAddedToWorld, INotifyRemovedFromWorld
|
||||
class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld, ITick
|
||||
{
|
||||
readonly RenderBuildingWallInfo info;
|
||||
int adjacent = 0;
|
||||
@@ -33,9 +34,10 @@ namespace OpenRA.Mods.RA.Render
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void BuildingComplete(Actor self)
|
||||
public override void BuildingComplete(Actor self)
|
||||
{
|
||||
DefaultAnimation.PlayFetchIndex(info.Sequence, () => adjacent);
|
||||
UpdateNeighbours(self);
|
||||
}
|
||||
|
||||
public override void DamageStateChanged(Actor self, AttackInfo e)
|
||||
@@ -43,10 +45,16 @@ namespace OpenRA.Mods.RA.Render
|
||||
DefaultAnimation.PlayFetchIndex(NormalizeSequence(DefaultAnimation, e.DamageState, info.Sequence), () => adjacent);
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
base.TickRender(wr, self);
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (!dirty)
|
||||
return;
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
}
|
||||
}
|
||||
|
||||
class RenderBuildingWarFactory : RenderBuilding, INotifyBuildComplete, ITick, INotifyProduction, INotifySold, ISync
|
||||
class RenderBuildingWarFactory : RenderBuilding, INotifyBuildComplete, ITickRender, INotifyProduction, INotifySold, ISync
|
||||
{
|
||||
Animation roof;
|
||||
[Sync] bool isOpen;
|
||||
@@ -55,16 +55,20 @@ namespace OpenRA.Mods.RA.Render
|
||||
() => !buildComplete, offset));
|
||||
}
|
||||
|
||||
public void BuildingComplete( Actor self )
|
||||
public override void BuildingComplete(Actor self)
|
||||
{
|
||||
roof.Play(NormalizeSequence(self,
|
||||
self.GetDamageState() > DamageState.Heavy ? "damaged-idle-top" : "idle-top"));
|
||||
buildComplete = true;
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
base.TickRender(wr, self);
|
||||
|
||||
if (isOpen && !self.World.ActorMap.GetUnitsAt(openExit).Any( a => a != self ))
|
||||
{
|
||||
isOpen = false;
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
@@ -31,8 +32,11 @@ namespace OpenRA.Mods.RA.Render
|
||||
intendedSprite = disguise.AsSprite;
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
if (disguise.AsSprite != intendedSprite)
|
||||
{
|
||||
intendedSprite = disguise.AsSprite;
|
||||
@@ -40,7 +44,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
UpdatePalette();
|
||||
}
|
||||
|
||||
base.Tick(self);
|
||||
base.TickRender(wr, self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,15 +35,18 @@ namespace OpenRA.Mods.RA.Render
|
||||
new Animation(self.World, image);
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
var desiredState = harv.Fullness * (info.ImagesByFullness.Length - 1) / 100;
|
||||
var desiredImage = info.ImagesByFullness[desiredState];
|
||||
|
||||
if (DefaultAnimation.Name != desiredImage)
|
||||
DefaultAnimation.ChangeImage(desiredImage, "idle");
|
||||
|
||||
base.Tick(self);
|
||||
base.TickRender(wr, self);
|
||||
}
|
||||
|
||||
public void Harvested(Actor self, ResourceType resource)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -8,6 +8,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -79,9 +80,12 @@ namespace OpenRA.Mods.RA.Render
|
||||
Attacking(self, target);
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
base.TickRender(wr, self);
|
||||
|
||||
if ((State == AnimationState.Moving || dirty) && !move.IsMoving)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -8,6 +8,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
@@ -43,13 +44,16 @@ namespace OpenRA.Mods.RA.Render
|
||||
return base.AllowIdleAnimation(self) && !sc.Panicking;
|
||||
}
|
||||
|
||||
public override void Tick (Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
if (wasPanic != sc.Panicking)
|
||||
dirty = true;
|
||||
|
||||
wasPanic = sc.Panicking;
|
||||
base.Tick(self);
|
||||
base.TickRender(wr, self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
@@ -41,7 +42,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
public bool ShouldBeOpen()
|
||||
{
|
||||
if (self.CenterPosition.Z > 0 || move.IsMoving)
|
||||
if (self.CenterPosition.Z > 0 || move.IsMoving || cargo.CurrentAdjacentCells == null)
|
||||
return false;
|
||||
|
||||
return cargo.CurrentAdjacentCells.Any(c => self.World.Map.Contains(c)
|
||||
@@ -70,14 +71,17 @@ namespace OpenRA.Mods.RA.Render
|
||||
PlayCustomAnimBackwards(self, info.OpenAnim, null);
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
if (ShouldBeOpen())
|
||||
Open();
|
||||
else
|
||||
Close();
|
||||
|
||||
base.Tick(self);
|
||||
base.TickRender(wr, self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
@@ -34,13 +35,16 @@ namespace OpenRA.Mods.RA.Render
|
||||
.Single(a => a.Info.Name == info.Armament);
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
var sequence = (armament.IsReloading ? "empty-" : "") + (attack.IsAttacking ? "aim" : "idle");
|
||||
if (sequence != DefaultAnimation.CurrentSequence.Name)
|
||||
DefaultAnimation.ReplaceAnim(sequence);
|
||||
|
||||
base.Tick(self);
|
||||
base.TickRender(wr, self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
67
OpenRA.Mods.RA/Render/WithMakeAnimation.cs
Normal file
67
OpenRA.Mods.RA/Render/WithMakeAnimation.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Mods.RA.Render;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public class WithMakeAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>
|
||||
{
|
||||
[Desc("Sequence name to use")]
|
||||
public readonly string Sequence = "make";
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithMakeAnimation(init, this); }
|
||||
}
|
||||
|
||||
public class WithMakeAnimation : ITickRender
|
||||
{
|
||||
WithMakeAnimationInfo info;
|
||||
RenderBuilding building;
|
||||
bool buildComplete;
|
||||
|
||||
public WithMakeAnimation(ActorInitializer init, WithMakeAnimationInfo info)
|
||||
{
|
||||
building = init.self.Trait<RenderBuilding>();
|
||||
this.info = info;
|
||||
buildComplete = init.Contains<SkipMakeAnimsInit>();
|
||||
}
|
||||
|
||||
public void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
if (self.IsDead() || buildComplete)
|
||||
return;
|
||||
|
||||
buildComplete = true;
|
||||
|
||||
building.PlayCustomAnimThen(self, info.Sequence, () =>
|
||||
{
|
||||
foreach (var notify in self.TraitsImplementing<INotifyBuildComplete>())
|
||||
notify.BuildingComplete(self);
|
||||
});
|
||||
}
|
||||
|
||||
public void Reverse(Actor self, Activity activity)
|
||||
{
|
||||
building.PlayCustomAnimBackwards(self, info.Sequence, () => {
|
||||
building.PlayCustomAnim(self, info.Sequence); // avoids visual glitches as we wait for the actor to get destroyed
|
||||
self.QueueActivity(activity);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
public object Create(ActorInitializer init) { return new WithMuzzleFlash(init.self, this); }
|
||||
}
|
||||
|
||||
class WithMuzzleFlash : INotifyAttack, IRender, ITick
|
||||
class WithMuzzleFlash : INotifyAttack, IRender, ITickRender
|
||||
{
|
||||
Dictionary<Barrel, bool> visible = new Dictionary<Barrel, bool>();
|
||||
Dictionary<Barrel, AnimationWithOffset> anims = new Dictionary<Barrel, AnimationWithOffset>();
|
||||
@@ -95,8 +95,11 @@ namespace OpenRA.Mods.RA.Render
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
public void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
foreach (var a in anims.Values)
|
||||
a.Animation.Tick();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -34,15 +34,16 @@ namespace OpenRA.Mods.RA
|
||||
if (!self.Trait<Building>().Lock())
|
||||
return;
|
||||
|
||||
self.CancelActivity();
|
||||
|
||||
foreach (var ns in self.TraitsImplementing<INotifySold>())
|
||||
ns.Selling(self);
|
||||
|
||||
self.CancelActivity();
|
||||
|
||||
var rb = self.TraitOrDefault<RenderBuilding>();
|
||||
if (rb != null && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
|
||||
self.QueueActivity(new MakeAnimation(self, true, () => rb.PlayCustomAnim(self, "make")));
|
||||
self.QueueActivity(new Sell());
|
||||
var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
|
||||
if (makeAnimation != null)
|
||||
makeAnimation.Reverse(self, new Sell());
|
||||
else
|
||||
self.QueueActivity(new Sell());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Render;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -52,6 +53,7 @@ namespace OpenRA.Mods.RA
|
||||
public override void Tick(Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
|
||||
if (IsProne && --remainingProneTime == 0)
|
||||
LocalOffset = WVec.Zero;
|
||||
}
|
||||
@@ -98,13 +100,17 @@ namespace OpenRA.Mods.RA
|
||||
return base.AllowIdleAnimation(self) && !tc.IsProne;
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
public override void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
if (wasProne != tc.IsProne)
|
||||
dirty = true;
|
||||
|
||||
wasProne = tc.IsProne;
|
||||
base.Tick(self);
|
||||
|
||||
base.TickRender(wr, self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -47,8 +47,7 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
|
||||
public interface INotifyParachuteLanded { void OnLanded(); }
|
||||
public interface INotifyTransform { void OnTransform(Actor self); }
|
||||
public interface INotifyTransformed { void OnTransformed(Actor toActor); }
|
||||
public interface INotifyTransform { void BeforeTransform(Actor self); void OnTransform(Actor self); void AfterTransform(Actor toActor); }
|
||||
public interface INotifyAttack { void Attacking(Actor self, Target target, Armament a, Barrel barrel); }
|
||||
public interface INotifyChat { bool OnChat(string from, string message); }
|
||||
}
|
||||
|
||||
@@ -88,11 +88,15 @@ namespace OpenRA.Mods.RA
|
||||
if (self.HasTrait<IFacing>())
|
||||
self.QueueActivity(new Turn(info.Facing));
|
||||
|
||||
var rb = self.TraitOrDefault<RenderBuilding>();
|
||||
if (rb != null && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
|
||||
self.QueueActivity(new MakeAnimation(self, true, () => rb.PlayCustomAnim(self, "make")));
|
||||
foreach (var nt in self.TraitsImplementing<INotifyTransform>())
|
||||
nt.BeforeTransform(self);
|
||||
|
||||
self.QueueActivity(new Transform(self, info.IntoActor) { Offset = info.Offset, Facing = info.Facing, Sounds = info.TransformSounds, Race = race });
|
||||
var transform = new Transform(self, info.IntoActor) { Offset = info.Offset, Facing = info.Facing, Sounds = info.TransformSounds, Race = race };
|
||||
var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
|
||||
if (makeAnimation != null)
|
||||
makeAnimation.Reverse(self, transform);
|
||||
else
|
||||
self.QueueActivity(transform);
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA
|
||||
public object Create(ActorInitializer init) { return new WaterPaletteRotation(init.world, this); }
|
||||
}
|
||||
|
||||
class WaterPaletteRotation : ITick, IPaletteModifier
|
||||
class WaterPaletteRotation : ITickRender, IPaletteModifier
|
||||
{
|
||||
float t = 0;
|
||||
|
||||
@@ -36,7 +36,13 @@ namespace OpenRA.Mods.RA
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void Tick(Actor self) { t += .25f; }
|
||||
public void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (wr.world.Paused == World.PauseState.Paused)
|
||||
return;
|
||||
|
||||
t += .25f;
|
||||
}
|
||||
|
||||
uint[] temp = new uint[7]; /* allocating this on the fly actually hurts our profile */
|
||||
|
||||
|
||||
@@ -27,12 +27,12 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
var startTick = Ui.LastTickTime;
|
||||
// Blink the status line
|
||||
status.IsVisible = () => (world.Paused || world.Timestep != Game.Timestep)
|
||||
status.IsVisible = () => (world.Paused == World.PauseState.Paused || world.Timestep != Game.Timestep)
|
||||
&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
|
||||
|
||||
status.GetText = () =>
|
||||
{
|
||||
if (world.Paused || world.Timestep == 0)
|
||||
if (world.Paused == World.PauseState.Paused || world.Timestep == 0)
|
||||
return "Paused";
|
||||
|
||||
if (world.Timestep == 1)
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
optionsBG.Visible ^= true;
|
||||
if (optionsBG.Visible)
|
||||
{
|
||||
cachedPause = world.PredictedPaused;
|
||||
cachedPause = world.PredictedPaused == World.PauseState.Paused;
|
||||
|
||||
if (world.LobbyInfo.IsSinglePlayer)
|
||||
world.SetPauseState(true);
|
||||
|
||||
0
OpenRA.Mods.RA/Widgets/SupportPowerBinWidget.cs
Executable file → Normal file
0
OpenRA.Mods.RA/Widgets/SupportPowerBinWidget.cs
Executable file → Normal file
Reference in New Issue
Block a user