Add BridgeHut and repair activities.
This commit is contained in:
37
OpenRA.Mods.RA/Activities/RepairBridge.cs
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37
OpenRA.Mods.RA/Activities/RepairBridge.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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class RepairBridge : Activity
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{
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Target target;
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public RepairBridge(Actor target) { this.target = Target.FromActor(target); }
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || !target.IsValid)
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return NextActivity;
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var hut = target.Actor.Trait<BridgeHut>();
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if (hut.BridgeDamageState == DamageState.Undamaged)
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return NextActivity;
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hut.Repair(self);
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self.Destroy();
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return this;
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}
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}
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}
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41
OpenRA.Mods.RA/BridgeHut.cs
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41
OpenRA.Mods.RA/BridgeHut.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class BridgeHutInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new BridgeHut(init); }
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}
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class BridgeHut
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{
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public Bridge bridge;
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public BridgeHut(ActorInitializer init)
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{
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bridge = init.Get<ParentActorInit>().value.Trait<Bridge>();
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}
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public void Repair(Actor repairer)
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{
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bridge.Repair(repairer, true, true);
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}
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public DamageState BridgeDamageState { get { return bridge.AggregateDamageState(); } }
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}
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}
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@@ -423,6 +423,9 @@
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<Compile Include="Buildings\BaseProvider.cs" />
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<Compile Include="Buildings\BaseProvider.cs" />
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<Compile Include="Render\WithSpinner.cs" />
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<Compile Include="Render\WithSpinner.cs" />
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<Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" />
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<Compile Include="RepairsBridges.cs" />
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<Compile Include="Activities\RepairBridge.cs" />
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<Compile Include="BridgeHut.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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96
OpenRA.Mods.RA/RepairsBridges.cs
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96
OpenRA.Mods.RA/RepairsBridges.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class RepairsBridgesInfo : TraitInfo<RepairsBridges> {}
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class RepairsBridges : IIssueOrder, IResolveOrder, IOrderVoice
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{
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new RepairBridgeOrderTargeter(); }
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID == "RepairBridge")
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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return null;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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if (order.OrderString != "RepairBridge")
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return null;
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var bridge = order.TargetActor.TraitOrDefault<BridgeHut>();
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if (bridge == null)
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return null;
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return bridge.BridgeDamageState > DamageState.Undamaged ? "Attack" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "RepairBridge")
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{
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var bridge = order.TargetActor.TraitOrDefault<BridgeHut>();
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if (bridge == null)
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return;
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if (bridge.BridgeDamageState == DamageState.Undamaged)
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return;
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self.SetTargetLine(Target.FromOrder(order), Color.Yellow);
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self.CancelActivity();
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self.QueueActivity(new Enter(order.TargetActor, new RepairBridge(order.TargetActor)));
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}
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}
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class RepairBridgeOrderTargeter : UnitOrderTargeter
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{
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public RepairBridgeOrderTargeter()
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: base("RepairBridge", 6, "goldwrench", true, true) { }
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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{
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if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
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return false;
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var bridge = target.TraitOrDefault<BridgeHut>();
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if (bridge == null)
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return false;
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// Require force attack to heal partially damaged bridges to avoid unnecessary cursor noise
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var damage = bridge.BridgeDamageState;
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if (!forceAttack && damage != DamageState.Dead)
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return false;
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IsQueued = forceQueued;
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// Can't repair an undamaged bridge
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if (damage == DamageState.Undamaged)
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cursor = "goldwrench-blocked";
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return true;
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}
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}
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}
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}
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