Add BridgeHut and repair activities.

This commit is contained in:
Paul Chote
2013-04-15 00:11:36 +12:00
parent 115da5c770
commit 08cf941fef
4 changed files with 177 additions and 0 deletions

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@@ -0,0 +1,37 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
class RepairBridge : Activity
{
Target target;
public RepairBridge(Actor target) { this.target = Target.FromActor(target); }
public override Activity Tick(Actor self)
{
if (IsCanceled || !target.IsValid)
return NextActivity;
var hut = target.Actor.Trait<BridgeHut>();
if (hut.BridgeDamageState == DamageState.Undamaged)
return NextActivity;
hut.Repair(self);
self.Destroy();
return this;
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class BridgeHutInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new BridgeHut(init); }
}
class BridgeHut
{
public Bridge bridge;
public BridgeHut(ActorInitializer init)
{
bridge = init.Get<ParentActorInit>().value.Trait<Bridge>();
}
public void Repair(Actor repairer)
{
bridge.Repair(repairer, true, true);
}
public DamageState BridgeDamageState { get { return bridge.AggregateDamageState(); } }
}
}

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@@ -423,6 +423,9 @@
<Compile Include="Buildings\BaseProvider.cs" />
<Compile Include="Render\WithSpinner.cs" />
<Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" />
<Compile Include="RepairsBridges.cs" />
<Compile Include="Activities\RepairBridge.cs" />
<Compile Include="BridgeHut.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

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#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class RepairsBridgesInfo : TraitInfo<RepairsBridges> {}
class RepairsBridges : IIssueOrder, IResolveOrder, IOrderVoice
{
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new RepairBridgeOrderTargeter(); }
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == "RepairBridge")
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
return null;
}
public string VoicePhraseForOrder(Actor self, Order order)
{
if (order.OrderString != "RepairBridge")
return null;
var bridge = order.TargetActor.TraitOrDefault<BridgeHut>();
if (bridge == null)
return null;
return bridge.BridgeDamageState > DamageState.Undamaged ? "Attack" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "RepairBridge")
{
var bridge = order.TargetActor.TraitOrDefault<BridgeHut>();
if (bridge == null)
return;
if (bridge.BridgeDamageState == DamageState.Undamaged)
return;
self.SetTargetLine(Target.FromOrder(order), Color.Yellow);
self.CancelActivity();
self.QueueActivity(new Enter(order.TargetActor, new RepairBridge(order.TargetActor)));
}
}
class RepairBridgeOrderTargeter : UnitOrderTargeter
{
public RepairBridgeOrderTargeter()
: base("RepairBridge", 6, "goldwrench", true, true) { }
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
{
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
return false;
var bridge = target.TraitOrDefault<BridgeHut>();
if (bridge == null)
return false;
// Require force attack to heal partially damaged bridges to avoid unnecessary cursor noise
var damage = bridge.BridgeDamageState;
if (!forceAttack && damage != DamageState.Dead)
return false;
IsQueued = forceQueued;
// Can't repair an undamaged bridge
if (damage == DamageState.Undamaged)
cursor = "goldwrench-blocked";
return true;
}
}
}
}