#137 fixed: voice for vehicles

This commit is contained in:
Chris Forbes
2009-12-06 19:32:18 +13:00
parent 2b60f94c64
commit 08f2613817

View File

@@ -16,55 +16,68 @@ MNLY
[V2RL]
Description=V2 Rocket
Traits=Unit, Mobile, AttackBase, RenderUnitReload
Voice=VehicleVoice
[1TNK]
Description=Light Tank
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
Recoil=2;
Recoil=2
Voice=VehicleVoice
[2TNK]
Description=Medium Tank
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
Recoil=3;
Recoil=3
Voice=VehicleVoice
[3TNK]
Description=Heavy Tank
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
Recoil=3;
Recoil=3
Voice=VehicleVoice
[4TNK]
Description=Mammoth Tank
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
Voice=VehicleVoice
[MRJ]
Description=Radar Jammer
Traits=Unit, Mobile, RenderUnitSpinner
PrimaryOffset=0,4,0,-6
SelectionPriority=3
Voice=VehicleVoice
[MGG]
Description=Mobile Gap Generator
Traits=Unit, Mobile, RenderUnitSpinner
PrimaryOffset=0,6,0,-3
SelectionPriority=3
Voice=VehicleVoice
[ARTY]
Description=Artillery
Traits=Unit, Mobile, AttackBase, RenderUnit
Voice=VehicleVoice
[HARV]
Description=Ore Truck
Traits=Harvester, Unit, Mobile, RenderUnit
SelectionPriority=7
Voice=VehicleVoice
[MCV]
Description=Mobile Construction Vehicle
Traits=Unit, Mobile, McvDeploy, RenderUnit
SelectionPriority=3
Voice=VehicleVoice
[JEEP]
Description=Ranger
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
PrimaryOffset=0,0,0,-2
MuzzleFlash=yes
Voice=VehicleVoice
[APC]
Description=Armored Personnel Carrier
Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash
PrimaryOffset=0,0,0,-4
MuzzleFlash=yes
Voice=VehicleVoice
[MNLY]
Description=Minelayer
Traits=Unit, Mobile, RenderUnit
Voice=VehicleVoice