Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,210 +1,210 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net.Sockets;
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using System.Threading;
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using OpenRA.Server;
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using OpenRA.Support;
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namespace OpenRA.Network
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{
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public enum ConnectionState
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{
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PreConnecting,
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NotConnected,
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Connecting,
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Connected,
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}
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public interface IConnection : IDisposable
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{
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int LocalClientId { get; }
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ConnectionState ConnectionState { get; }
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void Send( int frame, List<byte[]> orders );
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void SendImmediate( List<byte[]> orders );
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void SendSync( int frame, byte[] syncData );
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void Receive( Action<int, byte[]> packetFn );
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}
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class EchoConnection : IConnection
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{
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protected struct ReceivedPacket
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{
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public int FromClient;
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public byte[] Data;
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}
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protected List<ReceivedPacket> receivedPackets = new List<ReceivedPacket>();
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public virtual int LocalClientId
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{
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get { return 1; }
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}
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public virtual ConnectionState ConnectionState
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{
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get { return ConnectionState.PreConnecting; }
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}
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public virtual void Send( int frame, List<byte[]> orders )
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{
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var ms = new MemoryStream();
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ms.Write( BitConverter.GetBytes( frame ) );
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foreach( var o in orders )
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ms.Write( o );
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Send( ms.ToArray() );
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}
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public virtual void SendImmediate( List<byte[]> orders )
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{
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var ms = new MemoryStream();
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ms.Write( BitConverter.GetBytes( (int)0 ) );
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foreach( var o in orders )
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ms.Write( o );
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Send( ms.ToArray() );
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}
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public virtual void SendSync( int frame, byte[] syncData )
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{
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var ms = new MemoryStream();
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ms.Write( BitConverter.GetBytes( frame ) );
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ms.Write( syncData );
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Send( ms.ToArray() );
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}
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protected virtual void Send( byte[] packet )
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{
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if( packet.Length == 0 )
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throw new NotImplementedException();
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lock( this )
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receivedPackets.Add( new ReceivedPacket { FromClient = LocalClientId, Data = packet } );
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}
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public virtual void Receive( Action<int, byte[]> packetFn )
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{
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List<ReceivedPacket> packets;
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lock( this )
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{
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packets = receivedPackets;
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receivedPackets = new List<ReceivedPacket>();
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}
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foreach( var p in packets )
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packetFn( p.FromClient, p.Data );
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}
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public virtual void Dispose() { }
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}
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class NetworkConnection : EchoConnection
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{
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TcpClient socket;
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int clientId;
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ConnectionState connectionState = ConnectionState.Connecting;
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Thread t;
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public NetworkConnection( string host, int port )
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{
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t = new Thread( _ =>
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{
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try
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{
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socket = new TcpClient( host, port );
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socket.NoDelay = true;
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var reader = new BinaryReader( socket.GetStream() );
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var serverProtocol = reader.ReadInt32();
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if (ProtocolVersion.Version != serverProtocol)
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throw new InvalidOperationException(
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"Protocol version mismatch. Server={0} Client={1}"
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.F(serverProtocol, ProtocolVersion.Version));
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clientId = reader.ReadInt32();
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connectionState = ConnectionState.Connected;
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for( ; ; )
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{
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var len = reader.ReadInt32();
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var client = reader.ReadInt32();
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var buf = reader.ReadBytes( len );
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if( len == 0 )
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throw new NotImplementedException();
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lock( this )
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receivedPackets.Add( new ReceivedPacket { FromClient = client, Data = buf } );
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}
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}
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catch { }
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finally
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{
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connectionState = ConnectionState.NotConnected;
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if( socket != null )
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socket.Close();
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}
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}
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) { IsBackground = true };
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t.Start();
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}
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public override int LocalClientId { get { return clientId; } }
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public override ConnectionState ConnectionState { get { return connectionState; } }
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List<byte[]> queuedSyncPackets = new List<byte[]>();
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public override void SendSync( int frame, byte[] syncData )
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{
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var ms = new MemoryStream();
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ms.Write( BitConverter.GetBytes( frame ) );
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ms.Write( syncData );
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queuedSyncPackets.Add( ms.ToArray() );
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}
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protected override void Send( byte[] packet )
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{
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base.Send( packet );
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try
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{
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var ms = new MemoryStream();
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ms.Write(BitConverter.GetBytes((int)packet.Length));
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ms.Write(packet);
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foreach( var q in queuedSyncPackets )
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{
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ms.Write( BitConverter.GetBytes( (int)q.Length ) );
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ms.Write( q );
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base.Send( q );
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}
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queuedSyncPackets.Clear();
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ms.WriteTo(socket.GetStream());
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}
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catch (SocketException) { /* drop this on the floor; we'll pick up the disconnect from the reader thread */ }
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catch (ObjectDisposedException) { /* ditto */ }
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catch (InvalidOperationException) { /* ditto */ }
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}
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bool disposed = false;
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public override void Dispose ()
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{
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if (disposed) return;
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disposed = true;
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GC.SuppressFinalize( this );
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t.Abort();
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if (socket != null)
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socket.Client.Close();
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using( new PerfSample( "Thread.Join" ))
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t.Join();
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}
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~NetworkConnection() { Dispose(); }
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net.Sockets;
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using System.Threading;
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using OpenRA.Server;
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using OpenRA.Support;
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namespace OpenRA.Network
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{
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public enum ConnectionState
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{
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PreConnecting,
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NotConnected,
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Connecting,
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Connected,
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}
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public interface IConnection : IDisposable
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{
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int LocalClientId { get; }
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ConnectionState ConnectionState { get; }
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void Send( int frame, List<byte[]> orders );
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void SendImmediate( List<byte[]> orders );
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void SendSync( int frame, byte[] syncData );
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void Receive( Action<int, byte[]> packetFn );
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}
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class EchoConnection : IConnection
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{
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protected struct ReceivedPacket
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{
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public int FromClient;
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public byte[] Data;
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}
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protected List<ReceivedPacket> receivedPackets = new List<ReceivedPacket>();
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public virtual int LocalClientId
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{
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get { return 1; }
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}
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public virtual ConnectionState ConnectionState
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{
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get { return ConnectionState.PreConnecting; }
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}
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public virtual void Send( int frame, List<byte[]> orders )
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{
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var ms = new MemoryStream();
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ms.Write( BitConverter.GetBytes( frame ) );
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foreach( var o in orders )
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ms.Write( o );
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Send( ms.ToArray() );
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}
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public virtual void SendImmediate( List<byte[]> orders )
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{
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var ms = new MemoryStream();
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ms.Write( BitConverter.GetBytes( (int)0 ) );
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foreach( var o in orders )
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ms.Write( o );
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Send( ms.ToArray() );
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}
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public virtual void SendSync( int frame, byte[] syncData )
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{
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var ms = new MemoryStream();
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ms.Write( BitConverter.GetBytes( frame ) );
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ms.Write( syncData );
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Send( ms.ToArray() );
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}
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protected virtual void Send( byte[] packet )
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{
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if( packet.Length == 0 )
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throw new NotImplementedException();
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lock( this )
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receivedPackets.Add( new ReceivedPacket { FromClient = LocalClientId, Data = packet } );
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}
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public virtual void Receive( Action<int, byte[]> packetFn )
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{
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List<ReceivedPacket> packets;
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lock( this )
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{
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packets = receivedPackets;
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receivedPackets = new List<ReceivedPacket>();
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}
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foreach( var p in packets )
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packetFn( p.FromClient, p.Data );
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}
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public virtual void Dispose() { }
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}
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class NetworkConnection : EchoConnection
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{
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TcpClient socket;
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int clientId;
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ConnectionState connectionState = ConnectionState.Connecting;
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Thread t;
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public NetworkConnection( string host, int port )
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{
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t = new Thread( _ =>
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{
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try
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{
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socket = new TcpClient( host, port );
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socket.NoDelay = true;
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var reader = new BinaryReader( socket.GetStream() );
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var serverProtocol = reader.ReadInt32();
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if (ProtocolVersion.Version != serverProtocol)
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throw new InvalidOperationException(
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"Protocol version mismatch. Server={0} Client={1}"
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.F(serverProtocol, ProtocolVersion.Version));
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clientId = reader.ReadInt32();
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connectionState = ConnectionState.Connected;
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for( ; ; )
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{
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var len = reader.ReadInt32();
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var client = reader.ReadInt32();
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var buf = reader.ReadBytes( len );
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if( len == 0 )
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throw new NotImplementedException();
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lock( this )
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receivedPackets.Add( new ReceivedPacket { FromClient = client, Data = buf } );
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}
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}
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catch { }
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finally
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{
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connectionState = ConnectionState.NotConnected;
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if( socket != null )
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socket.Close();
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}
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}
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) { IsBackground = true };
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t.Start();
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}
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public override int LocalClientId { get { return clientId; } }
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public override ConnectionState ConnectionState { get { return connectionState; } }
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List<byte[]> queuedSyncPackets = new List<byte[]>();
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public override void SendSync( int frame, byte[] syncData )
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{
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var ms = new MemoryStream();
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ms.Write( BitConverter.GetBytes( frame ) );
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ms.Write( syncData );
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queuedSyncPackets.Add( ms.ToArray() );
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}
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protected override void Send( byte[] packet )
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{
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base.Send( packet );
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try
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{
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var ms = new MemoryStream();
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ms.Write(BitConverter.GetBytes((int)packet.Length));
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ms.Write(packet);
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foreach( var q in queuedSyncPackets )
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{
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ms.Write( BitConverter.GetBytes( (int)q.Length ) );
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ms.Write( q );
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base.Send( q );
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}
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queuedSyncPackets.Clear();
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ms.WriteTo(socket.GetStream());
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}
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catch (SocketException) { /* drop this on the floor; we'll pick up the disconnect from the reader thread */ }
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catch (ObjectDisposedException) { /* ditto */ }
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catch (InvalidOperationException) { /* ditto */ }
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}
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bool disposed = false;
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public override void Dispose ()
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{
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if (disposed) return;
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disposed = true;
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GC.SuppressFinalize( this );
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t.Abort();
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if (socket != null)
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socket.Client.Close();
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using( new PerfSample( "Thread.Join" ))
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t.Join();
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}
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~NetworkConnection() { Dispose(); }
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}
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}
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