Update copyright header. Normalize line endings to LF.
This commit is contained in:
@@ -1,126 +1,126 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class CloakInfo : ITraitInfo
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{
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public readonly float InitialDelay = .4f; // seconds
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public readonly float CloakDelay = 1.2f; // Seconds
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public readonly string CloakSound = "subshow1.aud";
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public readonly string UncloakSound = "subshow1.aud";
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public CloakInfo() { } /* only because we have other ctors */
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/* for CloakCrateAction */
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public CloakInfo(float initialDelay, float cloakDelay, string cloakSound, string uncloakSound)
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{
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InitialDelay = initialDelay;
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CloakDelay = cloakDelay;
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CloakSound = cloakSound;
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UncloakSound = uncloakSound;
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}
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public object Create(ActorInitializer init) { return new Cloak(init.self, this); }
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}
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public class Cloak : IRenderModifier, INotifyDamage, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, ISync
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{
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[Sync]
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int remainingTime;
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[Sync]
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bool canCloak = true;
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Actor self;
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CloakInfo info;
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public Cloak(Actor self, CloakInfo info)
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{
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this.info = info;
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this.self = self;
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remainingTime = (int)(info.InitialDelay * 25);
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}
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void DoUncloak()
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{
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if (remainingTime <= 0)
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OnCloak();
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remainingTime = Math.Max(remainingTime, (int)(info.CloakDelay * 25));
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}
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public void Attacking(Actor self, Target target) { DoUncloak(); }
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public void Damaged(Actor self, AttackInfo e)
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{
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canCloak = (e.DamageState < DamageState.Critical);
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if (Cloaked && !canCloak)
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DoUncloak();
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}
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public IEnumerable<Renderable>
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ModifyRender(Actor self, IEnumerable<Renderable> rs)
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{
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if (remainingTime > 0)
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return rs;
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if (Cloaked && IsVisible(self))
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return rs.Select(a => a.WithPalette("shadow"));
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else
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return new Renderable[] { };
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}
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public void Tick(Actor self)
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{
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if (remainingTime > 0 && canCloak)
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if (--remainingTime <= 0)
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OnCloak();
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}
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void OnUncloak()
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{
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Sound.Play(info.UncloakSound, self.CenterLocation);
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}
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void OnCloak()
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{
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Sound.Play(info.CloakSound, self.CenterLocation);
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}
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public bool Cloaked { get { return remainingTime == 0; } }
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public bool IsVisible(Actor self)
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{
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if (!Cloaked || self.Owner == self.World.LocalPlayer || self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
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return true;
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return self.World.Queries.WithTrait<DetectCloaked>().Any(a => (self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
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}
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public Color RadarColorOverride(Actor self)
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{
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var c = self.Owner.ColorRamp.GetColor(0);
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if (self.Owner == self.World.LocalPlayer && Cloaked)
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c = Color.FromArgb(128, c);
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return c;
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}
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public void Decloak(int time)
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{
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DoUncloak();
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remainingTime = Math.Max(remainingTime, time);
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}
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}
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}
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class CloakInfo : ITraitInfo
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{
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public readonly float InitialDelay = .4f; // seconds
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public readonly float CloakDelay = 1.2f; // Seconds
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public readonly string CloakSound = "subshow1.aud";
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public readonly string UncloakSound = "subshow1.aud";
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public CloakInfo() { } /* only because we have other ctors */
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/* for CloakCrateAction */
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public CloakInfo(float initialDelay, float cloakDelay, string cloakSound, string uncloakSound)
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{
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InitialDelay = initialDelay;
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CloakDelay = cloakDelay;
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CloakSound = cloakSound;
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UncloakSound = uncloakSound;
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}
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public object Create(ActorInitializer init) { return new Cloak(init.self, this); }
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}
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public class Cloak : IRenderModifier, INotifyDamage, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, ISync
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{
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[Sync]
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int remainingTime;
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[Sync]
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bool canCloak = true;
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Actor self;
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CloakInfo info;
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public Cloak(Actor self, CloakInfo info)
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{
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this.info = info;
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this.self = self;
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remainingTime = (int)(info.InitialDelay * 25);
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}
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void DoUncloak()
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{
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if (remainingTime <= 0)
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OnCloak();
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remainingTime = Math.Max(remainingTime, (int)(info.CloakDelay * 25));
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}
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public void Attacking(Actor self, Target target) { DoUncloak(); }
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public void Damaged(Actor self, AttackInfo e)
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{
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canCloak = (e.DamageState < DamageState.Critical);
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if (Cloaked && !canCloak)
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DoUncloak();
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}
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public IEnumerable<Renderable>
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ModifyRender(Actor self, IEnumerable<Renderable> rs)
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{
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if (remainingTime > 0)
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return rs;
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if (Cloaked && IsVisible(self))
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return rs.Select(a => a.WithPalette("shadow"));
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else
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return new Renderable[] { };
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}
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public void Tick(Actor self)
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{
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if (remainingTime > 0 && canCloak)
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if (--remainingTime <= 0)
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OnCloak();
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}
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void OnUncloak()
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{
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Sound.Play(info.UncloakSound, self.CenterLocation);
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}
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void OnCloak()
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{
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Sound.Play(info.CloakSound, self.CenterLocation);
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}
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public bool Cloaked { get { return remainingTime == 0; } }
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public bool IsVisible(Actor self)
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{
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if (!Cloaked || self.Owner == self.World.LocalPlayer || self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
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return true;
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return self.World.Queries.WithTrait<DetectCloaked>().Any(a => (self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
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}
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public Color RadarColorOverride(Actor self)
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{
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var c = self.Owner.ColorRamp.GetColor(0);
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if (self.Owner == self.World.LocalPlayer && Cloaked)
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c = Color.FromArgb(128, c);
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return c;
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}
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public void Decloak(int time)
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{
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DoUncloak();
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remainingTime = Math.Max(remainingTime, time);
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}
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}
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}
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