Fix turreted defenses always realigning

This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
This commit is contained in:
reaperrr
2020-10-05 15:25:22 +02:00
committed by abcdefg30
parent fc1786e243
commit 0990caefd7
6 changed files with 10 additions and 0 deletions

View File

@@ -75,6 +75,7 @@ GACTWR:
Turreted:
TurnSpeed: 40
InitialFacing: 896
RealignDelay: -1
AttackTurreted:
RequiresCondition: !build-incomplete && (tower.vulcan || tower.rocket || tower.sam)
PauseOnCondition: empdisable || disabled

View File

@@ -166,6 +166,7 @@ NALASR:
TurnSpeed: 40
InitialFacing: 896
Offset: 298,-171,288
RealignDelay: -1
AttackTurreted:
RequiresCondition: !build-incomplete
PauseOnCondition: empdisable || disabled
@@ -249,6 +250,7 @@ NASAM:
Turreted:
TurnSpeed: 40
InitialFacing: 896
RealignDelay: -1
AttackTurreted:
RequiresCondition: !build-incomplete
PauseOnCondition: empdisable || disabled

View File

@@ -23,6 +23,7 @@ NAPULS:
Turreted:
TurnSpeed: 40
InitialFacing: 896
RealignDelay: -1
AttackTurreted:
RequiresCondition: !build-incomplete && !empdisable && !disabled
Armament: