Fix turreted defenses always realigning
This looks weird, doesn't match the originals and makes map-defined custom facings useless.
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@@ -75,6 +75,7 @@ GACTWR:
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Turreted:
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TurnSpeed: 40
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InitialFacing: 896
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RealignDelay: -1
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AttackTurreted:
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RequiresCondition: !build-incomplete && (tower.vulcan || tower.rocket || tower.sam)
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PauseOnCondition: empdisable || disabled
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@@ -166,6 +166,7 @@ NALASR:
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TurnSpeed: 40
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InitialFacing: 896
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Offset: 298,-171,288
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RealignDelay: -1
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: empdisable || disabled
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@@ -249,6 +250,7 @@ NASAM:
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Turreted:
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TurnSpeed: 40
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InitialFacing: 896
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RealignDelay: -1
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: empdisable || disabled
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@@ -23,6 +23,7 @@ NAPULS:
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Turreted:
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TurnSpeed: 40
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InitialFacing: 896
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RealignDelay: -1
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AttackTurreted:
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RequiresCondition: !build-incomplete && !empdisable && !disabled
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Armament:
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