Fix turreted defenses always realigning
This looks weird, doesn't match the originals and makes map-defined custom facings useless.
This commit is contained in:
@@ -853,6 +853,7 @@ GUN:
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Turreted:
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Turreted:
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TurnSpeed: 48
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TurnSpeed: 48
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InitialFacing: 224
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InitialFacing: 224
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RealignDelay: -1
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-WithSpriteBody:
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-WithSpriteBody:
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WithEmbeddedTurretSpriteBody:
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WithEmbeddedTurretSpriteBody:
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Armament:
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Armament:
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@@ -748,6 +748,7 @@ medium_gun_turret:
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Turreted:
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Turreted:
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TurnSpeed: 24
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TurnSpeed: 24
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InitialFacing: 512
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InitialFacing: 512
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RealignDelay: -1
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Armament:
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Armament:
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Weapon: 110mm_Gun
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Weapon: 110mm_Gun
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LocalOffset: 512,0,432
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LocalOffset: 512,0,432
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@@ -793,6 +794,7 @@ large_gun_turret:
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Turreted:
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Turreted:
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TurnSpeed: 32
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TurnSpeed: 32
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InitialFacing: 512
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InitialFacing: 512
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RealignDelay: -1
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Power:
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Power:
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Amount: -60
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Amount: -60
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RevealOnDeath:
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RevealOnDeath:
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@@ -603,6 +603,7 @@ AGUN:
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Turreted:
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Turreted:
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TurnSpeed: 60
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TurnSpeed: 60
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InitialFacing: 896
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InitialFacing: 896
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RealignDelay: -1
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-WithSpriteBody:
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-WithSpriteBody:
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WithEmbeddedTurretSpriteBody:
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WithEmbeddedTurretSpriteBody:
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Armament:
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Armament:
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@@ -817,6 +818,7 @@ GUN:
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Turreted:
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Turreted:
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TurnSpeed: 48
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TurnSpeed: 48
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InitialFacing: 224
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InitialFacing: 224
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RealignDelay: -1
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-WithSpriteBody:
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-WithSpriteBody:
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WithEmbeddedTurretSpriteBody:
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WithEmbeddedTurretSpriteBody:
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Armament:
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Armament:
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@@ -916,6 +918,7 @@ SAM:
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Turreted:
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Turreted:
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TurnSpeed: 120
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TurnSpeed: 120
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InitialFacing: 0
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InitialFacing: 0
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RealignDelay: -1
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-WithSpriteBody:
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-WithSpriteBody:
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WithEmbeddedTurretSpriteBody:
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WithEmbeddedTurretSpriteBody:
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Armament:
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Armament:
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@@ -75,6 +75,7 @@ GACTWR:
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Turreted:
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Turreted:
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TurnSpeed: 40
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TurnSpeed: 40
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InitialFacing: 896
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InitialFacing: 896
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RealignDelay: -1
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AttackTurreted:
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AttackTurreted:
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RequiresCondition: !build-incomplete && (tower.vulcan || tower.rocket || tower.sam)
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RequiresCondition: !build-incomplete && (tower.vulcan || tower.rocket || tower.sam)
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PauseOnCondition: empdisable || disabled
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PauseOnCondition: empdisable || disabled
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@@ -166,6 +166,7 @@ NALASR:
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TurnSpeed: 40
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TurnSpeed: 40
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InitialFacing: 896
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InitialFacing: 896
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Offset: 298,-171,288
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Offset: 298,-171,288
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RealignDelay: -1
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AttackTurreted:
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AttackTurreted:
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RequiresCondition: !build-incomplete
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RequiresCondition: !build-incomplete
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PauseOnCondition: empdisable || disabled
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PauseOnCondition: empdisable || disabled
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@@ -249,6 +250,7 @@ NASAM:
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Turreted:
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Turreted:
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TurnSpeed: 40
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TurnSpeed: 40
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InitialFacing: 896
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InitialFacing: 896
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RealignDelay: -1
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AttackTurreted:
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AttackTurreted:
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RequiresCondition: !build-incomplete
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RequiresCondition: !build-incomplete
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PauseOnCondition: empdisable || disabled
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PauseOnCondition: empdisable || disabled
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@@ -23,6 +23,7 @@ NAPULS:
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Turreted:
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Turreted:
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TurnSpeed: 40
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TurnSpeed: 40
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InitialFacing: 896
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InitialFacing: 896
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RealignDelay: -1
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AttackTurreted:
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AttackTurreted:
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RequiresCondition: !build-incomplete && !empdisable && !disabled
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RequiresCondition: !build-incomplete && !empdisable && !disabled
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Armament:
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Armament:
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