Some internal "race" to "faction" renaming

This commit is contained in:
Pavel Penev
2015-08-22 02:32:37 +03:00
parent d803a06a1e
commit 09f67d18bb
29 changed files with 75 additions and 75 deletions

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Cnc.Traits
public ProductionAirdrop(ActorInitializer init, ProductionAirdropInfo info)
: base(init, info) { }
public override bool Produce(Actor self, ActorInfo producee, string raceVariant)
public override bool Produce(Actor self, ActorInfo producee, string factionVariant)
{
var owner = self.Owner;
@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Cnc.Traits
foreach (var cargo in self.TraitsImplementing<INotifyDelivery>())
cargo.Delivered(self);
self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit, raceVariant));
self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit, factionVariant));
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.ReadyAudio, self.Owner.Faction.InternalName);
}));

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Cnc.Traits
public override object Create(ActorInitializer init) { return new WithGunboatBody(init, this); }
public override int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race)
public override int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string faction)
{
return 2;
}