Merge pull request #8995 from reaperrr/vxl-upgrades1

Made WithVoxelTurret and WithVoxelBarrel upgradable
This commit is contained in:
Pavel Penev
2015-08-21 00:33:42 +03:00
2 changed files with 23 additions and 15 deletions

View File

@@ -16,19 +16,24 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class WithVoxelBarrelInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<ArmamentInfo>, Requires<TurretedInfo>
public class WithVoxelBarrelInfo : UpgradableTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<ArmamentInfo>, Requires<TurretedInfo>
{
[Desc("Voxel sequence name to use")]
public readonly string Sequence = "barrel";
[Desc("Armament to use for recoil")]
public readonly string Armament = "primary";
[Desc("Visual offset")]
public readonly WVec LocalOffset = WVec.Zero;
public object Create(ActorInitializer init) { return new WithVoxelBarrel(init.Self, this); }
public override object Create(ActorInitializer init) { return new WithVoxelBarrel(init.Self, this); }
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
{
if (UpgradeMinEnabledLevel > 0)
yield break;
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var armament = init.Actor.Traits.WithInterface<ArmamentInfo>()
.First(a => a.Name == Armament);
@@ -46,33 +51,32 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class WithVoxelBarrel
public class WithVoxelBarrel : UpgradableTrait<WithVoxelBarrelInfo>
{
readonly WithVoxelBarrelInfo info;
readonly Actor self;
readonly Armament armament;
readonly Turreted turreted;
readonly IBodyOrientation body;
public WithVoxelBarrel(Actor self, WithVoxelBarrelInfo info)
: base(info)
{
this.self = self;
this.info = info;
body = self.Trait<IBodyOrientation>();
armament = self.TraitsImplementing<Armament>()
.First(a => a.Info.Name == info.Armament);
.First(a => a.Info.Name == Info.Armament);
turreted = self.TraitsImplementing<Turreted>()
.First(tt => tt.Name == armament.Info.Turret);
var rv = self.Trait<RenderVoxels>();
rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, info.Sequence),
rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence),
BarrelOffset, BarrelRotation,
() => false, () => 0));
() => IsTraitDisabled, () => 0));
}
WVec BarrelOffset()
{
var localOffset = info.LocalOffset + new WVec(-armament.Recoil, WDist.Zero, WDist.Zero);
var localOffset = Info.LocalOffset + new WVec(-armament.Recoil, WDist.Zero, WDist.Zero);
var turretOffset = turreted != null ? turreted.Position(self) : WVec.Zero;
var turretOrientation = turreted != null ? turreted.LocalOrientation(self) : WRot.Zero;

View File

@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class WithVoxelTurretInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo>
public class WithVoxelTurretInfo : UpgradableTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo>
{
[Desc("Voxel sequence name to use")]
public readonly string Sequence = "turret";
@@ -24,10 +24,13 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Turreted 'Turret' key to display")]
public readonly string Turret = "primary";
public object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); }
public override object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); }
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
{
if (UpgradeMinEnabledLevel > 0)
yield break;
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
.First(tt => tt.Turret == Turret);
@@ -42,23 +45,24 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class WithVoxelTurret
public class WithVoxelTurret : UpgradableTrait<WithVoxelTurretInfo>
{
readonly Actor self;
readonly Turreted turreted;
readonly IBodyOrientation body;
public WithVoxelTurret(Actor self, WithVoxelTurretInfo info)
: base(info)
{
this.self = self;
body = self.Trait<IBodyOrientation>();
turreted = self.TraitsImplementing<Turreted>()
.First(tt => tt.Name == info.Turret);
.First(tt => tt.Name == Info.Turret);
var rv = self.Trait<RenderVoxels>();
rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, info.Sequence),
rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence),
() => turreted.Position(self), TurretRotation,
() => false, () => 0));
() => IsTraitDisabled, () => 0));
}
IEnumerable<WRot> TurretRotation()