Some internal "race" to "faction" renaming
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@@ -41,10 +41,10 @@ namespace OpenRA.Mods.Common.Lint
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var worldActor = map.Rules.Actors["world"];
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var races = worldActor.Traits.WithInterface<FactionInfo>().Select(f => f.InternalName).ToHashSet();
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var factions = worldActor.Traits.WithInterface<FactionInfo>().Select(f => f.InternalName).ToHashSet();
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foreach (var player in players.Values)
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if (!string.IsNullOrWhiteSpace(player.Faction) && !races.Contains(player.Faction))
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emitError("Invalid race {0} chosen for player {1}.".F(player.Faction, player.Name));
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if (!string.IsNullOrWhiteSpace(player.Faction) && !factions.Contains(player.Faction))
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emitError("Invalid faction {0} chosen for player {1}.".F(player.Faction, player.Name));
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if (worldActor.Traits.Contains<MPStartLocationsInfo>())
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{
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