Some internal "race" to "faction" renaming

This commit is contained in:
Pavel Penev
2015-08-22 02:32:37 +03:00
parent d803a06a1e
commit 09f67d18bb
29 changed files with 75 additions and 75 deletions

View File

@@ -33,8 +33,8 @@ namespace OpenRA.Mods.Common.Traits
if (captor.World.LocalPlayer != captor.Owner)
return;
var race = info.NewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
Sound.PlayNotification(self.World.Map.Rules, captor.World.LocalPlayer, "Speech", info.Notification, race);
var faction = info.NewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
Sound.PlayNotification(self.World.Map.Rules, captor.World.LocalPlayer, "Speech", info.Notification, faction);
}
}
}

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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
this.info = info;
}
// The free unit crate requires same race and the actor needs to be mobile.
// The free unit crate requires same faction and the actor needs to be mobile.
// We want neither of these properties for crate power proxies.
public override void Activate(Actor collector)
{

View File

@@ -34,9 +34,9 @@ namespace OpenRA.Mods.Common.Traits
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
public virtual int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race)
public virtual int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string faction)
{
return sequenceProvider.GetSequence(GetImage(ai, sequenceProvider, race), Sequence).Facings;
return sequenceProvider.GetSequence(GetImage(ai, sequenceProvider, faction), Sequence).Facings;
}
}

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@@ -57,9 +57,9 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
{
var sequenceProvider = init.World.Map.SequenceProvider;
var race = init.Get<FactionInit, string>();
var faction = init.Get<FactionInit, string>();
var ownerName = init.Get<OwnerInit>().PlayerName;
var image = GetImage(init.Actor, sequenceProvider, race);
var image = GetImage(init.Actor, sequenceProvider, faction);
var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
var facings = 0;
@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
if (facings == -1)
{
var qbo = init.Actor.Traits.GetOrDefault<IQuantizeBodyOrientationInfo>();
facings = qbo != null ? qbo.QuantizedBodyFacings(init.Actor, sequenceProvider, race) : 1;
facings = qbo != null ? qbo.QuantizedBodyFacings(init.Actor, sequenceProvider, faction) : 1;
}
}
@@ -80,13 +80,13 @@ namespace OpenRA.Mods.Common.Traits
yield return preview;
}
public string GetImage(ActorInfo actor, SequenceProvider sequenceProvider, string race)
public string GetImage(ActorInfo actor, SequenceProvider sequenceProvider, string faction)
{
if (FactionImages != null && !string.IsNullOrEmpty(race))
if (FactionImages != null && !string.IsNullOrEmpty(faction))
{
string raceImage = null;
if (FactionImages.TryGetValue(race, out raceImage) && sequenceProvider.HasSequence(raceImage))
return raceImage;
string factionImage = null;
if (FactionImages.TryGetValue(faction, out factionImage) && sequenceProvider.HasSequence(factionImage))
return factionImage;
}
return (Image ?? actor.Name).ToLowerInvariant();

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@@ -48,12 +48,12 @@ namespace OpenRA.Mods.Common.Traits
public virtual IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
{
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
var race = init.Get<FactionInit, string>();
var faction = init.Get<FactionInit, string>();
var ownerName = init.Get<OwnerInit>().PlayerName;
var sequenceProvider = init.World.Map.SequenceProvider;
var image = Image ?? init.Actor.Name;
var facings = body.QuantizedFacings == -1 ?
init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, race) :
init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, faction) :
body.QuantizedFacings;
var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);

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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race) { return 1; }
public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string faction) { return 1; }
}
class WithCrateBody : INotifyParachuteLanded

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@@ -31,10 +31,10 @@ namespace OpenRA.Mods.Common.Traits
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
public override int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race)
public override int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string faction)
{
var rsi = ai.Traits.Get<RenderSpritesInfo>();
return sequenceProvider.GetSequence(rsi.GetImage(ai, sequenceProvider, race), Sequence).Facings;
return sequenceProvider.GetSequence(rsi.GetImage(ai, sequenceProvider, faction), Sequence).Facings;
}
}

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@@ -41,10 +41,10 @@ namespace OpenRA.Mods.Common.Traits
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race)
public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string faction)
{
var rsi = ai.Traits.Get<RenderSpritesInfo>();
return sequenceProvider.GetSequence(rsi.GetImage(ai, sequenceProvider, race), StandSequences.First()).Facings;
return sequenceProvider.GetSequence(rsi.GetImage(ai, sequenceProvider, faction), StandSequences.First()).Facings;
}
}

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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
public virtual int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race)
public virtual int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string faction)
{
return 1;
}

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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits
() => false, () => 0);
}
public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race) { return 0; }
public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string faction) { return 0; }
}
public class WithVoxelBody : IAutoSelectionSize

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@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Common.Traits
public MusicInfo[] AvailablePlaylist()
{
// TO-DO: add filter options for Race-specific music
// TODO: add filter options for faction-specific music
return playlist;
}

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
.RandomOrDefault(w.SharedRandom);
if (unitGroup == null)
throw new InvalidOperationException("No starting units defined for country {0} with class {1}".F(p.Faction.InternalName, spawnClass));
throw new InvalidOperationException("No starting units defined for faction {0} with class {1}".F(p.Faction.InternalName, spawnClass));
if (unitGroup.BaseActor != null)
{