Some internal "race" to "faction" renaming
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
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this.info = info;
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}
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// The free unit crate requires same race and the actor needs to be mobile.
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// The free unit crate requires same faction and the actor needs to be mobile.
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// We want neither of these properties for crate power proxies.
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public override void Activate(Actor collector)
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{
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