Some internal "race" to "faction" renaming

This commit is contained in:
Pavel Penev
2015-08-22 02:32:37 +03:00
parent d803a06a1e
commit 09f67d18bb
29 changed files with 75 additions and 75 deletions

View File

@@ -57,9 +57,9 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
{
var sequenceProvider = init.World.Map.SequenceProvider;
var race = init.Get<FactionInit, string>();
var faction = init.Get<FactionInit, string>();
var ownerName = init.Get<OwnerInit>().PlayerName;
var image = GetImage(init.Actor, sequenceProvider, race);
var image = GetImage(init.Actor, sequenceProvider, faction);
var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
var facings = 0;
@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
if (facings == -1)
{
var qbo = init.Actor.Traits.GetOrDefault<IQuantizeBodyOrientationInfo>();
facings = qbo != null ? qbo.QuantizedBodyFacings(init.Actor, sequenceProvider, race) : 1;
facings = qbo != null ? qbo.QuantizedBodyFacings(init.Actor, sequenceProvider, faction) : 1;
}
}
@@ -80,13 +80,13 @@ namespace OpenRA.Mods.Common.Traits
yield return preview;
}
public string GetImage(ActorInfo actor, SequenceProvider sequenceProvider, string race)
public string GetImage(ActorInfo actor, SequenceProvider sequenceProvider, string faction)
{
if (FactionImages != null && !string.IsNullOrEmpty(race))
if (FactionImages != null && !string.IsNullOrEmpty(faction))
{
string raceImage = null;
if (FactionImages.TryGetValue(race, out raceImage) && sequenceProvider.HasSequence(raceImage))
return raceImage;
string factionImage = null;
if (FactionImages.TryGetValue(faction, out factionImage) && sequenceProvider.HasSequence(factionImage))
return factionImage;
}
return (Image ?? actor.Name).ToLowerInvariant();