Some internal "race" to "faction" renaming
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@@ -57,9 +57,9 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
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{
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var sequenceProvider = init.World.Map.SequenceProvider;
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var race = init.Get<FactionInit, string>();
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var faction = init.Get<FactionInit, string>();
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var ownerName = init.Get<OwnerInit>().PlayerName;
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var image = GetImage(init.Actor, sequenceProvider, race);
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var image = GetImage(init.Actor, sequenceProvider, faction);
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var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
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var facings = 0;
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
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if (facings == -1)
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{
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var qbo = init.Actor.Traits.GetOrDefault<IQuantizeBodyOrientationInfo>();
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facings = qbo != null ? qbo.QuantizedBodyFacings(init.Actor, sequenceProvider, race) : 1;
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facings = qbo != null ? qbo.QuantizedBodyFacings(init.Actor, sequenceProvider, faction) : 1;
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}
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}
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@@ -80,13 +80,13 @@ namespace OpenRA.Mods.Common.Traits
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yield return preview;
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}
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public string GetImage(ActorInfo actor, SequenceProvider sequenceProvider, string race)
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public string GetImage(ActorInfo actor, SequenceProvider sequenceProvider, string faction)
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{
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if (FactionImages != null && !string.IsNullOrEmpty(race))
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if (FactionImages != null && !string.IsNullOrEmpty(faction))
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{
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string raceImage = null;
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if (FactionImages.TryGetValue(race, out raceImage) && sequenceProvider.HasSequence(raceImage))
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return raceImage;
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string factionImage = null;
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if (FactionImages.TryGetValue(faction, out factionImage) && sequenceProvider.HasSequence(factionImage))
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return factionImage;
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}
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return (Image ?? actor.Name).ToLowerInvariant();
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