Some internal "race" to "faction" renaming
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@@ -48,12 +48,12 @@ namespace OpenRA.Mods.Common.Traits
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public virtual IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
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{
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var body = init.Actor.Traits.Get<BodyOrientationInfo>();
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var race = init.Get<FactionInit, string>();
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var faction = init.Get<FactionInit, string>();
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var ownerName = init.Get<OwnerInit>().PlayerName;
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var sequenceProvider = init.World.Map.SequenceProvider;
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var image = Image ?? init.Actor.Name;
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var facings = body.QuantizedFacings == -1 ?
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init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, race) :
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init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, faction) :
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body.QuantizedFacings;
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var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
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