Some internal "race" to "faction" renaming
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race) { return 1; }
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public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string faction) { return 1; }
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}
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class WithCrateBody : INotifyParachuteLanded
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