Some internal "race" to "faction" renaming
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@@ -41,10 +41,10 @@ namespace OpenRA.Mods.Common.Traits
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race)
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public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string faction)
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{
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var rsi = ai.Traits.Get<RenderSpritesInfo>();
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return sequenceProvider.GetSequence(rsi.GetImage(ai, sequenceProvider, race), StandSequences.First()).Facings;
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return sequenceProvider.GetSequence(rsi.GetImage(ai, sequenceProvider, faction), StandSequences.First()).Facings;
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}
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}
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